[2428] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[8706] | 25 | * Damian 'Mozork' Frick |
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[2428] | 26 | * |
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| 27 | */ |
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| 28 | |
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[8706] | 29 | /** |
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| 30 | @file GametypeInfo.cc |
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| 31 | @brief Implementation of the GametypeInfo class |
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| 32 | */ |
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| 33 | |
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[2428] | 34 | #include "GametypeInfo.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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[3099] | 37 | #include "core/GameMode.h" |
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[8706] | 38 | #include "network/Host.h" |
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[3099] | 39 | #include "network/NetworkFunction.h" |
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[8706] | 40 | #include "util/Convert.h" |
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| 41 | |
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| 42 | #include "controllers/HumanController.h" |
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[3196] | 43 | #include "interfaces/GametypeMessageListener.h" |
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[8706] | 44 | #include "interfaces/NotificationListener.h" |
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[2428] | 45 | |
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[8706] | 46 | #include "PlayerInfo.h" |
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| 47 | |
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[2428] | 48 | namespace orxonox |
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| 49 | { |
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| 50 | CreateUnloadableFactory(GametypeInfo); |
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| 51 | |
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[3099] | 52 | registerMemberNetworkFunction(GametypeInfo, dispatchAnnounceMessage); |
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| 53 | registerMemberNetworkFunction(GametypeInfo, dispatchKillMessage); |
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| 54 | registerMemberNetworkFunction(GametypeInfo, dispatchDeathMessage); |
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[7163] | 55 | registerMemberNetworkFunction(GametypeInfo, dispatchStaticMessage); |
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| 56 | registerMemberNetworkFunction(GametypeInfo, dispatchFadingMessage); |
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[3099] | 57 | |
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[8706] | 58 | registerMemberNetworkFunction(GametypeInfo, changedReadyToSpawn); |
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| 59 | registerMemberNetworkFunction(GametypeInfo, changedSpawned); |
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| 60 | |
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| 61 | /*static*/ const std::string GametypeInfo::NOTIFICATION_SENDER("gameinfo"); |
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| 62 | |
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| 63 | /** |
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| 64 | @brief |
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| 65 | Registers and initializes the object. |
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| 66 | */ |
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[2428] | 67 | GametypeInfo::GametypeInfo(BaseObject* creator) : Info(creator) |
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| 68 | { |
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| 69 | RegisterObject(GametypeInfo); |
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[8706] | 70 | |
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[2428] | 71 | this->bStarted_ = false; |
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| 72 | this->bEnded_ = false; |
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[8706] | 73 | this->startCountdown_ = 0.0f; |
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[2428] | 74 | this->bStartCountdownRunning_ = false; |
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[8706] | 75 | this->counter_ = 0; |
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| 76 | this->spawned_ = false; |
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| 77 | this->readyToSpawn_ = false; |
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[2428] | 78 | |
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| 79 | this->registerVariables(); |
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| 80 | } |
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| 81 | |
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| 82 | GametypeInfo::~GametypeInfo() |
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| 83 | { |
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| 84 | } |
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| 85 | |
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| 86 | void GametypeInfo::registerVariables() |
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| 87 | { |
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[8706] | 88 | registerVariable(this->bStarted_, VariableDirection::ToClient, new NetworkCallback<GametypeInfo>(this, &GametypeInfo::changedStarted)); |
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| 89 | registerVariable(this->bEnded_, VariableDirection::ToClient, new NetworkCallback<GametypeInfo>(this, &GametypeInfo::changedEnded)); |
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| 90 | registerVariable(this->bStartCountdownRunning_, VariableDirection::ToClient, new NetworkCallback<GametypeInfo>(this, &GametypeInfo::changedStartCountdownRunning)); |
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[3280] | 91 | registerVariable(this->startCountdown_, VariableDirection::ToClient); |
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[8706] | 92 | registerVariable(this->counter_, VariableDirection::ToClient, new NetworkCallback<GametypeInfo>(this, &GametypeInfo::changedCountdownCounter)); |
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[3280] | 93 | registerVariable(this->hudtemplate_, VariableDirection::ToClient); |
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[2428] | 94 | } |
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[3099] | 95 | |
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[8706] | 96 | /** |
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| 97 | @brief |
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| 98 | Is called when the game has changed to started. |
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| 99 | */ |
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| 100 | void GametypeInfo::changedStarted(void) |
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| 101 | { |
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| 102 | NotificationListener::sendCommand("clear", GametypeInfo::NOTIFICATION_SENDER); |
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| 103 | } |
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| 104 | |
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| 105 | /** |
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| 106 | @brief |
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| 107 | Is called when the game has changed to ended. |
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| 108 | */ |
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| 109 | void GametypeInfo::changedEnded(void) |
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| 110 | { |
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| 111 | // If the game has ended, a "Game has ended" notification is displayed. |
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| 112 | if(this->hasEnded()) |
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| 113 | NotificationListener::sendNotification("Game has ended", GametypeInfo::NOTIFICATION_SENDER); |
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| 114 | } |
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| 115 | |
