[1638] | 1 | /************************************************************************ |
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| 2 | filename: OgreCEGUIRenderer.cpp |
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| 3 | created: 11/5/2004 |
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| 4 | author: Paul D Turner |
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| 5 | |
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| 6 | purpose: Implementation of Renderer class for Ogre engine |
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| 7 | *************************************************************************/ |
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| 8 | /************************************************************************* |
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| 9 | Crazy Eddie's GUI System (http://www.cegui.org.uk) |
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| 10 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk) |
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| 11 | |
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| 12 | This library is free software; you can redistribute it and/or |
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| 13 | modify it under the terms of the GNU Lesser General Public |
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| 14 | License as published by the Free Software Foundation; either |
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| 15 | version 2.1 of the License, or (at your option) any later version. |
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| 16 | |
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| 17 | This library is distributed in the hope that it will be useful, |
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| 18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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| 20 | Lesser General Public License for more details. |
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| 21 | |
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| 22 | You should have received a copy of the GNU Lesser General Public |
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| 23 | License along with this library; if not, write to the Free Software |
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| 24 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 25 | *************************************************************************/ |
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| 26 | |
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| 27 | #include <CEGUIImagesetManager.h> |
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| 28 | #include <CEGUIImageset.h> |
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| 29 | #include <CEGUIImage.h> |
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| 30 | #include <CEGUIExceptions.h> |
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| 31 | #include <CEGUISystem.h> |
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| 32 | |
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| 33 | #include "OgreCEGUIRenderer.h" |
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| 34 | #include "OgreCEGUITexture.h" |
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| 35 | #include "OgreCEGUIResourceProvider.h" |
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| 36 | |
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| 37 | #include <OgreRenderSystem.h> |
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| 38 | #include <OgreRoot.h> |
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| 39 | #include <OgreHardwareBufferManager.h> |
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| 40 | #include <OgreRenderWindow.h> |
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| 41 | |
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| 42 | // Start of CEGUI namespace section |
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| 43 | namespace CEGUI |
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| 44 | { |
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| 45 | /************************************************************************* |
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| 46 | Constants definitions |
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| 47 | *************************************************************************/ |
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| 48 | const size_t OgreCEGUIRenderer::VERTEX_PER_QUAD = 6; |
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| 49 | const size_t OgreCEGUIRenderer::VERTEX_PER_TRIANGLE = 3; |
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| 50 | const size_t OgreCEGUIRenderer::VERTEXBUFFER_INITIAL_CAPACITY = 256; |
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| 51 | const size_t OgreCEGUIRenderer::UNDERUSED_FRAME_THRESHOLD = 50000; // halfs buffer every 8 minutes on 100fps |
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| 52 | |
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| 53 | /************************************************************************* |
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| 54 | Utility function to create a render operation and vertex buffer to render quads |
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| 55 | *************************************************************************/ |
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| 56 | static void createQuadRenderOp(Ogre::RenderOperation &d_render_op, |
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| 57 | Ogre::HardwareVertexBufferSharedPtr &d_buffer, size_t nquads) |
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| 58 | { |
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| 59 | using namespace Ogre; |
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| 60 | // Create and initialise the Ogre specific parts required for use in rendering later. |
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| 61 | d_render_op.vertexData = new VertexData; |
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| 62 | d_render_op.vertexData->vertexStart = 0; |
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| 63 | |
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| 64 | // setup vertex declaration for the vertex format we use |
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| 65 | VertexDeclaration* vd = d_render_op.vertexData->vertexDeclaration; |
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| 66 | size_t vd_offset = 0; |
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| 67 | vd->addElement(0, vd_offset, VET_FLOAT3, VES_POSITION); |
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| 68 | vd_offset += VertexElement::getTypeSize(VET_FLOAT3); |
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| 69 | vd->addElement(0, vd_offset, VET_COLOUR, VES_DIFFUSE); |
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| 70 | vd_offset += VertexElement::getTypeSize(VET_COLOUR); |
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| 71 | vd->addElement(0, vd_offset, VET_FLOAT2, VES_TEXTURE_COORDINATES); |
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| 72 | |
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| 73 | // create hardware vertex buffer |
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| 74 | d_buffer = HardwareBufferManager::getSingleton().createVertexBuffer(vd->getVertexSize(0), nquads, |
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| 75 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, false); |
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| 76 | |
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| 77 | // bind vertex buffer |
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| 78 | d_render_op.vertexData->vertexBufferBinding->setBinding(0, d_buffer); |
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| 79 | |
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| 80 | // complete render operation basic initialisation |
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| 81 | d_render_op.operationType = RenderOperation::OT_TRIANGLE_LIST; |
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| 82 | d_render_op.useIndexes = false; |
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| 83 | } |
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| 84 | |
