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source: code/trunk/src/orxonox/hud/HUD.cc @ 1097

Last change on this file since 1097 was 1070, checked in by rgrieder, 17 years ago
  • moved "—no-undefined" linker flag to root CMLs
  • removed library directories for our own libs from root CMLs (might not work)
  • removed warning in Hud.cc (float instead of integer)
File size: 7.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Yuning Chai
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "HUD.h"
31
32#include <OgreOverlayManager.h>
33#include <OgreOverlayElement.h>
34#include <OgreStringConverter.h>
35
36
37namespace orxonox
38{
39  using namespace Ogre;
40
41  HUD::HUD(void)
42  {
43    init();
44
45    setTime(99,55);
46
47    setTargetWindowName("HURRA");
48    setTargetWindowDistance(12);
49    setTargetWindowStatus("Dead");
50    setTargetWindowDistance(30);
51
52    setEnergyValue(60);
53
54    setShieldLeftTopValue(true);
55    setShieldRightTopValue(false);
56    setShieldLeftBottomValue(false);
57    setShieldRightBottomValue(true);
58
59    setRocket1(11);
60    setRocket2(22);
61    setRocket3(33);
62    setRocket4(44);
63
64    setEnergyDistr(33,33,34);
65
66    setPrimar(3);
67
68    energyDistrPixelX_ = 100;
69    energyDistrPixelY_ = 86;
70
71  }
72
73
74  HUD::~HUD( void ){
75
76  }
77
78  void HUD::setTime(int i, int j){
79    timeMin_=i;
80    timeSec_=j;
81    timeText_->setCaption(StringConverter::toString(timeMin_) + ":" + StringConverter::toString(timeSec_));
82  }
83
84  void HUD::setTargetWindowName(std::string i){
85    targetWindowName_=i;
86    targetWindowNameText_->setCaption( targetWindowName_ );
87  }
88
89  void HUD::setTargetWindowStatus(std::string i){
90    targetWindowStatus_=i;
91    targetWindowStatusText_->setCaption( targetWindowStatus_ );
92  }
93
94  void HUD::setTargetWindowDistance(int i){
95    targetWindowDistance_=i;
96    targetWindowDistanceText_->setCaption(StringConverter::toString(targetWindowDistance_) + "km" );
97  }
98
99  void HUD::setTargetWindowHitRating(int i){
100    targetWindowHitRating_=i;
101    targetWindowHitRatingText_->setCaption(StringConverter::toString(targetWindowHitRating_) + "%" );
102  }
103
104  void HUD::setEnergyValue(int i){
105    energyValue_=i;
106    energyLength_->setWidth((int)((float)energyValue_/(float)100*200));
107  }
108
109  void HUD::setShieldLeftTopValue(bool i){
110    shieldLeftTopValue_=i;
111    if (shieldLeftTopValue_) shieldLeftTop_->show();
112    else shieldLeftTop_->hide();
113  }
114
115  void HUD::setShieldRightTopValue(bool i){
116    shieldRightTopValue_=i;
117    if (shieldRightTopValue_) shieldRightTop_->show();
118    else shieldRightTop_->hide();
119  }
120
121  void HUD::setShieldLeftBottomValue(bool i){
122    shieldLeftBottomValue_=i;
123    if (shieldLeftBottomValue_) shieldLeftBottom_->show();
124    else shieldLeftBottom_->hide();
125  }
126
127  void HUD::setShieldRightBottomValue(bool i){
128    shieldRightBottomValue_=i;
129    if (shieldRightBottomValue_) shieldRightBottom_->show();
130    else shieldRightBottom_->hide();
131  }
132
133  void HUD::setRocket1(int i){
134    rocket1_=i;
135    rocketNum1_->setCaption(StringConverter::toString(rocket1_));
136  }
137
138  void HUD::setRocket2(int i){
139    rocket2_=i;
140    rocketNum2_->setCaption(StringConverter::toString(rocket2_));
141  }
142
143  void HUD::setRocket3(int i){
144    rocket3_=i;
145    rocketNum3_->setCaption(StringConverter::toString(rocket3_));
146  }
147
148  void HUD::setRocket4(int i){
149    rocket4_=i;
150    rocketNum4_->setCaption(StringConverter::toString(rocket4_));
151  }
152
153  void HUD::setEnergyDistr(float s, float e, float l){
154    energyDistrShield_=s;
155    energyDistrEngine_=e;
156    energyDistrLaser_=l;
157
158    float energyDistrShieldInv_ = 100 - energyDistrShield_;
159    float energyDistrEngineInv_ = 100 - energyDistrEngine_;
160    float energyDistrLaserInv_ = 100 - energyDistrLaser_;
161
162    float energyDistrT_ = -energyDistrPixelX_/((energyDistrPixelX_-energyDistrPixelX_/2*energyDistrShieldInv_/(energyDistrShieldInv_+energyDistrEngineInv_))*energyDistrLaserInv_*(energyDistrShieldInv_+energyDistrEngineInv_)/energyDistrShieldInv_/(energyDistrLaserInv_+energyDistrEngineInv_)+energyDistrPixelX_/2+energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_));
163    float energyDistrX_ = (-energyDistrPixelX_/2-energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_))*energyDistrT_;
164    float energyDistrY_ = energyDistrPixelY_+energyDistrPixelY_*energyDistrLaserInv_/(energyDistrLaserInv_+energyDistrEngineInv_)*energyDistrT_;
165
166    energyDistrPoint_->setLeft((int)energyDistrX_-3);
167    energyDistrPoint_->setTop((int)energyDistrY_-3);
168
169  }
170
171  void HUD::setPrimar(int i){
172    primarValue_=i;
173    if(i==1){
174      primarChoice_->setLeft(2);
175      primarChoice_->setWidth(48);
176    }
177    if(i==2){
178      primarChoice_->setLeft(51);
179      primarChoice_->setWidth(49);
180    }
181    else{
182      primarChoice_->setLeft(101);
183      primarChoice_->setWidth(48);
184    }
185  }
186
187
188
189  void HUD::init(void)
190  {
191    timeText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/Time/Text");
192
193    targetWindowNameText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/Name");
194    targetWindowDistanceText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/DistanceText");
195    targetWindowStatusText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/StatusText");
196    targetWindowHitRatingText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/HitRatingText");
197
198    energyLength_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyBackground");
199
200    shieldLeftTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftTop");
201    shieldRightTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightTop");
202    shieldLeftBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftBottom");
203    shieldRightBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightBottom");
204
205    rocketNum1_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum1");
206    rocketNum2_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum2");
207    rocketNum3_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum3");
208    rocketNum4_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum4");
209
210    // FIXME: unused vars!
211    float energyDistrPixelX_ = 100;
212    float energyDistrPixelY_ = 86;
213    energyDistrPoint_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyDistrPoint");
214
215    primarChoice_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/PrimarChoice");
216  }
217
218}
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