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| 116 | /** |
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| 117 | @brief |
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| 118 | Is called when the start countdown has been either started or stopped. |
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| 119 | */ |
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| 120 | void GametypeInfo::changedStartCountdownRunning(void) |
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| 121 | { |
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| 122 | // Send first countdown notification if the countdown has started. |
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| 123 | if(this->isReadyToSpawn() && !this->hasStarted() && this->isStartCountdownRunning() && !this->hasEnded()) |
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| 124 | NotificationListener::sendNotification(multi_cast<std::string>(this->counter_), GametypeInfo::NOTIFICATION_SENDER); |
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| 125 | } |
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| 126 | |
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| 127 | /** |
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| 128 | @brief |
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| 129 | Is called when the start countdown counter has changed. |
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| 130 | */ |
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| 131 | void GametypeInfo::changedCountdownCounter(void) |
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| 132 | { |
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| 133 | // Send countdown notification if the counter has gone down. |
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| 134 | if(this->isReadyToSpawn() && !this->hasStarted() && this->isStartCountdownRunning() && !this->hasEnded()) |
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| 135 | NotificationListener::sendNotification(multi_cast<std::string>(this->counter_), GametypeInfo::NOTIFICATION_SENDER); |
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| 136 | } |
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| 137 | |
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| 138 | /** |
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| 139 | @brief |
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| 140 | Inform the GametypeInfo that the local player has changed its ready to spawn status. |
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| 141 | @param ready |
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| 142 | Whether the player has become ready to spawn or not. |
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| 143 | */ |
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| 144 | void GametypeInfo::changedReadyToSpawn(bool ready) |
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| 145 | { |
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| 146 | if(this->readyToSpawn_ == ready) |
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| 147 | return; |
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| 148 | |
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| 149 | this->readyToSpawn_ = ready; |
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| 150 | |
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| 151 | // Send "Waiting for other players" if the player is ready to spawn but the game has not yet started nor is the countdown running. |
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| 152 | if(this->readyToSpawn_ && !this->hasStarted() && !this->isStartCountdownRunning() && !this->hasEnded()) |
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| 153 | NotificationListener::sendNotification("Waiting for other players", GametypeInfo::NOTIFICATION_SENDER); |
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| 154 | // Send current countdown if the player is ready to spawn and the countdown has already started. |
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| 155 | else if(this->readyToSpawn_ && !this->hasStarted() && this->isStartCountdownRunning() && !this->hasEnded()) |
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| 156 | NotificationListener::sendNotification(multi_cast<std::string>(this->counter_), GametypeInfo::NOTIFICATION_SENDER); |
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| 157 | } |
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| 158 | |
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| 159 | /** |
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| 160 | @brief |
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| 161 | Inform the GametypeInfo that the game has started. |
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| 162 | */ |
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| 163 | void GametypeInfo::start(void) |
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| 164 | { |
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| 165 | if(this->bStarted_) |
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| 166 | return; |
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| 167 | |
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| 168 | this->bStarted_ = true; |
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| 169 | this->changedStarted(); |
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| 170 | } |
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| 171 | |
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| 172 | /** |
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| 173 | @brief |
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| 174 | Inform the GametypeInfo that the game has ended. |
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| 175 | */ |
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| 176 | void GametypeInfo::end(void) |
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| 177 | { |
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| 178 | if(this->bEnded_) |
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| 179 | return; |
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| 180 | |
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| 181 | this->bEnded_ = true; |
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| 182 | this->changedEnded(); |
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| 183 | } |
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| 184 | |
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| 185 | /** |
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| 186 | @brief |
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| 187 | Set the start countdown to the input value. |
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| 188 | @param countdown |
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| 189 | The countdown to be set. |
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| 190 | */ |
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| 191 | void GametypeInfo::setStartCountdown(float countdown) |
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| 192 | { |
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| 193 | if(this->startCountdown_ == countdown || countdown < 0.0f) |
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| 194 | return; |
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| 195 | |
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| 196 | this->startCountdown_ = countdown; |
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| 197 | // Set the counter to the ceiling of the current countdown. |
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| 198 | this->counter_ = std::ceil(countdown); |
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| 199 | this->changedCountdownCounter(); |
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| 200 | } |
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| 201 | |
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| 202 | /** |
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| 203 | @brief |
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| 204 | Count down the start countdown by the specified value. |
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| 205 | @param countDown |
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| 206 | The amount by which we count down. |
