[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include <cassert> |
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| 30 | |
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| 31 | #include "PlayerInfo.h" |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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[8327] | 34 | // #include "network/ClientInformation.h" |
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[5735] | 35 | #include "gametypes/Gametype.h" |
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| 36 | #include "worldentities/ControllableEntity.h" |
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[5929] | 37 | #include "controllers/Controller.h" |
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[9257] | 38 | #include "interfaces/RadarViewable.h" |
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[2072] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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[9667] | 42 | RegisterAbstractClass(PlayerInfo).inheritsFrom(Class(Info)); |
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| 43 | |
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| 44 | PlayerInfo::PlayerInfo(Context* context) : Info(context) |
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[2072] | 45 | { |
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| 46 | RegisterObject(PlayerInfo); |
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| 47 | |
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[8327] | 48 | this->clientID_ = NETWORK_PEER_ID_UNKNOWN; |
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[2072] | 49 | this->bHumanPlayer_ = false; |
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| 50 | this->bLocalPlayer_ = false; |
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| 51 | this->bReadyToSpawn_ = false; |
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[2662] | 52 | this->bSetUnreadyAfterSpawn_ = true; |
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[2072] | 53 | this->controller_ = 0; |
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| 54 | this->controllableEntity_ = 0; |
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[6417] | 55 | this->controllableEntityID_ = OBJECTID_UNKNOWN; |
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[2072] | 56 | |
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[2973] | 57 | this->gtinfo_ = 0; |
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| 58 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 59 | this->updateGametypeInfo(); |
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| 60 | |
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[2072] | 61 | this->registerVariables(); |
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[9257] | 62 | |
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[2072] | 63 | } |
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| 64 | |
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| 65 | PlayerInfo::~PlayerInfo() |
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| 66 | { |
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[2171] | 67 | if (this->BaseObject::isInitialized()) |
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[2072] | 68 | { |
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[3038] | 69 | this->stopControl(); |
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[2072] | 70 | |
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| 71 | if (this->controller_) |
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| 72 | { |
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[5929] | 73 | this->controller_->destroy(); |
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[2072] | 74 | this->controller_ = 0; |
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| 75 | } |
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[2662] | 76 | |
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| 77 | if (this->getGametype()) |
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| 78 | this->getGametype()->playerLeft(this); |
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[2072] | 79 | } |
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| 80 | } |
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| 81 | |
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| 82 | void PlayerInfo::registerVariables() |
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| 83 | { |
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[3280] | 84 | registerVariable(this->name_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName)); |
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| 85 | registerVariable(this->controllableEntityID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID)); |
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| 86 | registerVariable(this->gtinfoID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedgtinfoID)); |
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[2072] | 87 | } |
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| 88 | |
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| 89 | void PlayerInfo::changedName() |
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| 90 | { |
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[2662] | 91 | SUPER(PlayerInfo, changedName); |
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| 92 | |
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[2171] | 93 | if (this->isInitialized() && this->getGametype()) |
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[2072] | 94 | this->getGametype()->playerChangedName(this); |
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| 95 | } |
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| 96 | |
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| 97 | void PlayerInfo::changedGametype() |
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| 98 | { |
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[2973] | 99 | this->updateGametypeInfo(); |
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| 100 | |
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[2171] | 101 | if (this->isInitialized()) |
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[2072] | 102 | { |
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| 103 | if (this->getOldGametype()) |
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| 104 | { |
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| 105 | if (this->getGametype()) |
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| 106 | this->getOldGametype()->playerSwitched(this, this->getGametype()); |
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| 107 | else |
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| 108 | this->getOldGametype()->playerLeft(this); |
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| 109 | } |
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| 110 | |
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| 111 | if (this->getGametype()) |
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| 112 | { |
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| 113 | if (this->getOldGametype()) |
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| 114 | this->getGametype()->playerSwitchedBack(this, this->getOldGametype()); |
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| 115 | else |
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| 116 | this->getGametype()->playerEntered(this); |
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| 117 | } |
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| 118 | } |
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| 119 | } |
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| 120 | |
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[2973] | 121 | void PlayerInfo::updateGametypeInfo() |
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| 122 | { |
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| 123 | this->gtinfo_ = 0; |
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| 124 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 125 | |
