/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Yuning Chai * Co-authors: * Felix Schulthess * */ #ifndef _HUD_H__ #define _HUD_H__ #include #include #include "OrxonoxPrereqs.h" #include "core/Tickable.h" #include "BarOverlayElement.h" #include "RadarOverlayElement.h" #include "Navigation.h" #include "RadarObject.h" namespace orxonox { class _OrxonoxExport HUD : public Tickable { private: HUD(); HUD(HUD& instance); ~HUD(); Ogre::OverlayManager* om; Ogre::Overlay* orxonoxHUD; Ogre::OverlayContainer* container; Ogre::TextAreaOverlayElement* fpsText; BarOverlayElement* energyBar; BarOverlayElement* speedoBar; RadarOverlayElement* radar; RadarObject* firstRadarObject; RadarObject* lastRadarObject; Navigation* nav; public: virtual void tick(float); void addRadarObject(Vector3 pos); RadarObject* getFirstRadarObject(); static HUD* instance_s; static HUD& getSingleton(); static void setFPS(float fps); static void setEnergy(float value); static void cycleNavigationFocus(); }; } #endif