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| 207 | */ |
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| 208 | void GametypeInfo::countdownStartCountdown(float countDown) |
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| 209 | { |
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| 210 | float newCountdown = this->startCountdown_ - countDown; |
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| 211 | // If we have switched integers or arrived at zero, we also count down the start countdown counter. |
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| 212 | if(ceil(newCountdown) != ceil(this->startCountdown_) || newCountdown <= 0.0f) |
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| 213 | this->countDown(); |
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| 214 | this->startCountdown_ = newCountdown; |
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| 215 | } |
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| 216 | |
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| 217 | /** |
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| 218 | @brief |
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| 219 | Count down the start countdown counter. |
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| 220 | */ |
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| 221 | void GametypeInfo::countDown() |
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| 222 | { |
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| 223 | if(this->counter_ == 0) |
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| 224 | return; |
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| 225 | |
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| 226 | this->counter_--; |
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| 227 | this->changedCountdownCounter(); |
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| 228 | } |
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| 229 | |
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| 230 | /** |
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| 231 | @brief |
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| 232 | Inform the GametypeInfo about the start of the start countdown. |
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| 233 | */ |
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| 234 | void GametypeInfo::startStartCountdown(void) |
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| 235 | { |
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| 236 | if(GameMode::isMaster()) |
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| 237 | { |
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| 238 | if(this->bStartCountdownRunning_) |
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| 239 | return; |
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| 240 | |
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| 241 | this->bStartCountdownRunning_ = true; |
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| 242 | this->changedStartCountdownRunning(); |
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| 243 | } |
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| 244 | } |
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| 245 | |
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| 246 | /** |
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| 247 | @brief |
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| 248 | Inform the GametypeInfo about the stop of the start countdown. |
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| 249 | */ |
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| 250 | void GametypeInfo::stopStartCountdown(void) |
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| 251 | { |
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| 252 | if(GameMode::isMaster()) |
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| 253 | { |
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| 254 | if(!this->bStartCountdownRunning_) |
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| 255 | return; |
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| 256 | |
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| 257 | this->bStartCountdownRunning_ = false; |
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| 258 | this->changedStartCountdownRunning(); |
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| 259 | } |
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| 260 | } |
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| 261 | |
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| 262 | /** |
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| 263 | @brief |
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| 264 | Inform the GametypeInfo about a player that is ready to spawn. |
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| 265 | @param player |
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| 266 | The player that is ready to spawn. |
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| 267 | */ |
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| 268 | void GametypeInfo::playerReadyToSpawn(PlayerInfo* player) |
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| 269 | { |
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| 270 | if(GameMode::isMaster()) |
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| 271 | { |
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| 272 | // If the player has spawned already. |
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| 273 | if(this->spawnedPlayers_.find(player) != this->spawnedPlayers_.end()) |
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| 274 | return; |
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| 275 | |
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| 276 | this->spawnedPlayers_.insert(player); |
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| 277 | this->setReadyToSpawnHelper(player, true); |
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| 278 | } |
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| 279 | } |
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| 280 | |
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| 281 | /** |
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| 282 | @brief |
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| 283 | Inform the GametypeInfo about a player whose Pawn has been killed. |
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| 284 | @param player |
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| 285 | The player whose Pawn has been killed. |
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| 286 | */ |
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| 287 | void GametypeInfo::pawnKilled(PlayerInfo* player) |
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| 288 | { |
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| 289 | if(GameMode::isMaster()) |
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| 290 | { |
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| 291 | NotificationListener::sendNotification("Press [Fire] to respawn", GametypeInfo::NOTIFICATION_SENDER, notificationMessageType::info, notificationSendMode::network, player->getClientID()); |
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| 292 | // Remove the player from the list of players that have spawned, since it currently is not. |
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| 293 | this->spawnedPlayers_.erase(player); |
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| 294 | this->setReadyToSpawnHelper(player, false); |
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| 295 | this->setSpawnedHelper(player, false); |
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| 296 | } |
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| 297 | } |
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| 298 | |
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| 299 | /** |
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| 300 | @brief |
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| 301 | Inform the GametypeInfo about a player that has spawned. |
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| 302 | @param player |
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| 303 | The player that has spawned. |
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| 304 | */ |
