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source: code/trunk/src/orxonox/infos/PlayerInfo.h @ 6670

Last change on this file since 6670 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 3.4 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PlayerInfo_H__
30#define _PlayerInfo_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "Info.h"
[5929]35#include "core/SubclassIdentifier.h"
[2072]36
37namespace orxonox
38{
39    class _OrxonoxExport PlayerInfo : public Info
40    {
41        public:
42            PlayerInfo(BaseObject* creator);
43            virtual ~PlayerInfo();
44
45            void registerVariables();
46
47            virtual void changedName();
48            virtual void changedGametype();
49
[2826]50            virtual void changedController() {}
51            virtual void changedControllableEntity() {}
52
[2072]53            inline bool isHumanPlayer() const
54                { return this->bHumanPlayer_; }
55            inline bool isLocalPlayer() const
56                { return this->bLocalPlayer_; }
57            inline unsigned int getClientID() const
58                { return this->clientID_; }
59
[2171]60            virtual bool isInitialized() const = 0;
[2072]61            virtual float getPing() const = 0;
62            virtual float getPacketLossRatio() const = 0;
63
64            inline void setReadyToSpawn(bool bReady)
65                { this->bReadyToSpawn_ = bReady; }
[2171]66            inline bool isReadyToSpawn() const
67                { return this->bReadyToSpawn_; }
[2072]68
[3038]69            void startControl(ControllableEntity* entity);
70            void stopControl();
[6417]71            void startTemporaryControl(ControllableEntity* entity);
72            void stopTemporaryControl();
[2072]73
74            inline ControllableEntity* getControllableEntity() const
75                { return this->controllableEntity_; }
76
[2662]77            inline Controller* getController() const
78                { return this->controller_; }
79
[2973]80            inline const GametypeInfo* getGametypeInfo() const
81                { return this->gtinfo_; }
82
[2072]83        protected:
84            void createController();
85
86            bool bHumanPlayer_;
87            bool bLocalPlayer_;
[2662]88            bool bSetUnreadyAfterSpawn_;
89            SubclassIdentifier<Controller> defaultController_;
90            unsigned int clientID_;
91
92        private:
93            void networkcallback_changedcontrollableentityID();
[2973]94            void networkcallback_changedgtinfoID();
95            void updateGametypeInfo();
[2662]96
[2072]97            bool bReadyToSpawn_;
98            Controller* controller_;
99            ControllableEntity* controllableEntity_;
[6417]100            ControllableEntity* oldControllableEntity_;
[2072]101            unsigned int controllableEntityID_;
[2973]102
103            const GametypeInfo* gtinfo_;
104            unsigned int gtinfoID_;
[2072]105    };
106}
107
108#endif /* _PlayerInfo_H__ */
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