[1638] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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[1653] | 31 | @brief |
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| 32 | Implementation of the GUIManager class. |
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[1638] | 33 | */ |
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| 34 | |
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| 35 | #include "OrxonoxStableHeaders.h" |
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| 36 | #include "GUIManager.h" |
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| 37 | |
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| 38 | #include <OgreRenderWindow.h> |
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| 39 | #include <OgreRoot.h> |
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| 40 | #include <CEGUI.h> |
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[1810] | 41 | #include "ceguilua/CEGUILua.h" |
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[1764] | 42 | #include "util/Exception.h" |
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[1638] | 43 | #include "core/input/InputManager.h" |
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| 44 | #include "core/input/SimpleInputState.h" |
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| 45 | #include "core/tolua/tolua_bind.h" |
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| 46 | #include "core/ConsoleCommand.h" |
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| 47 | #include "core/Core.h" |
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| 48 | #include "tolua/tolua_bind.h" |
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| 49 | #include "GraphicsEngine.h" |
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[1659] | 50 | #include "OgreCEGUIRenderer.h" |
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[1638] | 51 | |
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[1810] | 52 | #include "lua/lua.hpp" |
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[1638] | 53 | |
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| 54 | namespace orxonox |
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| 55 | { |
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[1755] | 56 | SetConsoleCommandShortcut(GUIManager, showGUI_s).keybindMode(KeybindMode::OnPress); |
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[1638] | 57 | |
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[1646] | 58 | GUIManager* GUIManager::singletonRef_s = 0; |
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| 59 | |
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[1638] | 60 | GUIManager::GUIManager() |
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[1640] | 61 | //: emptySceneManager_(0) |
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| 62 | : backgroundSceneManager_(0) |
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| 63 | //, emptyCamera_(0) |
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[1638] | 64 | , backgroundCamera_(0) |
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[1640] | 65 | //, viewport_(0) |
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[1638] | 66 | , renderWindow_(0) |
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| 67 | , guiRenderer_(0) |
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| 68 | , resourceProvider_(0) |
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| 69 | , scriptModule_(0) |
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| 70 | , guiSystem_(0) |
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| 71 | , state_(Uninitialised) |
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| 72 | { |
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[1646] | 73 | assert(singletonRef_s == 0); |
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| 74 | singletonRef_s = this; |
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[1638] | 75 | } |
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| 76 | |
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| 77 | GUIManager::~GUIManager() |
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| 78 | { |
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[1646] | 79 | if (backgroundCamera_) |
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| 80 | backgroundSceneManager_->destroyCamera(backgroundCamera_); |
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| 81 | |
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| 82 | if (backgroundSceneManager_) |
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[1661] | 83 | { |
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| 84 | // We have to make sure the SceneManager is not anymore referenced. |
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| 85 | // For the case that the target SceneManager was yet another one, it |
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| 86 | // wouldn't matter anyway since this is the destructor. |
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| 87 | guiRenderer_->setTargetSceneManager(0); |
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[1646] | 88 | Ogre::Root::getSingleton().destroySceneManager(backgroundSceneManager_); |
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[1661] | 89 | } |
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[1646] | 90 | |
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[1670] | 91 | InputManager::getInstance().requestDestroyState("gui"); |
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[1646] | 92 | |
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| 93 | if (guiSystem_) |
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| 94 | delete guiSystem_; |
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| 95 | |
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| 96 | if (scriptModule_) |
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| 97 | { |
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| 98 | // destroy our own tolua interfaces |
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| 99 | //lua_pushnil(luaState_); |
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| 100 | //lua_setglobal(luaState_, "Orxonox"); |
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| 101 | //lua_pushnil(luaState_); |
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| 102 | //lua_setglobal(luaState_, "Core"); |
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| 103 | // TODO: deleting the script module fails an assertation. |
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| 104 | // However there is not much we can do about it since it occurs too when |
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| 105 | // we don't open Core or Orxonox. Might be a CEGUI issue. |
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| 106 | // The memory leak is not a problem anyway.. |