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| 305 | void GametypeInfo::playerSpawned(PlayerInfo* player) |
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| 306 | { |
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| 307 | if(GameMode::isMaster()) |
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| 308 | { |
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| 309 | if(this->hasStarted() && !this->hasEnded()) |
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| 310 | |
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| 311 | this->setSpawnedHelper(player, true); |
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| 312 | } |
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| 313 | } |
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| 314 | |
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| 315 | /** |
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| 316 | @brief |
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| 317 | Inform the GametypeInfo that the local player has changed its spawned status. |
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| 318 | @param spawned |
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| 319 | Whether the local player has changed to spawned or to not spawned. |
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| 320 | */ |
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| 321 | void GametypeInfo::changedSpawned(bool spawned) |
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| 322 | { |
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| 323 | if(this->spawned_ == spawned) |
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| 324 | return; |
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| 325 | |
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| 326 | this->spawned_ = spawned; |
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| 327 | // Clear the notifications if the Player has spawned. |
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| 328 | if(this->spawned_ && !this->hasEnded()) |
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| 329 | NotificationListener::sendCommand("clear", GametypeInfo::NOTIFICATION_SENDER); |
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| 330 | } |
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| 331 | |
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| 332 | /** |
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| 333 | @brief |
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| 334 | Inform the GametypeInfo about a player that has entered, |
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| 335 | @param player |
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| 336 | The player that has entered. |
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| 337 | */ |
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| 338 | void GametypeInfo::playerEntered(PlayerInfo* player) |
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| 339 | { |
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| 340 | if(GameMode::isMaster()) |
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| 341 | { |
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| 342 | if( player->isHumanPlayer() ) |
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| 343 | { |
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| 344 | // Display "Press [Fire] to start the match" if the game has not yet ended. |
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| 345 | if(!this->hasEnded()) |
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| 346 | NotificationListener::sendNotification("Press [Fire] to start the match", GametypeInfo::NOTIFICATION_SENDER, notificationMessageType::info, notificationSendMode::network, player->getClientID()); |
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| 347 | // Else display "Game has ended". |
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| 348 | else |
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| 349 | NotificationListener::sendNotification("Game has ended", GametypeInfo::NOTIFICATION_SENDER, notificationMessageType::info, notificationSendMode::network, player->getClientID()); |
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| 350 | } |
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| 351 | } |
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| 352 | } |
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| 353 | |
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| 354 | /** |
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| 355 | @brief |
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| 356 | Helper method. Sends changedReadyToSpawn notifiers over the network. |
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| 357 | @param player |
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| 358 | The player that has changed its ready to spawn status. |
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| 359 | @param ready |
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| 360 | The new ready to spawn status. |
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| 361 | */ |
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| 362 | void GametypeInfo::setReadyToSpawnHelper(PlayerInfo* player, bool ready) |
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| 363 | { |
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| 364 | if(GameMode::isMaster()) |
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| 365 | { |
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| 366 | if(player->getClientID() == CLIENTID_SERVER) |
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| 367 | this->changedReadyToSpawn(ready); |
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| 368 | else |
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| 369 | callMemberNetworkFunction(GametypeInfo, changedReadyToSpawn, this->getObjectID(), player->getClientID(), ready); |
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| 370 | } |
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| 371 | } |
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| 372 | |
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| 373 | /** |
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| 374 | @brief |
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| 375 | Helper method. Sends changedSpawned notifiers over the network. |
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| 376 | @param player |
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| 377 | The player that has changed its spawned status. |
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| 378 | @param ready |
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| 379 | The new spawned status. |
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| 380 | */ |
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| 381 | void GametypeInfo::setSpawnedHelper(PlayerInfo* player, bool spawned) |
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| 382 | { |
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| 383 | if(GameMode::isMaster()) |
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| 384 | { |
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| 385 | if(player->getClientID() == CLIENTID_SERVER) |
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| 386 | this->changedSpawned(spawned); |
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| 387 | else |
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| 388 | callMemberNetworkFunction(GametypeInfo, changedSpawned, this->getObjectID(), player->getClientID(), spawned); |
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| 389 | } |
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| 390 | } |
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| 391 | |
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| 392 | // Announce messages. |
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| 393 | // TODO: Replace with notifications. |
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| 394 | |
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[3196] | 395 | void GametypeInfo::sendAnnounceMessage(const std::string& message) |
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[3099] | 396 | { |
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| 397 | if (GameMode::isMaster()) |
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| 398 | { |