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| 126 | if (this->getGametype() && this->getGametype()->getGametypeInfo()) |
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| 127 | { |
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| 128 | this->gtinfo_ = this->getGametype()->getGametypeInfo(); |
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| 129 | this->gtinfoID_ = this->gtinfo_->getObjectID(); |
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| 130 | } |
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| 131 | } |
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| 132 | |
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[2072] | 133 | void PlayerInfo::createController() |
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| 134 | { |
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[2839] | 135 | if (this->controller_) |
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| 136 | { |
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[5929] | 137 | this->controller_->destroy(); |
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[2839] | 138 | this->controller_ = 0; |
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| 139 | } |
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[9667] | 140 | this->controller_ = this->defaultController_.fabricate(this->getContext()); |
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[2072] | 141 | assert(this->controller_); |
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| 142 | this->controller_->setPlayer(this); |
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| 143 | if (this->controllableEntity_) |
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[6417] | 144 | { |
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[2072] | 145 | this->controller_->setControllableEntity(this->controllableEntity_); |
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[6417] | 146 | this->controllableEntity_->setController(this->controller_); |
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| 147 | } |
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[2662] | 148 | this->changedController(); |
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[2072] | 149 | } |
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| 150 | |
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[3038] | 151 | void PlayerInfo::startControl(ControllableEntity* entity) |
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[2072] | 152 | { |
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[3038] | 153 | if (!entity || entity == this->controllableEntity_) |
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[2662] | 154 | return; |
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| 155 | |
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[8706] | 156 | while (this->previousControllableEntity_.size() > 0) |
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[6417] | 157 | this->stopTemporaryControl(); |
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[9257] | 158 | |
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[2072] | 159 | if (this->controllableEntity_) |
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[3038] | 160 | this->stopControl(); |
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[2072] | 161 | |
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| 162 | this->controllableEntity_ = entity; |
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[3038] | 163 | this->controllableEntityID_ = entity->getObjectID(); |
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[2072] | 164 | |
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[3038] | 165 | entity->setPlayer(this); |
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[2072] | 166 | |
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[3038] | 167 | this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_); |
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| 168 | |
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[2072] | 169 | if (this->controller_) |
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[6417] | 170 | { |
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[2072] | 171 | this->controller_->setControllableEntity(entity); |
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[6417] | 172 | this->controllableEntity_->setController(this->controller_); |
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| 173 | } |
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[2826] | 174 | |
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| 175 | this->changedControllableEntity(); |
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[9257] | 176 | |
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[9348] | 177 | RadarViewable* radarviewable = orxonox_cast<RadarViewable*>(entity); |
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[9257] | 178 | if (radarviewable != NULL) |
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| 179 | radarviewable->setRadarName(this->getName()); |
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[2072] | 180 | } |
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| 181 | |
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[6417] | 182 | void PlayerInfo::startTemporaryControl(ControllableEntity* entity) |
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| 183 | { |
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| 184 | if (!entity) |
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| 185 | return; |
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| 186 | |
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[8706] | 187 | this->controllableEntity_->destroyHud(); // HACK-ish |
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| 188 | this->previousControllableEntity_.push_back(WeakPtr<ControllableEntity>(this->controllableEntity_)); |
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[6417] | 189 | this->controllableEntity_ = entity; |
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| 190 | this->controllableEntityID_ = entity->getObjectID(); |
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| 191 | |
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| 192 | entity->setPlayer(this); |
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[7163] | 193 | entity->setController(this->controller_); |
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[6417] | 194 | |
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| 195 | if (this->controller_) |
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| 196 | this->controller_->setControllableEntity(entity); |
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| 197 | |
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| 198 | this->changedControllableEntity(); |
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| 199 | } |
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| 200 | |
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[3038] | 201 | void PlayerInfo::stopControl() |
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[2072] | 202 | { |
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[8706] | 203 | while ( this->previousControllableEntity_.size() > 0) |
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[6417] | 204 | this->stopTemporaryControl(); |
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| 205 | |
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[3038] | 206 | ControllableEntity* entity = this->controllableEntity_; |
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[2072] | 207 | |
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[3038] | 208 | if (!entity) |
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| 209 | return; |
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[2072] | 210 | |
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[6417] | 211 | this->controllableEntity_->setController(0); |
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[3038] | 212 | this->controllableEntity_ = 0; |