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| 85 | static void destroyQuadRenderOp(Ogre::RenderOperation &d_render_op, |
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| 86 | Ogre::HardwareVertexBufferSharedPtr &d_buffer) |
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| 87 | { |
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| 88 | delete d_render_op.vertexData; |
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| 89 | d_render_op.vertexData = 0; |
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| 90 | d_buffer.setNull(); |
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| 91 | } |
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| 92 | |
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| 93 | /************************************************************************* |
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| 94 | Constructor |
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| 95 | *************************************************************************/ |
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| 96 | OgreCEGUIRenderer::OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads) |
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| 97 | { |
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| 98 | constructor_impl(window, queue_id, post_queue, max_quads); |
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| 99 | } |
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| 100 | |
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| 101 | |
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| 102 | /************************************************************************* |
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| 103 | Constructor (specifying scene manager) |
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| 104 | *************************************************************************/ |
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| 105 | OgreCEGUIRenderer::OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads, Ogre::SceneManager* scene_manager) |
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| 106 | { |
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| 107 | constructor_impl(window, queue_id, post_queue, max_quads); |
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| 108 | |
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| 109 | // hook into ogre rendering system |
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| 110 | setTargetSceneManager(scene_manager); |
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| 111 | } |
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| 112 | |
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| 113 | |
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| 114 | /************************************************************************* |
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| 115 | Destructor |
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| 116 | *************************************************************************/ |
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| 117 | OgreCEGUIRenderer::~OgreCEGUIRenderer(void) |
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| 118 | { |
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| 119 | setTargetSceneManager(NULL); |
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| 120 | |
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| 121 | if (d_ourlistener) |
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| 122 | { |
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| 123 | delete d_ourlistener; |
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| 124 | } |
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| 125 | |
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| 126 | // cleanup vertex data we allocated in constructor |
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| 127 | destroyQuadRenderOp(d_render_op, d_buffer); |
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| 128 | destroyQuadRenderOp(d_direct_render_op, d_direct_buffer); |
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| 129 | |
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| 130 | destroyAllTextures(); |
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| 131 | } |
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| 132 | |
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| 133 | |
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| 134 | /************************************************************************* |
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| 135 | add's a quad to the list to be rendered |
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| 136 | *************************************************************************/ |
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| 137 | void OgreCEGUIRenderer::addQuad(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode) |
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| 138 | { |
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| 139 | // if not queueing, render directly (as in, right now!). This is used for the mouse cursor. |
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| 140 | if (!d_queueing) |
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| 141 | { |
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| 142 | renderQuadDirect(dest_rect, z, tex, texture_rect, colours, quad_split_mode); |
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| 143 | } |
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| 144 | else |
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| 145 | { |
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| 146 | d_sorted = false; |
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| 147 | QuadInfo quad; |
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| 148 | |
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| 149 | // set quad position, flipping y co-ordinates, and applying appropriate texel origin offset |
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| 150 | quad.position.d_left = dest_rect.d_left; |
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| 151 | quad.position.d_right = dest_rect.d_right; |
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| 152 | quad.position.d_top = d_display_area.getHeight() - dest_rect.d_top; |
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| 153 | quad.position.d_bottom = d_display_area.getHeight() - dest_rect.d_bottom; |
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| 154 | quad.position.offset(d_texelOffset); |
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| 155 | |
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| 156 | // convert quad co-ordinates for a -1 to 1 co-ordinate system. |
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| 157 | quad.position.d_left /= (d_display_area.getWidth() * 0.5f); |
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| 158 | quad.position.d_right /= (d_display_area.getWidth() * 0.5f); |
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| 159 | quad.position.d_top /= (d_display_area.getHeight() * 0.5f); |
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| 160 | quad.position.d_bottom /= (d_display_area.getHeight() * 0.5f); |
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| 161 | quad.position.offset(Point(-1.0f, -1.0f)); |
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| 162 | |
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| 163 | quad.z = -1 + z; |
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| 164 | quad.texture = ((OgreCEGUITexture*)tex)->getOgreTexture(); |
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| 165 | quad.texPosition = texture_rect; |
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| 166 | |
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| 167 | // covert colours for ogre, note that top / bottom are switched. |
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| 168 | quad.topLeftCol = colourToOgre(colours.d_bottom_left); |
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| 169 | quad.topRightCol = colourToOgre(colours.d_bottom_right); |
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| 170 | quad.bottomLeftCol = colourToOgre(colours.d_top_left); |
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| 171 | quad.bottomRightCol = colourToOgre(colours.d_top_right); |
