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source: code/trunk/src/orxonox/hud/RadarObject.h @ 1413

Last change on this file since 1413 was 1407, checked in by rgrieder, 17 years ago
  • reverted the HUD changes to ease up back merge from network branch

@everyone: please commit to the network branch from now on if it concerns the presentation.
Oli has also created a folder for the presentation files.
@fabian: you are excluded

File size: 1.9 KB
Line 
1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
27
28#ifndef _RADAR2_H__
29#define _RADAR2_H__
30
31#include <string.h>
32#include <OgrePrerequisites.h>
33#include <OgreOverlayManager.h>
34#include <OgreOverlayElement.h>
35#include <OgrePanelOverlayElement.h>
36#include <OgreStringConverter.h>
37
38#include <util/Math.h>
39#include "../OrxonoxPrereqs.h"
40
41namespace orxonox
42{
43    class _OrxonoxExport RadarObject
44    {
45        private:
46                Ogre::OverlayManager* om;                               // our one and only overlay manager
47                void init();
48
49        public:
50                RadarObject(Ogre::OverlayContainer* container);
51                RadarObject(Ogre::OverlayContainer* container, Vector3 pos);
52                ~RadarObject();
53
54            bool right_;
55            int index_;                             // index number of object
56                Vector3 pos_;                                                   // position in space
57                        Ogre::Real radius_, phi_;                               // position on radar
58                        Ogre::OverlayContainer* container_;
59                        Ogre::PanelOverlayElement* panel_;              // the panel used to show the dot
60                        RadarObject* next;                      // next pointer of linked list
61
62                static int count;
63        };
64}
65
66#endif
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