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| 213 | this->controllableEntityID_ = OBJECTID_UNKNOWN; |
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[2826] | 214 | |
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[3038] | 215 | if (this->controller_) |
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| 216 | this->controller_->setControllableEntity(0); |
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| 217 | |
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[6417] | 218 | if ( GameMode::isMaster() ) |
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| 219 | entity->removePlayer(); |
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[3038] | 220 | |
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| 221 | this->changedControllableEntity(); |
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[2072] | 222 | } |
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| 223 | |
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[8706] | 224 | void PlayerInfo::pauseControl() |
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| 225 | { |
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| 226 | ControllableEntity* entity = this->controllableEntity_; |
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| 227 | |
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| 228 | if (!entity) |
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| 229 | return; |
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| 230 | |
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[9939] | 231 | Controller* tmp =this->controllableEntity_->getController(); |
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| 232 | if (tmp == NULL) |
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| 233 | { |
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| 234 | orxout(verbose) << "PlayerInfo: pauseControl, Controller is NULL " << endl; |
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| 235 | return; |
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| 236 | } |
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| 237 | tmp->setActive(false); |
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[8706] | 238 | //this->controllableEntity_->getController()->setControllableEntity(NULL); |
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| 239 | this->controllableEntity_->setController(0); |
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| 240 | } |
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| 241 | |
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[6417] | 242 | void PlayerInfo::stopTemporaryControl() |
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| 243 | { |
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| 244 | ControllableEntity* entity = this->controllableEntity_; |
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| 245 | |
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[8706] | 246 | assert(this->controllableEntity_ != NULL); |
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| 247 | if( !entity || this->previousControllableEntity_.size() == 0 ) |
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[6417] | 248 | return; |
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| 249 | |
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[7163] | 250 | this->controllableEntity_->setController(0); |
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[8891] | 251 | if(this->isHumanPlayer()) // TODO: Multiplayer? |
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| 252 | this->controllableEntity_->destroyHud(); // HACK-ish |
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[9257] | 253 | |
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[8706] | 254 | // this->controllableEntity_ = this->previousControllableEntity_.back(); |
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| 255 | do { |
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| 256 | this->controllableEntity_ = this->previousControllableEntity_.back(); |
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| 257 | } while(this->controllableEntity_ == NULL && this->previousControllableEntity_.size() > 0); |
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[6417] | 258 | this->controllableEntityID_ = this->controllableEntity_->getObjectID(); |
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[8706] | 259 | this->previousControllableEntity_.pop_back(); |
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[6417] | 260 | |
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[8706] | 261 | if ( this->controllableEntity_ != NULL && this->controller_ != NULL) |
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[6417] | 262 | this->controller_->setControllableEntity(this->controllableEntity_); |
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| 263 | |
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[8706] | 264 | // HACK-ish |
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[8891] | 265 | if(this->controllableEntity_ != NULL && this->isHumanPlayer()) |
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[8706] | 266 | this->controllableEntity_->createHud(); |
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| 267 | |
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[6417] | 268 | if ( GameMode::isMaster() ) |
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| 269 | entity->removePlayer(); |
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| 270 | |
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| 271 | this->changedControllableEntity(); |
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| 272 | } |
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| 273 | |
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[2072] | 274 | void PlayerInfo::networkcallback_changedcontrollableentityID() |
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| 275 | { |
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[2171] | 276 | if (this->controllableEntityID_ != OBJECTID_UNKNOWN) |
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[2072] | 277 | { |
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| 278 | Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_); |
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[3325] | 279 | ControllableEntity* entity = orxonox_cast<ControllableEntity*>(temp); |
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[2072] | 280 | this->startControl(entity); |
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| 281 | } |
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| 282 | else |
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| 283 | { |
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[3038] | 284 | this->stopControl(); |
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[2072] | 285 | } |
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| 286 | } |
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[2973] | 287 | |
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[6417] | 288 | |
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[2973] | 289 | void PlayerInfo::networkcallback_changedgtinfoID() |
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| 290 | { |
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| 291 | if (this->gtinfoID_ != OBJECTID_UNKNOWN) |
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| 292 | { |
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[3325] | 293 | this->gtinfo_ = orxonox_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_)); |
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[2973] | 294 | |
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| 295 | if (!this->gtinfo_) |
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| 296 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 297 | } |
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| 298 | } |
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[2072] | 299 | } |
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