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| 172 | |
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| 173 | // set quad split mode |
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| 174 | quad.splitMode = quad_split_mode; |
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| 175 | |
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| 176 | d_quadlist.insert(quad); |
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| 177 | } |
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| 178 | } |
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| 179 | |
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| 180 | |
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| 181 | |
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| 182 | /************************************************************************* |
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| 183 | perform final rendering for all queued renderable quads. |
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| 184 | *************************************************************************/ |
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| 185 | void OgreCEGUIRenderer::doRender(void) |
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| 186 | { |
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| 187 | // Render if overlays enabled and the quad list is not empty |
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| 188 | |
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| 189 | // ORXONOX CHANGE: Even render when OverlaysEnabled is deactivated |
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| 190 | // The reason is that we don't want the HUD to be shown in the viewport of the |
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| 191 | // GUI (uses its own viewport to be able render on top of all viewports). |
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| 192 | // But since we don't use overlays in the GUI, it doesn't matter. |
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[1641] | 193 | // ORXONOX REVERT: Changes are not in place anymore, but might be in the future! |
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| 194 | if (d_render_sys->_getViewport()->getOverlaysEnabled() && !d_quadlist.empty()) |
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| 195 | //if (!d_quadlist.empty()) |
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[1638] | 196 | { |
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| 197 | /// Quad list needs to be sorted and thus the vertex buffer rebuilt. If not, we can |
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| 198 | /// reuse the vertex buffer resulting in a nice speed gain. |
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| 199 | if(!d_sorted) |
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| 200 | { |
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| 201 | sortQuads(); |
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| 202 | /// Resize vertex buffer if it is too small |
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| 203 | size_t size = d_buffer->getNumVertices(); |
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| 204 | size_t requestedSize = d_quadlist.size()*VERTEX_PER_QUAD; |
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| 205 | if(size < requestedSize) |
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| 206 | { |
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| 207 | /// Double buffer size until smaller than requested size |
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| 208 | while(size < requestedSize) |
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| 209 | size = size * 2; |
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| 210 | /// Reallocate the buffer |
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| 211 | destroyQuadRenderOp(d_render_op, d_buffer); |
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| 212 | createQuadRenderOp(d_render_op, d_buffer, size); |
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| 213 | } |
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| 214 | else if(requestedSize < size/2 && d_underused_framecount >= UNDERUSED_FRAME_THRESHOLD) |
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| 215 | { |
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| 216 | /// Resize vertex buffer if it has been to big for too long |
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| 217 | size = size / 2; |
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| 218 | destroyQuadRenderOp(d_render_op, d_buffer); |
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| 219 | createQuadRenderOp(d_render_op, d_buffer, size); |
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| 220 | /// Reset underused framecount so it takes another UNDERUSED_FRAME_THRESHOLD to half again |
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| 221 | d_underused_framecount = 0; |
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| 222 | } |
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| 223 | /// Fill the buffer |
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| 224 | QuadVertex* buffmem; |
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| 225 | buffmem = (QuadVertex*)d_buffer->lock(Ogre::HardwareVertexBuffer::HBL_DISCARD); |
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| 226 | // iterate over each quad in the list |
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| 227 | for (QuadList::iterator i = d_quadlist.begin(); i != d_quadlist.end(); ++i) |
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| 228 | { |
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| 229 | const QuadInfo& quad = (*i); |
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| 230 | // setup Vertex 1... |
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| 231 | buffmem->x = quad.position.d_left; |
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| 232 | buffmem->y = quad.position.d_bottom; |
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| 233 | buffmem->z = quad.z; |
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| 234 | buffmem->diffuse = quad.topLeftCol; |
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| 235 | buffmem->tu1 = quad.texPosition.d_left; |
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| 236 | buffmem->tv1 = quad.texPosition.d_bottom; |
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| 237 | ++buffmem; |
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| 238 | |
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| 239 | // setup Vertex 2... |
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| 240 | |
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| 241 | // top-left to bottom-right diagonal |
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| 242 | if (quad.splitMode == TopLeftToBottomRight) |
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| 243 | { |
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| 244 | buffmem->x = quad.position.d_right; |
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| 245 | buffmem->y = quad.position.d_bottom; |
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| 246 | buffmem->z = quad.z; |
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| 247 | buffmem->diffuse = quad.topRightCol; |
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| 248 | buffmem->tu1 = quad.texPosition.d_right; |
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| 249 | buffmem->tv1 = quad.texPosition.d_bottom; |
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| 250 | } |
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| 251 | // bottom-left to top-right diagonal |
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| 252 | else |
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| 253 | { |
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| 254 | buffmem->x = quad.position.d_right; |
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| 255 | buffmem->y = quad.position.d_top; |
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| 256 | buffmem->z = quad.z; |
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| 257 | buffmem->diffuse = quad.bottomRightCol; |
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| 258 | buffmem->tu1 = quad.texPosition.d_right; |
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| 259 | buffmem->tv1 = quad.texPosition.d_top; |
