[1638] | 1 | /************************************************************************ |
---|
| 2 | filename: OgreCEGUIRenderer.h |
---|
| 3 | created: 11/5/2004 |
---|
| 4 | author: Paul D Turner |
---|
| 5 | |
---|
| 6 | purpose: Interface for main Ogre GUI renderer class |
---|
| 7 | *************************************************************************/ |
---|
| 8 | /************************************************************************* |
---|
| 9 | Crazy Eddie's GUI System (http://www.cegui.org.uk) |
---|
| 10 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk) |
---|
| 11 | |
---|
| 12 | This library is free software; you can redistribute it and/or |
---|
| 13 | modify it under the terms of the GNU Lesser General Public |
---|
| 14 | License as published by the Free Software Foundation; either |
---|
| 15 | version 2.1 of the License, or (at your option) any later version. |
---|
| 16 | |
---|
| 17 | This library is distributed in the hope that it will be useful, |
---|
| 18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
---|
| 20 | Lesser General Public License for more details. |
---|
| 21 | |
---|
| 22 | You should have received a copy of the GNU Lesser General Public |
---|
| 23 | License along with this library; if not, write to the Free Software |
---|
| 24 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
| 25 | *************************************************************************/ |
---|
| 26 | /************************************************************************* |
---|
| 27 | This file contains code that is specific to Ogre (http://www.ogre3d.org) |
---|
| 28 | *************************************************************************/ |
---|
| 29 | #ifndef _OgreCEGUIRenderer_h_ |
---|
| 30 | #define _OgreCEGUIRenderer_h_ |
---|
| 31 | |
---|
| 32 | #include <CEGUIBase.h> |
---|
| 33 | #include <CEGUIRenderer.h> |
---|
| 34 | #include <CEGUITexture.h> |
---|
| 35 | |
---|
| 36 | #include <OgreRenderQueueListener.h> |
---|
| 37 | #include <OgreSceneManagerEnumerator.h> |
---|
| 38 | #include <OgreTextureUnitState.h> |
---|
| 39 | |
---|
| 40 | #if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && !defined(OGRE_STATIC_LIB) |
---|
| 41 | # ifdef OGRE_GUIRENDERER_EXPORTS |
---|
| 42 | # define OGRE_GUIRENDERER_API __declspec(dllexport) |
---|
| 43 | # else |
---|
| 44 | # if defined(__MINGW32__) |
---|
| 45 | # define OGRE_GUIRENDERER_API |
---|
| 46 | # else |
---|
| 47 | # define OGRE_GUIRENDERER_API __declspec(dllimport) |
---|
| 48 | # endif |
---|
| 49 | # endif |
---|
| 50 | #elif defined ( OGRE_GCC_VISIBILITY ) |
---|
| 51 | # define OGRE_GUIRENDERER_API __attribute__ ((visibility("default"))) |
---|
| 52 | #else |
---|
| 53 | # define OGRE_GUIRENDERER_API |
---|
| 54 | #endif |
---|
| 55 | |
---|
| 56 | |
---|
| 57 | // Start of CEGUI namespace section |
---|
| 58 | namespace CEGUI |
---|
| 59 | { |
---|
| 60 | /************************************************************************* |
---|
| 61 | Forward refs |
---|
| 62 | *************************************************************************/ |
---|
| 63 | class OgreCEGUITexture; |
---|
| 64 | class OgreCEGUIRenderer; |
---|
| 65 | |
---|
| 66 | |
---|
| 67 | /*! |
---|
| 68 | \brief |
---|
| 69 | RenderQueueListener based class used to hook into the ogre rendering system |
---|
| 70 | */ |
---|
| 71 | class _OgrePrivate CEGUIRQListener : public Ogre::RenderQueueListener |
