[2194] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[2221] | 28 | |
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| 29 | /** |
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[2662] | 30 | @file |
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[2221] | 31 | @brief |
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[2662] | 32 | Definition of the PlayerTrigger class. |
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[2221] | 33 | */ |
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| 34 | |
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[2194] | 35 | #ifndef _PlayerTrigger_H__ |
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| 36 | #define _PlayerTrigger_H__ |
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| 37 | |
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[2221] | 38 | #include "OrxonoxPrereqs.h" |
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[5727] | 39 | #include "core/OrxonoxClass.h" |
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[2194] | 40 | |
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[2662] | 41 | namespace orxonox |
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| 42 | { |
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[2194] | 43 | /** |
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| 44 | @brief |
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[5936] | 45 | A PlayerTrigger is a trigger which is normally triggered by Pawns and can as such return a pointer to the Pawn which triggered it. |
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[2194] | 46 | @author |
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| 47 | Damian 'Mozork' Frick |
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| 48 | */ |
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[5727] | 49 | class _OrxonoxExport PlayerTrigger : virtual public OrxonoxClass |
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[2194] | 50 | { |
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[2662] | 51 | public: |
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[5727] | 52 | PlayerTrigger(); |
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| 53 | virtual ~PlayerTrigger() {} |
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[5693] | 54 | |
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[2662] | 55 | /** |
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| 56 | @brief Returns the player that triggered the PlayerTrigger. |
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[5936] | 57 | @return Returns a pointer to the Pawn that triggered the PlayerTrigger. |
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[2662] | 58 | */ |
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[3033] | 59 | inline Pawn* getTriggeringPlayer(void) const |
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[2662] | 60 | { return this->player_; } |
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[5693] | 61 | |
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[2662] | 62 | /** |
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[5936] | 63 | @brief Checks whether the PlayerTrigger normally returns a Pawn. |
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| 64 | @return Returns true if the PlayerTrigger normally returns a Pawn. |
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[2662] | 65 | */ |
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| 66 | inline bool isForPlayer(void) const |
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| 67 | { return this->isForPlayer_; } |
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[5693] | 68 | |
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[2662] | 69 | protected: |
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| 70 | /** |
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| 71 | @brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger. |
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[5936] | 72 | @param player A pointer to the Pawn that triggered the PlayerTrigger. |
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[2662] | 73 | */ |
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[3033] | 74 | inline void setTriggeringPlayer(Pawn* player) |
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[2662] | 75 | { this->player_ = player; } |
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[2221] | 76 | |
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| 77 | /** |
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[5936] | 78 | @brief Set whether the PlayerTrigger normally is triggered by Pawns. |
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| 79 | @param isForPlayer Should be true when the PlayerTrigger should be set to normally be triggered by Pawns, false if not. |
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[2221] | 80 | */ |
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[2662] | 81 | inline void setForPlayer(bool isForPlayer) |
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| 82 | { this->isForPlayer_ = isForPlayer; } |
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[5693] | 83 | |
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[2662] | 84 | private: |
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[3033] | 85 | Pawn* player_; //!< The player that triggered the PlayerTrigger. |
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[5936] | 86 | bool isForPlayer_; //!< Is true when the PlayerTrigger should be set to normally be triggered by Pawns. |
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[5693] | 87 | |
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[2194] | 88 | }; |
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| 89 | |
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| 90 | } |
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| 91 | |
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| 92 | #endif /* _PlayerTrigger_H__ */ |
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