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source: code/trunk/src/orxonox/gui/GUIManager.h @ 2850

Last change on this file since 2850 was 2790, checked in by bknecht, 16 years ago

Ugly hack to use GUI ingame. Hack itself needs improvement AND of course it should be hackfree!

  • Property svn:eol-style set to native
File size: 4.3 KB
RevLine 
[1638]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Declaration of the GUIManager class.
32*/
33
34#ifndef _GUIManager_H__
35#define _GUIManager_H__
36
37#include "OrxonoxPrereqs.h"
38#include <OgrePrerequisites.h>
39#include <CEGUIForwardRefs.h>
40#include <CEGUIInputEvent.h>
41#include <CEGUISystem.h>
42#include "core/input/InputInterfaces.h"
43
[2710]44// Forward declaration
45namespace CEGUI { class DefaultLogger; }
46
47// tolua_begin
48namespace orxonox
49{
[1638]50    /**
51    @brief
52        Provides a simple interface to CEGUI with tolua methods and console commands
53    */
[2710]54    class _OrxonoxExport GUIManager
55// tolua_end
56        : public KeyHandler, public MouseHandler
57// tolua_begin
[1638]58    {
[2710]59// tolua_end
[1638]60    public:
61        enum State
62        {
63            Uninitialised,
64            Ready,
65            OnDisplay
66        };
67
[1646]68        GUIManager();
69        ~GUIManager();
70
[1686]71        bool initialise(Ogre::RenderWindow* renderWindow);
[2790]72        void loadScene(const std::string& name);
[1647]73        void tick(float dt)
74        {
75            assert(guiSystem_);
76            guiSystem_->injectTimePulse(dt);
77        }
[1640]78        void showGUI(const std::string& name, Ogre::SceneManager* sceneManager);// bool showBackground); // tolua_export
[1661]79        void hideGUI(); // tolua_export
[1638]80
[1640]81        Ogre::Camera* getCamera() { return this->backgroundCamera_; }
82
83        static void showGUI_s(const std::string& name, Ogre::SceneManager* sceneManager)//bool showBackground)
[1638]84        {
[1640]85            getInstance().showGUI(name, sceneManager);
[1638]86        }
87
[1646]88        static GUIManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; } // tolua_export
89        static GUIManager* getInstancePtr() { return singletonRef_s; }
90
[1638]91    private:
92        GUIManager(const GUIManager& instance);
93
94        void keyPressed (const KeyEvent& evt)
95        { guiSystem_->injectKeyDown(evt.key); guiSystem_->injectChar(evt.text); }
96        void keyReleased(const KeyEvent& evt)
97        { guiSystem_->injectKeyUp(evt.key); }
98        void keyHeld    (const KeyEvent& evt)
99        { }
100
[1887]101        void mouseButtonPressed (MouseButtonCode::ByEnum id);
102        void mouseButtonReleased(MouseButtonCode::ByEnum id);
103        void mouseButtonHeld    (MouseButtonCode::ByEnum id)
[1638]104        { }
105        void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
106        { guiSystem_->injectMouseMove(rel.x, rel.y); }
107        void mouseScrolled      (int abs, int rel)
108        { guiSystem_->injectMouseWheelChange(rel);}
109
110        void tickInput(float dt) { }
[1641]111        void tickKey(float dt) { }
112        void tickMouse(float dt) { }
[1638]113
114        void loadScenes();
115
[1640]116        //Ogre::SceneManager*       emptySceneManager_;
[1638]117        Ogre::SceneManager*       backgroundSceneManager_;
[1640]118        //Ogre::Camera*             emptyCamera_;
[1638]119        Ogre::Camera*             backgroundCamera_;
[1640]120        //Ogre::Viewport*           viewport_;
[1638]121        Ogre::RenderWindow*       renderWindow_;
122        CEGUI::OgreCEGUIRenderer* guiRenderer_;
123        CEGUI::ResourceProvider*  resourceProvider_;
124        CEGUI::LuaScriptModule*   scriptModule_;
[2710]125        CEGUI::DefaultLogger*     ceguiLogger_;
[1638]126        CEGUI::System*            guiSystem_;
127        CEGUI::Imageset*          backgroundImage_;
[1646]128        lua_State*                luaState_;
[1638]129
130        State state_;
131
[1887]132        static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button);
[1638]133
[1646]134        static GUIManager*        singletonRef_s;
[1638]135    }; // tolua_export
136} // tolua_export
137
138#endif /* _GUIManager_H__ */
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