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[8327] | 399 | callMemberNetworkFunction(GametypeInfo, dispatchAnnounceMessage, this->getObjectID(), NETWORK_PEER_ID_BROADCAST, message); |
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[3099] | 400 | this->dispatchAnnounceMessage(message); |
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| 401 | } |
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| 402 | } |
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| 403 | |
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[3196] | 404 | void GametypeInfo::sendAnnounceMessage(const std::string& message, unsigned int clientID) |
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[3099] | 405 | { |
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| 406 | if (GameMode::isMaster()) |
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| 407 | { |
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| 408 | if (clientID == CLIENTID_SERVER) |
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| 409 | this->dispatchAnnounceMessage(message); |
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| 410 | else |
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| 411 | callMemberNetworkFunction(GametypeInfo, dispatchAnnounceMessage, this->getObjectID(), clientID, message); |
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| 412 | } |
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| 413 | } |
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| 414 | |
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[3196] | 415 | void GametypeInfo::sendKillMessage(const std::string& message, unsigned int clientID) |
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[3099] | 416 | { |
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| 417 | if (GameMode::isMaster()) |
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| 418 | { |
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| 419 | if (clientID == CLIENTID_SERVER) |
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| 420 | this->dispatchKillMessage(message); |
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| 421 | else |
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| 422 | callMemberNetworkFunction(GametypeInfo, dispatchKillMessage, this->getObjectID(), clientID, message); |
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| 423 | } |
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| 424 | } |
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| 425 | |
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[3196] | 426 | void GametypeInfo::sendDeathMessage(const std::string& message, unsigned int clientID) |
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[3099] | 427 | { |
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| 428 | if (GameMode::isMaster()) |
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| 429 | { |
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| 430 | if (clientID == CLIENTID_SERVER) |
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| 431 | this->dispatchDeathMessage(message); |
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| 432 | else |
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| 433 | callMemberNetworkFunction(GametypeInfo, dispatchDeathMessage, this->getObjectID(), clientID, message); |
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| 434 | } |
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| 435 | } |
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| 436 | |
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[7163] | 437 | void GametypeInfo::sendStaticMessage(const std::string& message, unsigned int clientID, const ColourValue& colour) |
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| 438 | { |
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| 439 | if (GameMode::isMaster()) |
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| 440 | { |
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| 441 | if (clientID == CLIENTID_SERVER) |
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| 442 | this->dispatchStaticMessage(message, colour); |
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| 443 | else |
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| 444 | callMemberNetworkFunction(GametypeInfo, dispatchStaticMessage, this->getObjectID(), clientID, message, colour); |
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| 445 | } |
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| 446 | } |
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| 447 | |
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| 448 | void GametypeInfo::sendFadingMessage(const std::string& message, unsigned int clientID) |
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| 449 | { |
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| 450 | if (GameMode::isMaster()) |
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| 451 | { |
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| 452 | if (clientID == CLIENTID_SERVER) |
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| 453 | this->dispatchFadingMessage(message); |
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| 454 | else |
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| 455 | callMemberNetworkFunction(GametypeInfo, dispatchFadingMessage, this->getObjectID(), clientID, message); |
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| 456 | } |
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| 457 | } |
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| 458 | |
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[3196] | 459 | void GametypeInfo::dispatchAnnounceMessage(const std::string& message) |
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[3099] | 460 | { |
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| 461 | for (ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it) |
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| 462 | it->announcemessage(this, message); |
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| 463 | } |
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| 464 | |
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[3196] | 465 | void GametypeInfo::dispatchKillMessage(const std::string& message) |
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[3099] | 466 | { |
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| 467 | for (ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it) |
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| 468 | it->killmessage(this, message); |
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| 469 | } |
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| 470 | |
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[3196] | 471 | void GametypeInfo::dispatchDeathMessage(const std::string& message) |
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[3099] | 472 | { |
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| 473 | for (ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it) |
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| 474 | it->deathmessage(this, message); |
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| 475 | } |
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[7163] | 476 | |
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| 477 | void GametypeInfo::dispatchStaticMessage(const std::string& message, const ColourValue& colour) |
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| 478 | { |
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| 479 | for (ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it) |
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| 480 | it->staticmessage(this, message, colour); |
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| 481 | } |
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| 482 | |
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| 483 | void GametypeInfo::dispatchFadingMessage(const std::string& message) |
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| 484 | { |
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| 485 | for (ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it) |
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| 486 | it->fadingmessage(this, message); |
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| 487 | } |
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[2428] | 488 | } |
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