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| 260 | } |
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| 261 | ++buffmem; |
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| 262 | |
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| 263 | // setup Vertex 3... |
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| 264 | buffmem->x = quad.position.d_left; |
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| 265 | buffmem->y = quad.position.d_top; |
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| 266 | buffmem->z = quad.z; |
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| 267 | buffmem->diffuse = quad.bottomLeftCol; |
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| 268 | buffmem->tu1 = quad.texPosition.d_left; |
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| 269 | buffmem->tv1 = quad.texPosition.d_top; |
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| 270 | ++buffmem; |
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| 271 | |
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| 272 | // setup Vertex 4... |
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| 273 | buffmem->x = quad.position.d_right; |
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| 274 | buffmem->y = quad.position.d_bottom; |
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| 275 | buffmem->z = quad.z; |
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| 276 | buffmem->diffuse = quad.topRightCol; |
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| 277 | buffmem->tu1 = quad.texPosition.d_right; |
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| 278 | buffmem->tv1 = quad.texPosition.d_bottom; |
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| 279 | ++buffmem; |
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| 280 | |
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| 281 | // setup Vertex 5... |
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| 282 | buffmem->x = quad.position.d_right; |
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| 283 | buffmem->y = quad.position.d_top; |
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| 284 | buffmem->z = quad.z; |
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| 285 | buffmem->diffuse = quad.bottomRightCol; |
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| 286 | buffmem->tu1 = quad.texPosition.d_right; |
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| 287 | buffmem->tv1 = quad.texPosition.d_top; |
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| 288 | ++buffmem; |
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| 289 | |
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| 290 | // setup Vertex 6... |
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| 291 | |
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| 292 | // top-left to bottom-right diagonal |
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| 293 | if (quad.splitMode == TopLeftToBottomRight) |
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| 294 | { |
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| 295 | buffmem->x = quad.position.d_left; |
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| 296 | buffmem->y = quad.position.d_top; |
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| 297 | buffmem->z = quad.z; |
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| 298 | buffmem->diffuse = quad.bottomLeftCol; |
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| 299 | buffmem->tu1 = quad.texPosition.d_left; |
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| 300 | buffmem->tv1 = quad.texPosition.d_top; |
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| 301 | } |
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| 302 | // bottom-left to top-right diagonal |
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| 303 | else |
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| 304 | { |
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| 305 | buffmem->x = quad.position.d_left; |
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| 306 | buffmem->y = quad.position.d_bottom; |
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| 307 | buffmem->z = quad.z; |
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| 308 | buffmem->diffuse = quad.topLeftCol; |
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| 309 | buffmem->tu1 = quad.texPosition.d_left; |
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| 310 | buffmem->tv1 = quad.texPosition.d_bottom; |
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| 311 | } |
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| 312 | ++buffmem; |
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| 313 | } |
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| 314 | |
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| 315 | // ensure we leave the buffer in the unlocked state |
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| 316 | d_buffer->unlock(); |
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| 317 | } |
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| 318 | |
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| 319 | /// Render the buffer |
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| 320 | d_bufferPos = 0; |
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| 321 | bool first = true; |
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| 322 | |
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| 323 | // Iterate over each quad in the list and render it |
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| 324 | QuadList::iterator i = d_quadlist.begin(); |
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| 325 | while(i != d_quadlist.end()) |
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| 326 | { |
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| 327 | |
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| 328 | d_currTexture = i->texture; |
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| 329 | d_render_op.vertexData->vertexStart = d_bufferPos; |
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| 330 | for (; i != d_quadlist.end(); ++i) |
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| 331 | { |
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| 332 | const QuadInfo& quad = (*i); |
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| 333 | if (d_currTexture != quad.texture) |
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| 334 | { |
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| 335 | /// If it has a different texture, render this quad in next operation |
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| 336 | /// also need to reset render states |
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| 337 | first = true; |
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| 338 | break; |
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| 339 | } |
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| 340 | d_bufferPos += VERTEX_PER_QUAD; |
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| 341 | } |
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| 342 | d_render_op.vertexData->vertexCount = d_bufferPos - d_render_op.vertexData->vertexStart; |
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| 343 | /// Set texture, and do the render |
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| 344 | d_render_sys->_setTexture(0, true, d_currTexture); |
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| 345 | if (first) |
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| 346 | { |
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| 347 | initRenderStates(); |
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| 348 | first = false; |
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| 349 | } |
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| 350 | d_render_sys->_render(d_render_op); |
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| 351 | } |
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| 352 | |
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| 353 | } |
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| 354 | /// Count frames to check if utilization of vertex buffer was below half the capacity for 500,000 frames |
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| 355 | if(d_bufferPos < d_buffer->getNumVertices()/2) |
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| 356 | d_underused_framecount++; |