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| 107 | //delete scriptModule_; |
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| 108 | } |
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| 109 | |
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| 110 | if (guiRenderer_) |
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| 111 | delete guiRenderer_; |
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| 112 | |
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| 113 | singletonRef_s = 0; |
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[1638] | 114 | } |
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| 115 | |
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[1686] | 116 | bool GUIManager::initialise(Ogre::RenderWindow* renderWindow) |
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[1638] | 117 | { |
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| 118 | using namespace CEGUI; |
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| 119 | if (state_ == Uninitialised) |
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| 120 | { |
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[1776] | 121 | COUT(3) << "Initialising CEGUI." << std::endl; |
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[1638] | 122 | |
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| 123 | try |
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| 124 | { |
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[1686] | 125 | // save the render window |
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| 126 | renderWindow_ = renderWindow; |
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[1638] | 127 | |
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| 128 | // Full screen viewport with Z order = 0 (top most). Don't yet feed a camera (so nothing gets rendered) |
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[1640] | 129 | //this->viewport_ = renderWindow_->addViewport(0, 3); |
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| 130 | //this->viewport_->setOverlaysEnabled(false); |
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| 131 | //this->viewport_->setShadowsEnabled(false); |
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| 132 | //this->viewport_->setSkiesEnabled(false); |
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| 133 | //this->viewport_->setClearEveryFrame(false); |
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[1638] | 134 | |
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| 135 | // Note: No SceneManager specified yet |
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| 136 | this->guiRenderer_ = new OgreCEGUIRenderer(renderWindow_, Ogre::RENDER_QUEUE_MAIN, true, 3000); |
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| 137 | this->resourceProvider_ = guiRenderer_->createResourceProvider(); |
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| 138 | this->resourceProvider_->setDefaultResourceGroup("GUI"); |
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[1776] | 139 | |
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[1638] | 140 | // setup scripting |
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| 141 | this->scriptModule_ = new LuaScriptModule(); |
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[1646] | 142 | this->luaState_ = this->scriptModule_->getLuaState(); |
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[1638] | 143 | |
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| 144 | // create the CEGUI system singleton |
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| 145 | this->guiSystem_ = new System(this->guiRenderer_, this->resourceProvider_, 0, this->scriptModule_); |
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[1776] | 146 | |
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[1638] | 147 | // set the log level according to ours (translate by subtracting 1) |
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| 148 | Logger::getSingleton().setLoggingLevel( |
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| 149 | (LoggingLevel)(Core::getSoftDebugLevel(OutputHandler::LD_Logfile) - 1)); |
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[1776] | 150 | |
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[1638] | 151 | // do this after 'new CEGUI::Sytem' because that creates the lua state in the first place |
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| 152 | tolua_Core_open(this->scriptModule_->getLuaState()); |
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| 153 | tolua_Orxonox_open(this->scriptModule_->getLuaState()); |
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| 154 | |
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| 155 | // register us as input handler |
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[1653] | 156 | SimpleInputState* state = InputManager::getInstance().createInputState<SimpleInputState>("gui", 30); |
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[1638] | 157 | state->setHandler(this); |
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| 158 | state->setJoyStickHandler(new EmptyHandler()); |
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| 159 | |
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| 160 | // load the background scene |
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| 161 | loadScenes(); |
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[1662] | 162 | //CEGUI::KeyEventArgs e; |
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| 163 | //e.codepoint |
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[1638] | 164 | } |
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| 165 | catch (CEGUI::Exception& ex) |
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| 166 | { |
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[1653] | 167 | #if CEGUI_VERSION_MAJOR == 0 && CEGUI_VERSION_MINOR < 6 |
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[1645] | 168 | throw GeneralException(ex.getMessage().c_str()); |
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| 169 | #else |
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[1638] | 170 | throw GeneralException(ex.getMessage().c_str(), ex.getLine(), |
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| 171 | ex.getFileName().c_str(), ex.getName().c_str()); |
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[1645] | 172 | #endif |
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[1638] | 173 | } |
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| 174 | |
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| 175 | state_ = Ready; |
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| 176 | } |
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[1776] | 177 | |
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[1638] | 178 | return true; |
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| 179 | } |
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| 180 | |
