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source: code/trunk/src/orxonox/hud/BarOverlayElement.h @ 1620

Last change on this file since 1620 was 1568, checked in by landauf, 16 years ago
  • BarOverlayElement interpolates between given colours
  • Tried to fix a bug when releasing navigation focus
  • Property svn:eol-style set to native
File size: 2.4 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
[1502]4 *
[1505]5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
[1502]22 *   Author:
23 *      Yuning Chai
24 *   Co-authors:
25 *      Felix Schulthess
[1568]26 *      Fabian 'x3n' Landau
[1502]27 *
28 */
[1283]29
[1502]30#ifndef _BarOverlayElement_H__
31#define _BarOverlayElement_H__
[1283]32
[1502]33#include "OrxonoxPrereqs.h"
[1283]34
[1568]35#include <map>
36
[1502]37#include <OgrePrerequisites.h>
[1407]38#include <OgrePanelOverlayElement.h>
[1392]39
[1568]40#include "util/Math.h"
41
[1283]42namespace orxonox
43{
44  class _OrxonoxExport BarOverlayElement : public Ogre::PanelOverlayElement
45  {
[1564]46    public:
47      BarOverlayElement(const Ogre::String& name);
48      virtual ~BarOverlayElement();
49
50      void init(Real leftRel, Real topRel, Real dimRel, Ogre::OverlayContainer* container);
51      void resize();
52      void setValue(float value);
[1568]53      void addColour(float value, const ColourValue& colour);
54      void clearColours();
[1564]55
56      inline void setRightToLeft(bool r2l)
57        { this->right2Left_ = r2l; }
58      inline bool getRightToLeft() const
59        { return this->right2Left_; }
60      inline float getValue() const
61        { return this->value_; }
62
[1328]63    private:
[1568]64      static unsigned int materialcount_s;
[1564]65      bool right2Left_;
66      bool autoColour_;                   // whether bar changes colour automatically
[1502]67      float value_;                       // progress of bar
68      int left_;
69      int top_;
70      int width_;
71      int height_;
[1564]72      float widthratio_;
73      int offset_;
74      int barwidth_;
[1502]75      Ogre::Real leftRel_;
76      Ogre::Real topRel_;
77      Ogre::Real dimRel_;
78      Ogre::OverlayContainer* background_;
79      Ogre::String name_;
[1568]80      Ogre::TextureUnitState* textureUnitState_;
81      std::map<float, ColourValue> colours_;
[1328]82    };
[1283]83}
[1502]84#endif /* _BarOverlayElement_H__ */
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