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| 357 | else |
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| 358 | d_underused_framecount = 0; |
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| 359 | } |
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| 360 | |
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| 361 | |
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| 362 | /************************************************************************* |
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| 363 | clear the queue |
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| 364 | *************************************************************************/ |
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| 365 | void OgreCEGUIRenderer::clearRenderList(void) |
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| 366 | { |
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| 367 | d_sorted = true; |
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| 368 | d_quadlist.clear(); |
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| 369 | } |
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| 370 | |
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| 371 | |
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| 372 | /************************************************************************* |
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| 373 | create an empty texture |
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| 374 | *************************************************************************/ |
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| 375 | Texture* OgreCEGUIRenderer::createTexture(void) |
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| 376 | { |
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| 377 | OgreCEGUITexture* tex = new OgreCEGUITexture(this); |
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| 378 | d_texturelist.push_back(tex); |
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| 379 | return tex; |
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| 380 | } |
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| 381 | |
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| 382 | |
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| 383 | /************************************************************************* |
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| 384 | create a texture and load it with the specified file. |
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| 385 | *************************************************************************/ |
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| 386 | Texture* OgreCEGUIRenderer::createTexture(const String& filename, const String& resourceGroup) |
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| 387 | { |
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| 388 | OgreCEGUITexture* tex = (OgreCEGUITexture*)createTexture(); |
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| 389 | tex->loadFromFile(filename, resourceGroup); |
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| 390 | |
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| 391 | return tex; |
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| 392 | } |
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| 393 | |
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| 394 | |
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| 395 | /************************************************************************* |
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| 396 | create a texture and set it to the specified size |
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| 397 | *************************************************************************/ |
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| 398 | Texture* OgreCEGUIRenderer::createTexture(float size) |
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| 399 | { |
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| 400 | OgreCEGUITexture* tex = (OgreCEGUITexture*)createTexture(); |
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| 401 | tex->setOgreTextureSize((uint)size); |
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| 402 | |
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| 403 | return tex; |
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| 404 | } |
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| 405 | |
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| 406 | |
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| 407 | /************************************************************************* |
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| 408 | destroy the given texture |
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| 409 | *************************************************************************/ |
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| 410 | void OgreCEGUIRenderer::destroyTexture(Texture* texture) |
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| 411 | { |
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| 412 | if (texture != NULL) |
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| 413 | { |
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| 414 | OgreCEGUITexture* tex = (OgreCEGUITexture*)texture; |
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| 415 | |
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| 416 | d_texturelist.remove(tex); |
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| 417 | delete tex; |
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| 418 | } |
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| 419 | } |
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| 420 | |
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| 421 | |
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| 422 | /************************************************************************* |
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| 423 | destroy all textures still active |
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| 424 | *************************************************************************/ |
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| 425 | void OgreCEGUIRenderer::destroyAllTextures(void) |
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| 426 | { |
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| 427 | while (!d_texturelist.empty()) |
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| 428 | { |
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| 429 | destroyTexture(*(d_texturelist.begin())); |
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| 430 | } |
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| 431 | } |
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| 432 | |
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| 433 | |
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| 434 | /************************************************************************* |
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| 435 | setup states etc |
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| 436 | *************************************************************************/ |
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| 437 | void OgreCEGUIRenderer::initRenderStates(void) |
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| 438 | { |
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| 439 | using namespace Ogre; |
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| 440 | |
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| 441 | // set-up matrices |
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| 442 | d_render_sys->_setWorldMatrix(Matrix4::IDENTITY); |
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| 443 | d_render_sys->_setViewMatrix(Matrix4::IDENTITY); |
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| 444 | d_render_sys->_setProjectionMatrix(Matrix4::IDENTITY); |
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| 445 | |
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| 446 | // initialise render settings |
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| 447 | d_render_sys->setLightingEnabled(false); |
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| 448 | d_render_sys->_setDepthBufferParams(false, false); |
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| 449 | d_render_sys->_setDepthBias(0, 0); |