---|
| 72 | { |
---|
| 73 | public: |
---|
| 74 | CEGUIRQListener(OgreCEGUIRenderer* renderer, Ogre::uint8 queue_id, bool post_queue) |
---|
| 75 | { |
---|
| 76 | d_renderer = renderer; |
---|
| 77 | d_queue_id = queue_id; |
---|
| 78 | d_post_queue = post_queue; |
---|
| 79 | } |
---|
| 80 | |
---|
| 81 | virtual ~CEGUIRQListener() {} |
---|
| 82 | |
---|
| 83 | virtual void renderQueueStarted(Ogre::uint8 id, const Ogre::String& invocation, bool& skipThisQueue); |
---|
| 84 | virtual void renderQueueEnded(Ogre::uint8 id, const Ogre::String& invocation, bool& repeatThisQueue); |
---|
| 85 | |
---|
| 86 | // methods for adjusting target queue settings |
---|
| 87 | void setTargetRenderQueue(Ogre::uint8 queue_id) {d_queue_id = queue_id;} |
---|
| 88 | void setPostRenderQueue(bool post_queue) {d_post_queue = post_queue;} |
---|
| 89 | |
---|
| 90 | private: |
---|
| 91 | /************************************************************************* |
---|
| 92 | Implementation Data |
---|
| 93 | *************************************************************************/ |
---|
| 94 | OgreCEGUIRenderer* d_renderer; //!< CEGUI renderer object for Ogre. |
---|
| 95 | Ogre::uint8 d_queue_id; //!< ID of the queue that we are hooked into |
---|
| 96 | bool d_post_queue; //!< true if we render after everything else in our queue. |
---|
| 97 | }; |
---|
| 98 | |
---|
| 99 | |
---|
| 100 | /*! |
---|
| 101 | \brief |
---|
| 102 | Renderer class to interface with Ogre engine. |
---|
| 103 | */ |
---|
| 104 | class OGRE_GUIRENDERER_API OgreCEGUIRenderer : public Renderer |
---|
| 105 | { |
---|
| 106 | public: |
---|
| 107 | /*! |
---|
| 108 | \brief |
---|
| 109 | Constructor for renderer class that uses Ogre for rendering. Note that if |
---|
| 110 | you use this option you must call setTargetSceneManager before rendering. |
---|
| 111 | |
---|
| 112 | \param window |
---|
| 113 | Pointer to an Ogre::RenderWindow object. |
---|
| 114 | |
---|
| 115 | \param queue_id |
---|
| 116 | Ogre::uint8 value that specifies where the GUI should appear in the ogre rendering output. |
---|
| 117 | |
---|
| 118 | \param post_queue |
---|
| 119 | set to true to have GUI rendered after render queue \a queue_id, or false to have the GUI rendered before render queue |
---|
| 120 | \a queue_id. |
---|
| 121 | |
---|
| 122 | \param max_quads |
---|
| 123 | Obsolete. Set to 0. |
---|
| 124 | |
---|
| 125 | */ |
---|
| 126 | OgreCEGUIRenderer(Ogre::RenderWindow* window, |
---|
| 127 | Ogre::uint8 queue_id = Ogre::RENDER_QUEUE_OVERLAY, |
---|
| 128 | bool post_queue = false, uint max_quads = 0); |
---|
| 129 | |
---|
| 130 | |
---|
| 131 | /*! |
---|
| 132 | \brief |
---|
| 133 | Constructor for renderer class that uses Ogre for rendering. |
---|
| 134 | |
---|
| 135 | \param window |
---|
| 136 | Pointer to an Ogre::RenderWindow object. |
---|
| 137 | |
---|
| 138 | \param queue_id |
---|
| 139 | Ogre::uint8 value that specifies where the GUI should appear in the ogre rendering output. |
---|
| 140 | |
---|
| 141 | \param post_queue |
---|
| 142 | set to true to have GUI rendered after render queue \a queue_id, or false to have the GUI rendered before render queue |
---|
| 143 | \a queue_id. |
---|
| 144 | |
---|
| 145 | \param max_quads |
---|
| 146 | Obsolete. Set to 0. |
---|
| 147 | |
---|
| 148 | \param scene_manager |
---|
| 149 | Pointer to an Ogre::SceneManager object that is to be used for GUI rendering. |