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| 181 | void GUIManager::loadScenes() |
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| 182 | { |
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| 183 | // first of all, we need to have our own SceneManager for the GUI. The reason |
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| 184 | // is that we might have multiple viewports when in play mode (e.g. the view of |
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| 185 | // a camera fixed at the back of the ship). That forces us to create our own |
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| 186 | // full screen viewport that is on top of all the others, but doesn't clear the |
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| 187 | // port before rendering, so everything from the GUI gets on top eventually. |
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| 188 | // But in order to realise that, we also need a SceneManager with an empty scene, |
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| 189 | // because the SceneManager is responsible for the render queue. |
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[1640] | 190 | //this->emptySceneManager_ = Ogre::Root::getSingleton() |
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| 191 | // .createSceneManager(Ogre::ST_GENERIC, "GUI/EmptySceneManager"); |
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[1638] | 192 | |
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| 193 | // we also need a camera or we won't see anything at all. |
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| 194 | // The camera settings don't matter at all for an empty scene since the GUI |
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| 195 | // gets rendered on top of the screen rather than into the scene. |
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[1640] | 196 | //this->emptyCamera_ = this->emptySceneManager_->createCamera("GUI/EmptyCamera"); |
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[1638] | 197 | |
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| 198 | // Create another SceneManager that enables to display some 3D |
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| 199 | // scene in the background of the main menu. |
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| 200 | this->backgroundSceneManager_ = Ogre::Root::getSingleton() |
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| 201 | .createSceneManager(Ogre::ST_GENERIC, "GUI/BackgroundSceneManager"); |
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| 202 | this->backgroundCamera_ = backgroundSceneManager_->createCamera("GUI/BackgroundCamera"); |
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| 203 | |
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| 204 | // TODO: create something 3D |
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| 205 | try |
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| 206 | { |
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| 207 | this->scriptModule_->executeScriptFile("loadGUI.lua", "GUI"); |
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| 208 | } |
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| 209 | catch (CEGUI::Exception& ex) |
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| 210 | { |
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[1645] | 211 | #if CEGUI_VERSION_MINOR < 6 |
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| 212 | throw GeneralException(ex.getMessage().c_str()); |
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| 213 | #else |
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[1638] | 214 | throw GeneralException(ex.getMessage().c_str(), ex.getLine(), |
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| 215 | ex.getFileName().c_str(), ex.getName().c_str()); |
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[1645] | 216 | #endif |
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[1638] | 217 | } |
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| 218 | } |
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| 219 | |
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[1640] | 220 | void GUIManager::showGUI(const std::string& name, Ogre::SceneManager* sceneManager)// bool showBackground) |
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[1638] | 221 | { |
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| 222 | if (state_ != Uninitialised) |
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| 223 | { |
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| 224 | if (state_ == OnDisplay) |
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[1661] | 225 | hideGUI(); |
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[1638] | 226 | |
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| 227 | COUT(3) << "Loading GUI " << name << std::endl; |
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| 228 | try |
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| 229 | { |
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[1640] | 230 | if (!sceneManager) |
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[1638] | 231 | { |
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| 232 | // currently, only an image is loaded. We could do 3D, see loadBackground. |
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[1640] | 233 | //this->viewport_->setClearEveryFrame(true); |
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[1638] | 234 | this->guiRenderer_->setTargetSceneManager(this->backgroundSceneManager_); |
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[1640] | 235 | //this->viewport_->setCamera(this->backgroundCamera_); |
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[1638] | 236 | |
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| 237 | lua_pushboolean(this->scriptModule_->getLuaState(), true); |
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| 238 | lua_setglobal(this->scriptModule_->getLuaState(), "showBackground"); |
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| 239 | } |
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| 240 | else |
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| 241 | { |
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[1640] | 242 | //this->viewport_->setClearEveryFrame(false); |
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| 243 | this->guiRenderer_->setTargetSceneManager(sceneManager); |
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| 244 | //this->viewport_->setCamera(this->emptyCamera_); |
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[1638] | 245 | |
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| 246 | lua_pushboolean(this->scriptModule_->getLuaState(), false); |
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| 247 | lua_setglobal(this->scriptModule_->getLuaState(), "showBackground"); |
