[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include <cassert> |
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| 30 | |
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| 31 | #include "PlayerInfo.h" |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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[8327] | 34 | // #include "network/ClientInformation.h" |
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[5735] | 35 | #include "gametypes/Gametype.h" |
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| 36 | #include "worldentities/ControllableEntity.h" |
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[5929] | 37 | #include "controllers/Controller.h" |
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[9016] | 38 | #include "worldentities/pawns/SpaceShip.h" |
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[2072] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | PlayerInfo::PlayerInfo(BaseObject* creator) : Info(creator) |
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| 43 | { |
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| 44 | RegisterObject(PlayerInfo); |
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| 45 | |
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[8327] | 46 | this->clientID_ = NETWORK_PEER_ID_UNKNOWN; |
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[2072] | 47 | this->bHumanPlayer_ = false; |
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| 48 | this->bLocalPlayer_ = false; |
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| 49 | this->bReadyToSpawn_ = false; |
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[2662] | 50 | this->bSetUnreadyAfterSpawn_ = true; |
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[2072] | 51 | this->controller_ = 0; |
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| 52 | this->controllableEntity_ = 0; |
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[6417] | 53 | this->controllableEntityID_ = OBJECTID_UNKNOWN; |
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[2072] | 54 | |
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[2973] | 55 | this->gtinfo_ = 0; |
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| 56 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 57 | this->updateGametypeInfo(); |
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| 58 | |
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[2072] | 59 | this->registerVariables(); |
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[9016] | 60 | |
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[2072] | 61 | } |
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| 62 | |
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| 63 | PlayerInfo::~PlayerInfo() |
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| 64 | { |
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[2171] | 65 | if (this->BaseObject::isInitialized()) |
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[2072] | 66 | { |
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[3038] | 67 | this->stopControl(); |
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[2072] | 68 | |
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| 69 | if (this->controller_) |
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| 70 | { |
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[5929] | 71 | this->controller_->destroy(); |
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[2072] | 72 | this->controller_ = 0; |
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| 73 | } |
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[2662] | 74 | |
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| 75 | if (this->getGametype()) |
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| 76 | this->getGametype()->playerLeft(this); |
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[2072] | 77 | } |
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| 78 | } |
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| 79 | |
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| 80 | void PlayerInfo::registerVariables() |
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| 81 | { |
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[3280] | 82 | registerVariable(this->name_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName)); |
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| 83 | registerVariable(this->controllableEntityID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID)); |
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| 84 | registerVariable(this->gtinfoID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedgtinfoID)); |
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[2072] | 85 | } |
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| 86 | |
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| 87 | void PlayerInfo::changedName() |
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| 88 | { |
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[2662] | 89 | SUPER(PlayerInfo, changedName); |
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| 90 | |
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[2171] | 91 | if (this->isInitialized() && this->getGametype()) |
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[2072] | 92 | this->getGametype()->playerChangedName(this); |
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| 93 | } |
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| 94 | |
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| 95 | void PlayerInfo::changedGametype() |
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| 96 | { |
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[2973] | 97 | this->updateGametypeInfo(); |
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| 98 | |
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[2171] | 99 | if (this->isInitialized()) |
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[2072] | 100 | { |
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| 101 | if (this->getOldGametype()) |
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| 102 | { |
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| 103 | if (this->getGametype()) |
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| 104 | this->getOldGametype()->playerSwitched(this, this->getGametype()); |
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| 105 | else |
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| 106 | this->getOldGametype()->playerLeft(this); |
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| 107 | } |
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| 108 | |
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| 109 | if (this->getGametype()) |
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| 110 | { |
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| 111 | if (this->getOldGametype()) |
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| 112 | this->getGametype()->playerSwitchedBack(this, this->getOldGametype()); |
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| 113 | else |
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| 114 | this->getGametype()->playerEntered(this); |
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| 115 | } |
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| 116 | } |
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| 117 | } |
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| 118 | |
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[2973] | 119 | void PlayerInfo::updateGametypeInfo() |
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| 120 | { |
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| 121 | this->gtinfo_ = 0; |