---|
| 150 | */ |
---|
| 151 | OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads, Ogre::SceneManager* scene_manager); |
---|
| 152 | |
---|
| 153 | |
---|
| 154 | /*! |
---|
| 155 | \brief |
---|
| 156 | Destructor for Ogre renderer. |
---|
| 157 | */ |
---|
| 158 | virtual ~OgreCEGUIRenderer(void); |
---|
| 159 | |
---|
| 160 | |
---|
| 161 | |
---|
| 162 | // add's a quad to the list to be rendered |
---|
| 163 | virtual void addQuad(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode); |
---|
| 164 | |
---|
| 165 | // perform final rendering for all queued renderable quads. |
---|
| 166 | virtual void doRender(void); |
---|
| 167 | |
---|
| 168 | // clear the queue |
---|
| 169 | virtual void clearRenderList(void); |
---|
| 170 | |
---|
| 171 | |
---|
| 172 | /*! |
---|
| 173 | \brief |
---|
| 174 | Enable or disable the queueing of quads from this point on. |
---|
| 175 | |
---|
| 176 | This only affects queueing. If queueing is turned off, any calls to addQuad will cause the quad to be rendered directly. Note that |
---|
| 177 | disabling queueing will not cause currently queued quads to be rendered, nor is the queue cleared - at any time the queue can still |
---|
| 178 | be drawn by calling doRender, and the list can be cleared by calling clearRenderList. Re-enabling the queue causes subsequent quads |
---|
| 179 | to be added as if queueing had never been disabled. |
---|
| 180 | |
---|
| 181 | \param setting |
---|
| 182 | true to enable queueing, or false to disable queueing (see notes above). |
---|
| 183 | |
---|
| 184 | \return |
---|
| 185 | Nothing |
---|
| 186 | */ |
---|
| 187 | virtual void setQueueingEnabled(bool setting) {d_queueing = setting;} |
---|
| 188 | |
---|
| 189 | |
---|
| 190 | // create an empty texture |
---|
| 191 | virtual Texture* createTexture(void); |
---|
| 192 | |
---|
| 193 | // create a texture and load it with the specified file. |
---|
| 194 | virtual Texture* createTexture(const String& filename, const String& resourceGroup = "General"); |
---|
| 195 | |
---|
| 196 | // create a texture and set it to the specified size |
---|
| 197 | virtual Texture* createTexture(float size); |
---|
| 198 | |
---|
| 199 | // create an OGRE resource provider. |
---|
| 200 | virtual ResourceProvider* createResourceProvider(void); |
---|
| 201 | |
---|
| 202 | // destroy the given texture |
---|
| 203 | virtual void destroyTexture(Texture* texture); |
---|
| 204 | |
---|
| 205 | // destroy all textures still active |
---|
| 206 | virtual void destroyAllTextures(void); |
---|
| 207 | |
---|
| 208 | |
---|
| 209 | /*! |
---|
| 210 | \brief |
---|
| 211 | Return whether queueing is enabled. |
---|
| 212 | |
---|
| 213 | \return |
---|
| 214 | true if queueing is enabled, false if queueing is disabled. |
---|
| 215 | */ |
---|
| 216 | virtual bool isQueueingEnabled(void) const {return d_queueing;} |
---|
| 217 | |
---|
| 218 | |
---|
| 219 | /*! |
---|
| 220 | \brief |
---|
| 221 | Return the current width of the display in pixels |
---|
| 222 | |
---|
| 223 | \return |
---|
| 224 | float value equal to the current width of the display in pixels. |
---|
| 225 | */ |
---|
| 226 | virtual float getWidth(void) const {return d_display_area.getWidth();} |
---|
| 227 | |
---|
| 228 | |
---|
| 229 | /*! |
---|
| 230 | \brief |
---|
| 231 | Return the current height of the display in pixels |
---|
| 232 | |
---|
| 233 | \return |
---|
