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source: code/trunk/src/orxonox/hud/HUD.h @ 1564

Last change on this file since 1564 was 1564, checked in by landauf, 16 years ago
  • several small changes in most of the HUD classes (code cleanup): removed obsolete variables, privatized all member variables, removed resizing functioncalls from tick, destroying overlayelements, added some const qualifiers.
  • moved calculation functions for RadarObject-position to Math.h and changed the phi/right/radius format to Vector2. the functions are used too by SpaceShipAI.
  • cycleNavigationFocus takes the nearest object if focus was NULL
  • BarOverlayElement works in both directions (left to right and right to left)
  • fixed bug causing SpaceShipAI to not stop shooting when losing target - this also speeds up orxonox a lot, because there are less projectiles

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!! UPDATE YOUR MEDIA REPOSITORY !!

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…or the BarOverlayElement will look strange

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Yuning Chai
24 *   Co-authors:
25 *      Felix Schulthess
26 *
27 */
28
29
30#ifndef _HUD_H__
31#define _HUD_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <OgrePrerequisites.h>
36#include <OgreTextAreaOverlayElement.h>
37#include "objects/Tickable.h"
38#include "util/Math.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport HUD : public TickableReal
43    {
44      public:
45        static HUD& getSingleton();
46        virtual void tick(float);
47
48        void resize();
49        void addRadarObject(WorldEntity* object, const ColourValue& colour = ColourValue(0.5, 0.5, 0.5, 1));
50        void removeRadarObject(WorldEntity* object);
51        void setRenderTimeRatio(float ratio);
52        void setFPS();
53
54        inline std::list<RadarObject*>& getRadarObjects()
55            { return this->roSet_; }
56
57        static void setEnergy(float value);
58        static void cycleNavigationFocus();
59        static void releaseNavigationFocus();
60        static void toggleFPS();
61        static void toggleRenderTime();
62
63      private:
64        HUD();
65        HUD(const HUD& instance);
66        ~HUD();
67
68        static HUD* instance_s;
69
70        std::list<RadarObject*> roSet_;
71        Ogre::Overlay* orxonoxHUD_;
72        Ogre::OverlayContainer* container_;
73        BarOverlayElementFactory* barOverlayElementFactory_;
74        RadarOverlayElementFactory* radarOverlayElementFactory_;
75        Ogre::TextAreaOverlayElement* fpsText_;
76        Ogre::TextAreaOverlayElement* rTRText_;
77        BarOverlayElement* energyBar_;
78        BarOverlayElement* speedoBar_;
79        RadarOverlayElement* radar_;
80        Navigation* nav_;
81
82        bool showFPS_;
83        bool showRenderTime_;
84    };
85}
86
87#endif /* _HUD_H__ */
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