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| 122 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 123 | |
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| 124 | if (this->getGametype() && this->getGametype()->getGametypeInfo()) |
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| 125 | { |
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| 126 | this->gtinfo_ = this->getGametype()->getGametypeInfo(); |
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| 127 | this->gtinfoID_ = this->gtinfo_->getObjectID(); |
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| 128 | } |
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| 129 | } |
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| 130 | |
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[2072] | 131 | void PlayerInfo::createController() |
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| 132 | { |
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[2839] | 133 | if (this->controller_) |
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| 134 | { |
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[5929] | 135 | this->controller_->destroy(); |
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[2839] | 136 | this->controller_ = 0; |
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| 137 | } |
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[2072] | 138 | this->controller_ = this->defaultController_.fabricate(this); |
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| 139 | assert(this->controller_); |
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| 140 | this->controller_->setPlayer(this); |
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| 141 | if (this->controllableEntity_) |
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[6417] | 142 | { |
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[2072] | 143 | this->controller_->setControllableEntity(this->controllableEntity_); |
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[6417] | 144 | this->controllableEntity_->setController(this->controller_); |
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| 145 | } |
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[2662] | 146 | this->changedController(); |
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[2072] | 147 | } |
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| 148 | |
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[3038] | 149 | void PlayerInfo::startControl(ControllableEntity* entity) |
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[2072] | 150 | { |
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[3038] | 151 | if (!entity || entity == this->controllableEntity_) |
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[2662] | 152 | return; |
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| 153 | |
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[8706] | 154 | while (this->previousControllableEntity_.size() > 0) |
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[6417] | 155 | this->stopTemporaryControl(); |
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[8706] | 156 | |
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[2072] | 157 | if (this->controllableEntity_) |
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[3038] | 158 | this->stopControl(); |
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[2072] | 159 | |
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| 160 | this->controllableEntity_ = entity; |
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[3038] | 161 | this->controllableEntityID_ = entity->getObjectID(); |
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[2072] | 162 | |
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[3038] | 163 | entity->setPlayer(this); |
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[2072] | 164 | |
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[3038] | 165 | this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_); |
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| 166 | |
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[2072] | 167 | if (this->controller_) |
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[6417] | 168 | { |
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[2072] | 169 | this->controller_->setControllableEntity(entity); |
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[6417] | 170 | this->controllableEntity_->setController(this->controller_); |
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| 171 | } |
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[2826] | 172 | |
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| 173 | this->changedControllableEntity(); |
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[9016] | 174 | SpaceShip* spaceship = dynamic_cast<SpaceShip*>(entity); |
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| 175 | if (spaceship != NULL) |
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| 176 | { |
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| 177 | spaceship->setRVName(this->getName()); |
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| 178 | } |
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[2072] | 179 | } |
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| 180 | |
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[6417] | 181 | void PlayerInfo::startTemporaryControl(ControllableEntity* entity) |
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| 182 | { |
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| 183 | if (!entity) |
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| 184 | return; |
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| 185 | |
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[8706] | 186 | this->controllableEntity_->destroyHud(); // HACK-ish |
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| 187 | this->previousControllableEntity_.push_back(WeakPtr<ControllableEntity>(this->controllableEntity_)); |
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[6417] | 188 | this->controllableEntity_ = entity; |
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| 189 | this->controllableEntityID_ = entity->getObjectID(); |
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| 190 | |
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| 191 | entity->setPlayer(this); |
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[7163] | 192 | entity->setController(this->controller_); |
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[6417] | 193 | |
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| 194 | if (this->controller_) |
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| 195 | this->controller_->setControllableEntity(entity); |
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| 196 | |
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| 197 | this->changedControllableEntity(); |
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| 198 | } |
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| 199 | |
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[3038] | 200 | void PlayerInfo::stopControl() |
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[2072] | 201 | { |
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[8706] | 202 | while ( this->previousControllableEntity_.size() > 0) |
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[6417] | 203 | this->stopTemporaryControl(); |
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| 204 | |
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[3038] | 205 | ControllableEntity* entity = this->controllableEntity_; |
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[2072] | 206 | |
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[3038] | 207 | if (!entity) |
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| 208 | return; |