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| 248 | } |
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| 249 | |
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| 250 | this->scriptModule_->executeScriptGlobal("showMainMenu"); |
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| 251 | |
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[1642] | 252 | InputManager::getInstance().requestEnterState("gui"); |
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[1638] | 253 | |
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| 254 | this->state_ = OnDisplay; |
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| 255 | } |
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| 256 | catch (CEGUI::Exception& ex) |
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| 257 | { |
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| 258 | COUT(2) << "Error while executing lua script. Message:\n" << ex.getMessage() << std::endl; |
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| 259 | } |
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| 260 | catch (...) |
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| 261 | { |
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| 262 | COUT(2) << "Could show a menu due to unknown reasons." << std::endl; |
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| 263 | } |
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| 264 | } |
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| 265 | else |
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| 266 | { |
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| 267 | COUT(2) << "Warning: GUI Manager not yet initialised, cannot load a GUI" << std::endl; |
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| 268 | } |
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| 269 | } |
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| 270 | |
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[1661] | 271 | void GUIManager::hideGUI() |
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[1638] | 272 | { |
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| 273 | if (this->state_ != OnDisplay) |
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| 274 | return; |
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[1640] | 275 | //this->viewport_->setCamera(0); |
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| 276 | this->guiRenderer_->setTargetSceneManager(0); |
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[1638] | 277 | this->state_ = Ready; |
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[1642] | 278 | InputManager::getInstance().requestLeaveState("gui"); |
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[1638] | 279 | } |
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| 280 | |
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| 281 | void GUIManager::mouseButtonPressed(MouseButton::Enum id) |
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| 282 | { |
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| 283 | try |
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| 284 | { |
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| 285 | guiSystem_->injectMouseButtonDown(convertButton(id)); |
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| 286 | } |
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| 287 | catch (CEGUI::ScriptException& ex) |
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| 288 | { |
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| 289 | // We simply ignore the exception and proceed |
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| 290 | COUT(1) << ex.getMessage() << std::endl; |
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| 291 | } |
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| 292 | } |
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| 293 | |
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| 294 | void GUIManager::mouseButtonReleased(MouseButton::Enum id) |
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| 295 | { |
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| 296 | try |
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| 297 | { |
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| 298 | guiSystem_->injectMouseButtonUp(convertButton(id)); |
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| 299 | } |
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| 300 | catch (CEGUI::ScriptException& ex) |
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| 301 | { |
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| 302 | // We simply ignore the exception and proceed |
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| 303 | COUT(1) << ex.getMessage() << std::endl; |
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| 304 | } |
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| 305 | } |
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| 306 | |
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| 307 | |
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| 308 | inline CEGUI::MouseButton GUIManager::convertButton(MouseButton::Enum button) |
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| 309 | { |
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| 310 | switch (button) |
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| 311 | { |
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| 312 | case MouseButton::Left: |
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| 313 | return CEGUI::LeftButton; |
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| 314 | |
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| 315 | case MouseButton::Right: |
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| 316 | return CEGUI::RightButton; |
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| 317 | |
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| 318 | case MouseButton::Middle: |
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| 319 | return CEGUI::MiddleButton; |
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| 320 | |
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| 321 | case MouseButton::Button3: |
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| 322 | return CEGUI::X1Button; |
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| 323 | |
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| 324 | case MouseButton::Button4: |
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| 325 | return CEGUI::X2Button; |
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| 326 | |
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| 327 | default: |
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| 328 | return CEGUI::NoButton; |
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| 329 | } |
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| 330 | } |
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| 331 | } |
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