| 234 | float value equal to the current height of the display in pixels. |
---|
| 235 | */ |
---|
| 236 | virtual float getHeight(void) const {return d_display_area.getHeight();} |
---|
| 237 | |
---|
| 238 | |
---|
| 239 | /*! |
---|
| 240 | \brief |
---|
| 241 | Return the size of the display in pixels |
---|
| 242 | |
---|
| 243 | \return |
---|
| 244 | Size object describing the dimensions of the current display. |
---|
| 245 | */ |
---|
| 246 | virtual Size getSize(void) const {return d_display_area.getSize();} |
---|
| 247 | |
---|
| 248 | |
---|
| 249 | /*! |
---|
| 250 | \brief |
---|
| 251 | Return a Rect describing the screen |
---|
| 252 | |
---|
| 253 | \return |
---|
| 254 | A Rect object that describes the screen area. Typically, the top-left values are always 0, and the size of the area described is |
---|
| 255 | equal to the screen resolution. |
---|
| 256 | */ |
---|
| 257 | virtual Rect getRect(void) const {return d_display_area;} |
---|
| 258 | |
---|
| 259 | |
---|
| 260 | /*! |
---|
| 261 | \brief |
---|
| 262 | Return the maximum texture size available |
---|
| 263 | |
---|
| 264 | \return |
---|
| 265 | Size of the maximum supported texture in pixels (textures are always assumed to be square) |
---|
| 266 | */ |
---|
| 267 | virtual uint getMaxTextureSize(void) const {return 2048;} // TODO: Change to proper value |
---|
| 268 | |
---|
| 269 | |
---|
| 270 | /*! |
---|
| 271 | \brief |
---|
| 272 | Return the horizontal display resolution dpi |
---|
| 273 | |
---|
| 274 | \return |
---|
| 275 | horizontal resolution of the display in dpi. |
---|
| 276 | */ |
---|
| 277 | virtual uint getHorzScreenDPI(void) const {return 96;} |
---|
| 278 | |
---|
| 279 | |
---|
| 280 | /*! |
---|
| 281 | \brief |
---|
| 282 | Return the vertical display resolution dpi |
---|
| 283 | |
---|
| 284 | \return |
---|
| 285 | vertical resolution of the display in dpi. |
---|
| 286 | */ |
---|
| 287 | virtual uint getVertScreenDPI(void) const {return 96;} |
---|
| 288 | |
---|
| 289 | |
---|
| 290 | /*! |
---|
| 291 | \brief |
---|
| 292 | Set the scene manager to be used for rendering the GUI. |
---|
| 293 | |
---|
| 294 | The GUI system will be unhooked from the current scene manager and attached to what ever |
---|
| 295 | is specified here. |
---|
| 296 | |
---|
| 297 | \param scene_manager |
---|
| 298 | Pointer to an Ogre::SceneManager object that is the new target Ogre::SceneManager to be |
---|
| 299 | used for GUI rendering. |
---|
| 300 | |
---|
| 301 | \return |
---|
| 302 | Nothing. |
---|
| 303 | */ |
---|
| 304 | void setTargetSceneManager(Ogre::SceneManager* scene_manager); |
---|
| 305 | |
---|
| 306 | |
---|
| 307 | /*! |
---|
| 308 | \brief |
---|
| 309 | Set the target render queue for GUI rendering. |
---|
| 310 | |
---|
| 311 | \param queue_id |
---|
| 312 | Ogre::uint8 value specifying the render queue that the GUI system should attach to. |
---|
| 313 | |
---|
| 314 | \param post_queue |
---|
| 315 | - true to specify that the GUI should render after everything else in render queue \a queue_id. |
---|
| 316 | - false to specify the GUI should render before everything else in render queue \a queue_id. |
---|
| 317 | |
---|
| 318 | \return |
---|
| 319 | Nothing. |
---|
| 320 | */ |
---|
| 321 | void setTargetRenderQueue(Ogre::uint8 queue_id, bool post_queue); |
---|
| 322 | |
---|
| 323 | |
---|
| 324 | /*! |
---|
| 325 | \brief |
---|
| 326 | Create a texture from an existing Ogre::TexturePtr object. |