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[2072] | 209 | |
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[6417] | 210 | this->controllableEntity_->setController(0); |
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[3038] | 211 | this->controllableEntity_ = 0; |
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| 212 | this->controllableEntityID_ = OBJECTID_UNKNOWN; |
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[2826] | 213 | |
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[3038] | 214 | if (this->controller_) |
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| 215 | this->controller_->setControllableEntity(0); |
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| 216 | |
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[6417] | 217 | if ( GameMode::isMaster() ) |
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| 218 | entity->removePlayer(); |
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[3038] | 219 | |
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| 220 | this->changedControllableEntity(); |
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[2072] | 221 | } |
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| 222 | |
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[8706] | 223 | void PlayerInfo::pauseControl() |
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| 224 | { |
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| 225 | ControllableEntity* entity = this->controllableEntity_; |
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| 226 | |
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| 227 | if (!entity) |
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| 228 | return; |
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| 229 | |
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| 230 | this->controllableEntity_->getController()->setActive(false); |
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| 231 | //this->controllableEntity_->getController()->setControllableEntity(NULL); |
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| 232 | this->controllableEntity_->setController(0); |
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| 233 | } |
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| 234 | |
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[6417] | 235 | void PlayerInfo::stopTemporaryControl() |
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| 236 | { |
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| 237 | ControllableEntity* entity = this->controllableEntity_; |
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| 238 | |
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[8706] | 239 | assert(this->controllableEntity_ != NULL); |
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| 240 | if( !entity || this->previousControllableEntity_.size() == 0 ) |
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[6417] | 241 | return; |
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| 242 | |
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[7163] | 243 | this->controllableEntity_->setController(0); |
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[8891] | 244 | if(this->isHumanPlayer()) // TODO: Multiplayer? |
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| 245 | this->controllableEntity_->destroyHud(); // HACK-ish |
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[7163] | 246 | |
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[8706] | 247 | // this->controllableEntity_ = this->previousControllableEntity_.back(); |
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| 248 | do { |
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| 249 | this->controllableEntity_ = this->previousControllableEntity_.back(); |
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| 250 | } while(this->controllableEntity_ == NULL && this->previousControllableEntity_.size() > 0); |
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[6417] | 251 | this->controllableEntityID_ = this->controllableEntity_->getObjectID(); |
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[8706] | 252 | this->previousControllableEntity_.pop_back(); |
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[6417] | 253 | |
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[8706] | 254 | if ( this->controllableEntity_ != NULL && this->controller_ != NULL) |
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[6417] | 255 | this->controller_->setControllableEntity(this->controllableEntity_); |
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| 256 | |
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[8706] | 257 | // HACK-ish |
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[8891] | 258 | if(this->controllableEntity_ != NULL && this->isHumanPlayer()) |
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[8706] | 259 | this->controllableEntity_->createHud(); |
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| 260 | |
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[6417] | 261 | if ( GameMode::isMaster() ) |
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| 262 | entity->removePlayer(); |
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| 263 | |
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| 264 | this->changedControllableEntity(); |
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| 265 | } |
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| 266 | |
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[2072] | 267 | void PlayerInfo::networkcallback_changedcontrollableentityID() |
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| 268 | { |
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[2171] | 269 | if (this->controllableEntityID_ != OBJECTID_UNKNOWN) |
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[2072] | 270 | { |
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| 271 | Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_); |
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[3325] | 272 | ControllableEntity* entity = orxonox_cast<ControllableEntity*>(temp); |
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[2072] | 273 | this->startControl(entity); |
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| 274 | } |
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| 275 | else |
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| 276 | { |
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[3038] | 277 | this->stopControl(); |
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[2072] | 278 | } |
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| 279 | } |
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[2973] | 280 | |
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[6417] | 281 | |
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[2973] | 282 | void PlayerInfo::networkcallback_changedgtinfoID() |
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| 283 | { |
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| 284 | if (this->gtinfoID_ != OBJECTID_UNKNOWN) |
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| 285 | { |
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[3325] | 286 | this->gtinfo_ = orxonox_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_)); |
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[2973] | 287 | |
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| 288 | if (!this->gtinfo_) |
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| 289 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 290 | } |
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| 291 | } |
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[2072] | 292 | } |
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