[1638] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Reto Grieder |
---|
| 24 | * Co-authors: |
---|
[2896] | 25 | * Benjamin Knecht |
---|
[1638] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file |
---|
| 31 | @brief Declaration of the GUIManager class. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #ifndef _GUIManager_H__ |
---|
| 35 | #define _GUIManager_H__ |
---|
| 36 | |
---|
| 37 | #include "OrxonoxPrereqs.h" |
---|
| 38 | #include <OgrePrerequisites.h> |
---|
| 39 | #include <CEGUIForwardRefs.h> |
---|
| 40 | #include <CEGUIInputEvent.h> |
---|
| 41 | #include <CEGUISystem.h> |
---|
| 42 | #include "core/input/InputInterfaces.h" |
---|
[2962] | 43 | #include <map> |
---|
| 44 | #include "overlays/GUIOverlay.h" |
---|
[1638] | 45 | |
---|
[2710] | 46 | // Forward declaration |
---|
| 47 | namespace CEGUI { class DefaultLogger; } |
---|
| 48 | |
---|
| 49 | // tolua_begin |
---|
| 50 | namespace orxonox |
---|
| 51 | { |
---|
[1638] | 52 | /** |
---|
[2896] | 53 | @class GUIManager |
---|
[1638] | 54 | @brief |
---|
[2896] | 55 | Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler. |
---|
| 56 | |
---|
| 57 | The GUIManager is a singleton and can be called anywhere when access on the GUI is needed. |
---|
| 58 | Creation of the GUIManager is therefore not possible and the cunstructor is private. |
---|
| 59 | |
---|
| 60 | Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler. |
---|
| 61 | Those input events are then injected into CEGUI in Lua. |
---|
[1638] | 62 | */ |
---|
[2710] | 63 | class _OrxonoxExport GUIManager |
---|
| 64 | // tolua_end |
---|
| 65 | : public KeyHandler, public MouseHandler |
---|
| 66 | // tolua_begin |
---|
[1638] | 67 | { |
---|
[2710] | 68 | // tolua_end |
---|
[1638] | 69 | public: |
---|
[2896] | 70 | /** |
---|
| 71 | @enum State |
---|
| 72 | The current state of the GUIManager. There should maybe be more (or we can omit this totally). |
---|
| 73 | */ |
---|
[1638] | 74 | enum State |
---|
| 75 | { |
---|
[2896] | 76 | Uninitialised, //!< Initial state of the GUIManager |
---|
| 77 | Ready, //!< State after initialisation if ready |
---|
| 78 | OnDisplay //!< State if GUI is displayed |
---|
[1638] | 79 | }; |
---|
| 80 | |
---|
[1646] | 81 | GUIManager(); |
---|
| 82 | ~GUIManager(); |
---|
| 83 | |
---|
[1686] | 84 | bool initialise(Ogre::RenderWindow* renderWindow); |
---|
[1638] | 85 | |
---|
[2896] | 86 | void update(const Clock& time); |
---|
[1640] | 87 | |
---|
[2896] | 88 | void showGUI(const std::string& name); |
---|
| 89 | void executeCode(const std::string& str); |
---|
[1638] | 90 | |
---|
[2962] | 91 | bool registerOverlay(std::string name, GUIOverlay* overlay); //!< Register a GUIOverlay with the GUIManager. |
---|
| 92 | GUIOverlay* getOverlay(std::string name); // Get the GUIOverlay of the GUI with the given name. |
---|
| 93 | |
---|
[2896] | 94 | void setCamera(Ogre::Camera* camera); |
---|
| 95 | |
---|
[1646] | 96 | static GUIManager& getInstance() { assert(singletonRef_s); return *singletonRef_s; } // tolua_export |
---|
| 97 | static GUIManager* getInstancePtr() { return singletonRef_s; } |
---|
| 98 | |
---|
[3008] | 99 | void getLevelList(); //tolua_export |
---|
| 100 | |
---|
[1638] | 101 | private: |
---|
[2896] | 102 | GUIManager(const GUIManager& instance); //!< private constructor (this is a singleton class) |
---|
[1638] | 103 | |
---|
[2896] | 104 | void loadLuaCode(); |
---|
| 105 | |
---|
| 106 | // keyHandler functions |
---|
[1638] | 107 | void keyPressed (const KeyEvent& evt) |
---|
[2896] | 108 | { guiSystem_->injectKeyDown(evt.key); guiSystem_->injectChar(evt.text); } |
---|
[1638] | 109 | void keyReleased(const KeyEvent& evt) |
---|
[2896] | 110 | { guiSystem_->injectKeyUp(evt.key); } |
---|
| 111 | void keyHeld (const KeyEvent& evt) { } |
---|
[1638] | 112 | |
---|
[2896] | 113 | // mouseHandler functions |
---|
[1887] | 114 | void mouseButtonPressed (MouseButtonCode::ByEnum id); |
---|
| 115 | void mouseButtonReleased(MouseButtonCode::ByEnum id); |
---|
[2896] | 116 | void mouseButtonHeld (MouseButtonCode::ByEnum id) { } |
---|
[1638] | 117 | void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) |
---|
[2896] | 118 | { guiSystem_->injectMouseMove(rel.x, rel.y); } |
---|
[1638] | 119 | void mouseScrolled (int abs, int rel) |
---|
[2896] | 120 | { guiSystem_->injectMouseWheelChange(rel);} |
---|
[1638] | 121 | |
---|
[2896] | 122 | void updateInput(float dt) { } |
---|
| 123 | void updateKey (float dt) { } |
---|
| 124 | void updateMouse(float dt) { } |
---|
[1638] | 125 | |
---|
[2896] | 126 | static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button); |
---|
[1638] | 127 | |
---|
[2896] | 128 | Ogre::RenderWindow* renderWindow_; //!< Ogre's render window to give CEGUI access to it |
---|
| 129 | CEGUI::OgreCEGUIRenderer* guiRenderer_; //!< CEGUI's interface to the Ogre Engine |
---|
| 130 | CEGUI::ResourceProvider* resourceProvider_; //!< CEGUI's resource provider |
---|
| 131 | CEGUI::LuaScriptModule* scriptModule_; //!< CEGUI's script module to use Lua |
---|
| 132 | CEGUI::DefaultLogger* ceguiLogger_; //!< CEGUI's logger to be able to log CEGUI errors in our log |
---|
| 133 | CEGUI::System* guiSystem_; //!< CEGUI's main system |
---|
| 134 | lua_State* luaState_; //!< Lua state, access point to the Lua engine |
---|
[1638] | 135 | |
---|
[2896] | 136 | State state_; //!< reflects state of the GUIManager |
---|
[1638] | 137 | |
---|
[2962] | 138 | std::map<std::string, GUIOverlay*> guiOverlays_;//!< A list of all GUIOverlay's. |
---|
| 139 | |
---|
[2896] | 140 | static GUIManager* singletonRef_s; //!< Singleton reference to GUIManager |
---|
[2962] | 141 | |
---|
[1638] | 142 | }; // tolua_export |
---|
| 143 | } // tolua_export |
---|
| 144 | |
---|
| 145 | #endif /* _GUIManager_H__ */ |
---|