---|
| 327 | |
---|
| 328 | \note |
---|
| 329 | If you want to use an Ogre::RenderTexture (for putting rendered output onto Gui elements or other |
---|
| 330 | advanced techniques), you can get the Ogre::TexturePtr to be used by calling Ogre::TextureManager::getByName() |
---|
| 331 | passing the name returned from Ogre::RenderTexture::getName() (and casting the result as necessary). |
---|
| 332 | |
---|
| 333 | \param texture |
---|
| 334 | pointer to an Ogre::TexturePtr object to be used as the basis for the new CEGUI::Texture |
---|
| 335 | |
---|
| 336 | \return |
---|
| 337 | Pointer to the newly created CEGUI::TexturePtr object. |
---|
| 338 | */ |
---|
| 339 | Texture* createTexture(Ogre::TexturePtr& texture); |
---|
| 340 | |
---|
| 341 | |
---|
| 342 | /*! |
---|
| 343 | \brief |
---|
| 344 | Set the size of the display in pixels. |
---|
| 345 | |
---|
| 346 | You do not have to call this method under normal operation as the system |
---|
| 347 | will automatically extract the size from the current view port. |
---|
| 348 | |
---|
| 349 | \note |
---|
| 350 | This method will cause the EventDisplaySizeChanged event to fire if the |
---|
| 351 | display size has changed. |
---|
| 352 | |
---|
| 353 | \param sz |
---|
| 354 | Size object describing the size of the display. |
---|
| 355 | |
---|
| 356 | \return |
---|
| 357 | Nothing. |
---|
| 358 | */ |
---|
| 359 | void setDisplaySize(const Size& sz); |
---|
| 360 | |
---|
| 361 | |
---|
| 362 | private: |
---|
| 363 | /************************************************************************ |
---|
| 364 | Implementation Constants |
---|
| 365 | ************************************************************************/ |
---|
| 366 | static const size_t VERTEX_PER_QUAD; //!< number of vertices per quad |
---|
| 367 | static const size_t VERTEX_PER_TRIANGLE; //!< number of vertices for a triangle |
---|
| 368 | static const size_t VERTEXBUFFER_INITIAL_CAPACITY; //!< initial capacity of the allocated vertex buffer |
---|
| 369 | static const size_t UNDERUSED_FRAME_THRESHOLD; //!< number of frames to wait before shrinking buffer |
---|
| 370 | |
---|
| 371 | /************************************************************************* |
---|
| 372 | Implementation Structs & classes |
---|
| 373 | *************************************************************************/ |
---|
| 374 | /*! |
---|
| 375 | \brief |
---|
| 376 | structure used for all vertices. |
---|
| 377 | */ |
---|
| 378 | struct QuadVertex { |
---|
| 379 | float x, y, z; //!< The position for the vertex. |
---|
| 380 | Ogre::RGBA diffuse; //!< colour of the vertex |
---|
| 381 | float tu1, tv1; //!< texture coordinates |
---|
| 382 | }; |
---|
| 383 | |
---|
| 384 | /*! |
---|
| 385 | \brief |
---|
| 386 | structure holding details about a quad to be drawn |
---|
| 387 | */ |
---|
| 388 | struct QuadInfo |
---|
| 389 | { |
---|
| 390 | Ogre::TexturePtr texture; |
---|
| 391 | Rect position; |
---|
| 392 | float z; |
---|
| 393 | Rect texPosition; |
---|
| 394 | uint32 topLeftCol; |
---|
| 395 | uint32 topRightCol; |
---|
| 396 | uint32 bottomLeftCol; |
---|
| 397 | uint32 bottomRightCol; |
---|
| 398 | |
---|
| 399 | QuadSplitMode splitMode; |
---|
| 400 | |
---|
| 401 | bool operator<(const QuadInfo& other) const |
---|
| 402 | { |
---|
| 403 | // this is intentionally reversed. |
---|
| 404 | return z > other.z; |
---|