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| 450 | d_render_sys->_setCullingMode(CULL_NONE); |
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| 451 | d_render_sys->_setFog(FOG_NONE); |
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| 452 | d_render_sys->_setColourBufferWriteEnabled(true, true, true, true); |
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| 453 | d_render_sys->unbindGpuProgram(GPT_FRAGMENT_PROGRAM); |
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| 454 | d_render_sys->unbindGpuProgram(GPT_VERTEX_PROGRAM); |
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| 455 | d_render_sys->setShadingType(SO_GOURAUD); |
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| 456 | d_render_sys->_setPolygonMode(PM_SOLID); |
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| 457 | |
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| 458 | // initialise texture settings |
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| 459 | d_render_sys->_setTextureCoordCalculation(0, TEXCALC_NONE); |
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| 460 | d_render_sys->_setTextureCoordSet(0, 0); |
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| 461 | d_render_sys->_setTextureUnitFiltering(0, FO_LINEAR, FO_LINEAR, FO_POINT); |
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| 462 | d_render_sys->_setTextureAddressingMode(0, d_uvwAddressMode); |
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| 463 | d_render_sys->_setTextureMatrix(0, Matrix4::IDENTITY); |
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| 464 | d_render_sys->_setAlphaRejectSettings(CMPF_ALWAYS_PASS, 0); |
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| 465 | d_render_sys->_setTextureBlendMode(0, d_colourBlendMode); |
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| 466 | d_render_sys->_setTextureBlendMode(0, d_alphaBlendMode); |
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| 467 | d_render_sys->_disableTextureUnitsFrom(1); |
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| 468 | |
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| 469 | // enable alpha blending |
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| 470 | d_render_sys->_setSceneBlending(SBF_SOURCE_ALPHA, SBF_ONE_MINUS_SOURCE_ALPHA); |
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| 471 | } |
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| 472 | |
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| 473 | |
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| 474 | |
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| 475 | /************************************************************************* |
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| 476 | sort quads list according to texture |
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| 477 | *************************************************************************/ |
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| 478 | void OgreCEGUIRenderer::sortQuads(void) |
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| 479 | { |
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| 480 | if (!d_sorted) |
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| 481 | { |
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| 482 | d_sorted = true; |
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| 483 | } |
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| 484 | |
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| 485 | } |
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| 486 | |
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| 487 | /************************************************************************* |
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| 488 | render a quad directly to the display |
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| 489 | *************************************************************************/ |
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| 490 | void OgreCEGUIRenderer::renderQuadDirect(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode) |
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| 491 | { |
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| 492 | // ORXONOX CHANGE: Even render when OverlaysEnabled is deactivated |
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| 493 | // The reason is that we don't want the HUD to be shown in the viewport of the |
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| 494 | // GUI (uses its own viewport to be able render on top of all viewports). |
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| 495 | // But since we don't use overlays in the GUI, it doesn't matter. |
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[1641] | 496 | // ORXONOX REVERT: Changes are not in place anymore, but might be in the future! |
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| 497 | if (d_render_sys->_getViewport()->getOverlaysEnabled()) |
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| 498 | //if (true) |
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[1638] | 499 | { |
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| 500 | z = -1 + z; |
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| 501 | |
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| 502 | Rect final_rect; |
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| 503 | |
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| 504 | // set quad position, flipping y co-ordinates, and applying appropriate texel origin offset |
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| 505 | final_rect.d_left = dest_rect.d_left; |
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| 506 | final_rect.d_right = dest_rect.d_right; |
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| 507 | final_rect.d_top = d_display_area.getHeight() - dest_rect.d_top; |
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| 508 | final_rect.d_bottom = d_display_area.getHeight() - dest_rect.d_bottom; |
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| 509 | final_rect.offset(d_texelOffset); |
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| 510 | |
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| 511 | // convert quad co-ordinates for a -1 to 1 co-ordinate system. |
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| 512 | final_rect.d_left /= (d_display_area.getWidth() * 0.5f); |
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| 513 | final_rect.d_right /= (d_display_area.getWidth() * 0.5f); |
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| 514 | final_rect.d_top /= (d_display_area.getHeight() * 0.5f); |
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| 515 | final_rect.d_bottom /= (d_display_area.getHeight() * 0.5f); |
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| 516 | final_rect.offset(Point(-1.0f, -1.0f)); |
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| 517 | |
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| 518 | // convert colours for ogre, note that top / bottom are switched. |
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| 519 | uint32 topLeftCol = colourToOgre(colours.d_bottom_left); |
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| 520 | uint32 topRightCol = colourToOgre(colours.d_bottom_right); |
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| 521 | uint32 bottomLeftCol = colourToOgre(colours.d_top_left); |
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| 522 | uint32 bottomRightCol= colourToOgre(colours.d_top_right); |
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| 523 | |
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| 524 | QuadVertex* buffmem = (QuadVertex*)d_direct_buffer->lock(Ogre::HardwareVertexBuffer::HBL_DISCARD); |
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| 525 | |
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| 526 | // setup Vertex 1... |
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| 527 | buffmem->x = final_rect.d_left; |
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| 528 | buffmem->y = final_rect. d_bottom; |
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| 529 | buffmem->z = z; |
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| 530 | buffmem->diffuse = topLeftCol; |
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| 531 | buffmem->tu1 = texture_rect.d_left; |
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| 532 | buffmem->tv1 = texture_rect.d_bottom; |
