1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _HumanPlayer_H__ |
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30 | #define _HumanPlayer_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include <string> |
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35 | #include "PlayerInfo.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | class _OrxonoxExport HumanPlayer : public PlayerInfo |
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40 | { |
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41 | public: |
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42 | HumanPlayer(Context* context); |
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43 | virtual ~HumanPlayer(); |
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44 | |
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45 | void setConfigValues(); |
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46 | |
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47 | bool isInitialized() const; |
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48 | float getPing() const; |
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49 | float getPacketLossRatio() const; |
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50 | |
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51 | void setClientID(unsigned int clientID); |
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52 | |
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53 | virtual void switchGametype(Gametype* gametype); |
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54 | |
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55 | inline void setHumanHUDTemplate(const std::string& name) |
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56 | { |
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57 | if (name != this->humanHudTemplate_) |
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58 | { |
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59 | this->humanHudTemplate_ = name; |
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60 | this->updateHumanHUD(); |
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61 | } |
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62 | } |
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63 | inline const std::string& getHumanHUDTemplate() const |
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64 | { return this->humanHudTemplate_; } |
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65 | inline OverlayGroup* getHumanHUD() const |
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66 | { return this->humanHud_; } |
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67 | |
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68 | inline void setGametypeHUDTemplate(const std::string& name) |
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69 | { |
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70 | if (name != this->gametypeHudTemplate_) |
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71 | { |
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72 | this->gametypeHudTemplate_ = name; |
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73 | this->updateGametypeHUD(); |
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74 | } |
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75 | } |
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76 | inline const std::string& getGametypeHUDTemplate() const |
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77 | { return this->gametypeHudTemplate_; } |
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78 | inline OverlayGroup* getGametypeHUD() const |
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79 | { return this->gametypeHud_; } |
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80 | |
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81 | protected: |
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82 | void configvaluecallback_changednick(); |
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83 | void configvaluecallback_changedHUDTemplate(); |
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84 | void networkcallback_changednick(); |
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85 | void networkcallback_clientIDchanged(); |
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86 | void networkcallback_server_initialized(); |
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87 | void networkcallback_client_initialized(); |
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88 | |
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89 | void updateHumanHUD(); |
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90 | void updateGametypeHUD(); |
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91 | |
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92 | std::string nick_; |
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93 | std::string synchronize_nick_; |
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94 | std::string hudtemplate_; |
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95 | bool server_initialized_; |
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96 | bool client_initialized_; |
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97 | |
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98 | std::string humanHudTemplate_; |
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99 | OverlayGroup* humanHud_; |
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100 | std::string gametypeHudTemplate_; |
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101 | OverlayGroup* gametypeHud_; |
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102 | private: |
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103 | void registerVariables(); |
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104 | }; |
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105 | } |
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106 | |
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107 | #endif /* _HumanPlayer_H__ */ |
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