| 405 | } |
---|
| 406 | }; |
---|
| 407 | |
---|
| 408 | |
---|
| 409 | /************************************************************************* |
---|
| 410 | Implementation Methods |
---|
| 411 | *************************************************************************/ |
---|
| 412 | // setup states etc |
---|
| 413 | void initRenderStates(void); |
---|
| 414 | |
---|
| 415 | // sort quads list according to texture |
---|
| 416 | void sortQuads(void); |
---|
| 417 | |
---|
| 418 | // render a quad directly to the display |
---|
| 419 | void renderQuadDirect(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode); |
---|
| 420 | |
---|
| 421 | // convert colour value to whatever the Ogre render system is expecting. |
---|
| 422 | uint32 colourToOgre(const colour& col) const; |
---|
| 423 | |
---|
| 424 | // perform main work of the constructor. This does everything except the final hook into the render system. |
---|
| 425 | void constructor_impl(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads); |
---|
| 426 | |
---|
| 427 | |
---|
| 428 | /************************************************************************* |
---|
| 429 | Implementation Data |
---|
| 430 | *************************************************************************/ |
---|
| 431 | Rect d_display_area; |
---|
| 432 | |
---|
| 433 | typedef std::multiset<QuadInfo> QuadList; |
---|
| 434 | QuadList d_quadlist; |
---|
| 435 | bool d_queueing; //!< setting for queueing control. |
---|
| 436 | |
---|
| 437 | // Ogre specific bits. |
---|
| 438 | Ogre::Root* d_ogre_root; //!< pointer to the Ogre root object that we attach to |
---|
| 439 | Ogre::RenderSystem* d_render_sys; //!< Pointer to the render system for Ogre. |
---|
| 440 | Ogre::uint8 d_queue_id; //!< ID of the queue that we are hooked into |
---|
| 441 | Ogre::TexturePtr d_currTexture; //!< currently set texture; |
---|
| 442 | Ogre::RenderOperation d_render_op; //!< Ogre render operation we use to do our stuff. |
---|
| 443 | Ogre::HardwareVertexBufferSharedPtr d_buffer; //!< vertex buffer to queue sprite rendering |
---|
| 444 | size_t d_underused_framecount; //!< Number of frames elapsed since buffer utilization was above half the capacity |
---|
| 445 | Ogre::RenderOperation d_direct_render_op; //!< Renderop for cursor |
---|
| 446 | Ogre::HardwareVertexBufferSharedPtr d_direct_buffer; //!< Renderop for cursor |
---|
| 447 | Ogre::SceneManager* d_sceneMngr; //!< The scene manager we are hooked into. |
---|
| 448 | Ogre::LayerBlendModeEx d_colourBlendMode; //!< Controls colour blending mode used. |
---|
| 449 | Ogre::LayerBlendModeEx d_alphaBlendMode; //!< Controls alpha blending mode used. |
---|
| 450 | Ogre::TextureUnitState::UVWAddressingMode d_uvwAddressMode; |
---|
| 451 | |
---|
| 452 | CEGUIRQListener* d_ourlistener; |
---|
| 453 | bool d_post_queue; //!< true if we render after everything else in our queue. |
---|
| 454 | size_t d_bufferPos; //!< index into buffer where next vertex should be put. |
---|
| 455 | bool d_sorted; //!< true when data in quad list is sorted. |
---|
| 456 | Point d_texelOffset; //!< Offset required for proper texel mapping. |
---|
| 457 | |
---|
| 458 | std::list<OgreCEGUITexture*> d_texturelist; //!< List used to track textures. |
---|
| 459 | }; |
---|
| 460 | |
---|
| 461 | } // End of CEGUI namespace section |
---|
| 462 | |
---|
| 463 | |
---|
| 464 | #endif // end of guard _OgreCEGUIRenderer_h_ |
---|