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| 533 | ++buffmem; |
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| 534 | |
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| 535 | // setup Vertex 2... |
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| 536 | |
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| 537 | // top-left to bottom-right diagonal |
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| 538 | if (quad_split_mode == TopLeftToBottomRight) |
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| 539 | { |
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| 540 | buffmem->x = final_rect.d_right; |
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| 541 | buffmem->y = final_rect.d_bottom; |
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| 542 | buffmem->z = z; |
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| 543 | buffmem->diffuse = topRightCol; |
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| 544 | buffmem->tu1 = texture_rect.d_right; |
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| 545 | buffmem->tv1 = texture_rect.d_bottom; |
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| 546 | ++buffmem; |
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| 547 | } |
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| 548 | // bottom-left to top-right diagonal |
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| 549 | else |
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| 550 | { |
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| 551 | buffmem->x = final_rect.d_right; |
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| 552 | buffmem->y = final_rect.d_top; |
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| 553 | buffmem->z = z; |
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| 554 | buffmem->diffuse = bottomRightCol; |
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| 555 | buffmem->tu1 = texture_rect.d_right; |
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| 556 | buffmem->tv1 = texture_rect.d_top; |
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| 557 | ++buffmem; |
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| 558 | } |
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| 559 | |
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| 560 | // setup Vertex 3... |
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| 561 | buffmem->x = final_rect.d_left; |
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| 562 | buffmem->y = final_rect.d_top; |
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| 563 | buffmem->z = z; |
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| 564 | buffmem->diffuse = bottomLeftCol; |
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| 565 | buffmem->tu1 = texture_rect.d_left; |
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| 566 | buffmem->tv1 = texture_rect.d_top; |
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| 567 | ++buffmem; |
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| 568 | |
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| 569 | // setup Vertex 4... |
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| 570 | buffmem->x = final_rect.d_right; |
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| 571 | buffmem->y = final_rect.d_bottom; |
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| 572 | buffmem->z = z; |
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| 573 | buffmem->diffuse = topRightCol; |
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| 574 | buffmem->tu1 = texture_rect.d_right; |
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| 575 | buffmem->tv1 = texture_rect.d_bottom; |
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| 576 | ++buffmem; |
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| 577 | |
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| 578 | // setup Vertex 5... |
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| 579 | buffmem->x = final_rect.d_right; |
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| 580 | buffmem->y = final_rect.d_top; |
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| 581 | buffmem->z = z; |
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| 582 | buffmem->diffuse = bottomRightCol; |
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| 583 | buffmem->tu1 = texture_rect.d_right; |
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| 584 | buffmem->tv1 = texture_rect.d_top; |
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| 585 | ++buffmem; |
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| 586 | |
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| 587 | // setup Vertex 6... |
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| 588 | |
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| 589 | // top-left to bottom-right diagonal |
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| 590 | if (quad_split_mode == TopLeftToBottomRight) |
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| 591 | { |
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| 592 | buffmem->x = final_rect.d_left; |
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| 593 | buffmem->y = final_rect.d_top; |
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| 594 | buffmem->z = z; |
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| 595 | buffmem->diffuse = bottomLeftCol; |
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| 596 | buffmem->tu1 = texture_rect.d_left; |
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| 597 | buffmem->tv1 = texture_rect.d_top; |
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| 598 | } |
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| 599 | // bottom-left to top-right diagonal |
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| 600 | else |
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| 601 | { |
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| 602 | buffmem->x = final_rect.d_left; |
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| 603 | buffmem->y = final_rect.d_bottom; |
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| 604 | buffmem->z = z; |
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| 605 | buffmem->diffuse = topLeftCol; |
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| 606 | buffmem->tu1 = texture_rect.d_left; |
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| 607 | buffmem->tv1 = texture_rect.d_bottom; |
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| 608 | } |
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| 609 | |
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| 610 | d_direct_buffer->unlock(); |
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| 611 | |
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| 612 | // |
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| 613 | // perform rendering... |
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| 614 | // |
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| 615 | d_render_sys->_setTexture(0, true, ((OgreCEGUITexture*)tex)->getOgreTexture()->getName()); |
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| 616 | initRenderStates(); |
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| 617 | d_direct_render_op.vertexData->vertexCount = VERTEX_PER_QUAD; |
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| 618 | d_render_sys->_render(d_direct_render_op); |
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| 619 | } |
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| 620 | |
---|
| 621 | } |
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| 622 | |
---|
| 623 | /************************************************************************* |
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| 624 | convert ARGB colour value to whatever the Ogre render system is |
---|
| 625 | expecting. |
---|
| 626 | *************************************************************************/ |
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| 627 | uint32 OgreCEGUIRenderer::colourToOgre(const colour& col) const |
---|
| 628 | { |
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| 629 | Ogre::ColourValue cv(col.getRed(), col.getGreen(), col.getBlue(), col.getAlpha()); |
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| 630 | |
---|
| 631 | uint32 final; |
---|
| 632 | d_render_sys->convertColourValue(cv, &final); |
