[2428] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GametypeInfo.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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[3099] | 32 | #include "core/GameMode.h" |
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| 33 | #include "network/NetworkFunction.h" |
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| 34 | #include "network/Host.h" |
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[3196] | 35 | #include "interfaces/GametypeMessageListener.h" |
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[2428] | 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | CreateUnloadableFactory(GametypeInfo); |
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| 40 | |
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[3099] | 41 | registerMemberNetworkFunction(GametypeInfo, dispatchAnnounceMessage); |
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| 42 | registerMemberNetworkFunction(GametypeInfo, dispatchKillMessage); |
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| 43 | registerMemberNetworkFunction(GametypeInfo, dispatchDeathMessage); |
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| 44 | |
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[2428] | 45 | GametypeInfo::GametypeInfo(BaseObject* creator) : Info(creator) |
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| 46 | { |
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| 47 | RegisterObject(GametypeInfo); |
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| 48 | |
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| 49 | this->bStarted_ = false; |
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| 50 | this->bEnded_ = false; |
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| 51 | this->startCountdown_ = 0; |
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| 52 | this->bStartCountdownRunning_ = false; |
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| 53 | |
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| 54 | this->registerVariables(); |
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| 55 | } |
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| 56 | |
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| 57 | GametypeInfo::~GametypeInfo() |
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| 58 | { |
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| 59 | } |
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| 60 | |
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| 61 | void GametypeInfo::registerVariables() |
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| 62 | { |
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[3280] | 63 | registerVariable(this->bStarted_, VariableDirection::ToClient); |
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| 64 | registerVariable(this->bEnded_, VariableDirection::ToClient); |
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| 65 | registerVariable(this->startCountdown_, VariableDirection::ToClient); |
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| 66 | registerVariable(this->bStartCountdownRunning_, VariableDirection::ToClient); |
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| 67 | registerVariable(this->hudtemplate_, VariableDirection::ToClient); |
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[2428] | 68 | } |
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[3099] | 69 | |
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[3196] | 70 | void GametypeInfo::sendAnnounceMessage(const std::string& message) |
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[3099] | 71 | { |
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| 72 | if (GameMode::isMaster()) |
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| 73 | { |
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| 74 | callMemberNetworkFunction(GametypeInfo, dispatchAnnounceMessage, this->getObjectID(), CLIENTID_UNKNOWN, message); |
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| 75 | this->dispatchAnnounceMessage(message); |
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| 76 | } |
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| 77 | } |
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| 78 | |
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[3196] | 79 | void GametypeInfo::sendAnnounceMessage(const std::string& message, unsigned int clientID) |
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[3099] | 80 | { |
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| 81 | if (GameMode::isMaster()) |
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| 82 | { |
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| 83 | if (clientID == CLIENTID_SERVER) |
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| 84 | this->dispatchAnnounceMessage(message); |
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| 85 | else |
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| 86 | callMemberNetworkFunction(GametypeInfo, dispatchAnnounceMessage, this->getObjectID(), clientID, message); |
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| 87 | } |
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| 88 | } |
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| 89 | |
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[3196] | 90 | void GametypeInfo::sendKillMessage(const std::string& message, unsigned int clientID) |
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[3099] | 91 | { |
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| 92 | if (GameMode::isMaster()) |
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| 93 | { |
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| 94 | if (clientID == CLIENTID_SERVER) |
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| 95 | this->dispatchKillMessage(message); |
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| 96 | else |
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| 97 | callMemberNetworkFunction(GametypeInfo, dispatchKillMessage, this->getObjectID(), clientID, message); |
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| 98 | } |
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| 99 | } |
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| 100 | |
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[3196] | 101 | void GametypeInfo::sendDeathMessage(const std::string& message, unsigned int clientID) |
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[3099] | 102 | { |
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| 103 | if (GameMode::isMaster()) |
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| 104 | { |
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| 105 | if (clientID == CLIENTID_SERVER) |
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| 106 | this->dispatchDeathMessage(message); |
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| 107 | else |
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| 108 | callMemberNetworkFunction(GametypeInfo, dispatchDeathMessage, this->getObjectID(), clientID, message); |
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| 109 | } |
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| 110 | } |
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| 111 | |
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[3196] | 112 | void GametypeInfo::dispatchAnnounceMessage(const std::string& message) |
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[3099] | 113 | { |
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| 114 | for (ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it) |
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| 115 | it->announcemessage(this, message); |
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| 116 | } |
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| 117 | |
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[3196] | 118 | void GametypeInfo::dispatchKillMessage(const std::string& message) |
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[3099] | 119 | { |
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| 120 | for (ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it) |
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| 121 | it->killmessage(this, message); |
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| 122 | } |
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| 123 | |
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[3196] | 124 | void GametypeInfo::dispatchDeathMessage(const std::string& message) |
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[3099] | 125 | { |
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| 126 | for (ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it) |
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| 127 | it->deathmessage(this, message); |
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| 128 | } |
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[2428] | 129 | } |
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