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| 633 | |
---|
| 634 | return final; |
---|
| 635 | } |
---|
| 636 | |
---|
| 637 | |
---|
| 638 | /************************************************************************* |
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| 639 | Set the scene manager to be used for rendering the GUI. |
---|
| 640 | *************************************************************************/ |
---|
| 641 | void OgreCEGUIRenderer::setTargetSceneManager(Ogre::SceneManager* scene_manager) |
---|
| 642 | { |
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| 643 | // unhook from current scene manager. |
---|
| 644 | if (d_sceneMngr != NULL) |
---|
| 645 | { |
---|
| 646 | d_sceneMngr->removeRenderQueueListener(d_ourlistener); |
---|
| 647 | d_sceneMngr = NULL; |
---|
| 648 | } |
---|
| 649 | |
---|
| 650 | // hook new scene manager if that is not NULL |
---|
| 651 | if (scene_manager != NULL) |
---|
| 652 | { |
---|
| 653 | d_sceneMngr = scene_manager; |
---|
| 654 | d_sceneMngr->addRenderQueueListener(d_ourlistener); |
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| 655 | } |
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| 656 | |
---|
| 657 | } |
---|
| 658 | |
---|
| 659 | |
---|
| 660 | /************************************************************************* |
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| 661 | Set the target render queue for GUI rendering. |
---|
| 662 | *************************************************************************/ |
---|
| 663 | void OgreCEGUIRenderer::setTargetRenderQueue(Ogre::uint8 queue_id, bool post_queue) |
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| 664 | { |
---|
| 665 | d_queue_id = queue_id; |
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| 666 | d_post_queue = post_queue; |
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| 667 | |
---|
| 668 | if (d_ourlistener != NULL) |
---|
| 669 | { |
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| 670 | d_ourlistener->setTargetRenderQueue(queue_id); |
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| 671 | d_ourlistener->setPostRenderQueue(post_queue); |
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| 672 | } |
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| 673 | |
---|
| 674 | } |
---|
| 675 | |
---|
| 676 | |
---|
| 677 | /************************************************************************* |
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| 678 | perform main work of the constructor |
---|
| 679 | *************************************************************************/ |
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| 680 | void OgreCEGUIRenderer::constructor_impl(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads) |
---|
| 681 | { |
---|
| 682 | using namespace Ogre; |
---|
| 683 | |
---|
| 684 | // initialise the renderer fields |
---|
| 685 | d_queueing = true; |
---|
| 686 | d_queue_id = queue_id; |
---|
| 687 | d_currTexture.isNull(); |
---|
| 688 | d_post_queue = post_queue; |
---|
| 689 | d_sceneMngr = NULL; |
---|
| 690 | d_bufferPos = 0; |
---|
| 691 | d_sorted = true; |
---|
| 692 | d_ogre_root = Root::getSingletonPtr(); |
---|
| 693 | d_render_sys = d_ogre_root->getRenderSystem(); |
---|
| 694 | // set ID string |
---|
| 695 | d_identifierString = "CEGUI::OgreRenderer - Official Ogre based renderer module for CEGUI"; |
---|
| 696 | |
---|
| 697 | // Create and initialise the Ogre specific parts required for use in rendering later. |
---|
| 698 | // Main GUI |
---|
| 699 | createQuadRenderOp(d_render_op, d_buffer, VERTEXBUFFER_INITIAL_CAPACITY); |
---|
| 700 | d_underused_framecount = 0; |
---|
| 701 | |
---|
| 702 | // Mouse cursor |
---|
| 703 | createQuadRenderOp(d_direct_render_op, d_direct_buffer, VERTEX_PER_QUAD); |
---|
| 704 | |
---|
| 705 | // Discover display settings and setup d_display_area |
---|
| 706 | d_display_area.d_left = 0; |
---|
| 707 | d_display_area.d_top = 0; |
---|
| 708 | d_display_area.d_right = window->getWidth(); |
---|
| 709 | d_display_area.d_bottom = window->getHeight(); |
---|
| 710 | |
---|
| 711 | // initialise required texel offset |
---|
| 712 | d_texelOffset = Point((float)d_render_sys->getHorizontalTexelOffset(), -(float)d_render_sys->getVerticalTexelOffset()); |
---|
| 713 | |
---|
| 714 | // create listener which will handler the rendering side of things for us. |
---|
| 715 | d_ourlistener = new CEGUIRQListener(this, queue_id, post_queue); |
---|
| 716 | |
---|
| 717 | // Initialise blending modes to be used. |
---|
| 718 | d_colourBlendMode.blendType = Ogre::LBT_COLOUR; |
---|
| 719 | d_colourBlendMode.source1 = Ogre::LBS_TEXTURE; |
---|
| 720 | d_colourBlendMode.source2 = Ogre::LBS_DIFFUSE; |
---|
| 721 | d_colourBlendMode.operation = Ogre::LBX_MODULATE; |
---|
| 722 | |
---|
| 723 | d_alphaBlendMode.blendType = Ogre::LBT_ALPHA; |
---|
| 724 | d_alphaBlendMode.source1 = Ogre::LBS_TEXTURE; |
---|
| 725 | d_alphaBlendMode.source2 = Ogre::LBS_DIFFUSE; |
---|
| 726 | d_alphaBlendMode.operation = Ogre::LBX_MODULATE; |
---|
| 727 | |
---|
| 728 | d_uvwAddressMode.u = Ogre::TextureUnitState::TAM_CLAMP; |
---|
| 729 | d_uvwAddressMode.v = Ogre::TextureUnitState::TAM_CLAMP; |
---|
| 730 | d_uvwAddressMode.w = Ogre::TextureUnitState::TAM_CLAMP; |
---|
| 731 | } |
---|
| 732 | |
---|
| 733 | |
---|
| 734 | /************************************************************************* |
---|
| 735 | Create a texture from an existing Ogre::TexturePtr object |
---|
| 736 | *************************************************************************/ |
---|
| 737 | Texture* OgreCEGUIRenderer::createTexture(Ogre::TexturePtr& texture) |
---|
| 738 | { |
---|
| 739 | OgreCEGUITexture* t = (OgreCEGUITexture*)createTexture(); |
---|
| 740 | |
---|
| 741 | if (!texture.isNull()) |
---|
| 742 | { |
---|
| 743 | t->setOgreTexture(texture); |
---|
| 744 | } |
---|
| 745 | |
---|
| 746 | return t; |
---|
| 747 | |
---|
| 748 | } |
---|
| 749 | |
---|
| 750 | /************************************************************************* |
---|
| 751 | Create a resource provider object |
---|
| 752 | *************************************************************************/ |
---|
| 753 | ResourceProvider* OgreCEGUIRenderer::createResourceProvider(void) |
---|
| 754 | { |
---|
| 755 | d_resourceProvider = new OgreCEGUIResourceProvider(); |
---|
| 756 | return d_resourceProvider; |
---|
| 757 | } |
---|
| 758 | |
---|
| 759 | /************************************************************************* |
---|
| 760 | Set the size of the display in pixels. |
---|
| 761 | *************************************************************************/ |
---|
| 762 | void OgreCEGUIRenderer::setDisplaySize(const Size& sz) |
---|
| 763 | { |
---|
| 764 | if (d_display_area.getSize() != sz) |
---|
| 765 | { |
---|
| 766 | d_display_area.setSize(sz); |
---|
| 767 | |
---|
| 768 | EventArgs args; |
---|
| 769 | fireEvent(EventDisplaySizeChanged, args, EventNamespace); |
---|
| 770 | } |
---|
| 771 | |
---|
| 772 | } |
---|
| 773 | |
---|
| 774 | /************************************************************************* |
---|
| 775 | Callback from Ogre invoked before other stuff in our target queue |
---|
| 776 | is rendered |
---|
| 777 | *************************************************************************/ |
---|
| 778 | void CEGUIRQListener::renderQueueStarted(Ogre::uint8 id, const Ogre::String& invocation, |
---|
| 779 | bool& skipThisQueue) |
---|
| 780 | { |
---|
| 781 | if ((!d_post_queue) && (d_queue_id == id)) |
---|
| 782 | { |
---|
| 783 | CEGUI::System::getSingleton().renderGUI(); |
---|
| 784 | } |
---|
| 785 | |
---|
| 786 | } |
---|
| 787 | |
---|
| 788 | |
---|
| 789 | /************************************************************************* |
---|
| 790 | Callback from Ogre invoked after other stuff in our target queue |
---|
| 791 | is rendered |
---|
| 792 | *************************************************************************/ |
---|
| 793 | void CEGUIRQListener::renderQueueEnded(Ogre::uint8 id, const Ogre::String& invocation, bool& repeatThisQueue) |
---|
| 794 | { |
---|
| 795 | if ((d_post_queue) && (d_queue_id == id)) |
---|
| 796 | { |
---|
| 797 | CEGUI::System::getSingleton().renderGUI(); |
---|
| 798 | } |
---|
| 799 | |
---|
| 800 | } |
---|
| 801 | |
---|
| 802 | } // End of CEGUI namespace section |
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