1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file PlayerTrigger.h |
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31 | @brief Definition of the PlayerTrigger class. |
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32 | @ingroup Triggers |
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33 | */ |
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34 | |
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35 | #ifndef _PlayerTrigger_H__ |
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36 | #define _PlayerTrigger_H__ |
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37 | |
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38 | #include "OrxonoxPrereqs.h" |
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39 | |
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40 | #include "core/OrxonoxClass.h" |
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41 | #include "core/WeakPtr.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | /** |
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46 | @brief |
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47 | PlayerTrigger is an interface if implemented by a specific trigger can be used to recover the Player (or the @ref orxonox::Pawn "Pawn") that triggered it. |
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48 | |
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49 | @author |
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50 | Damian 'Mozork' Frick |
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51 | |
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52 | @ingroup Triggers |
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53 | */ |
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54 | class _OrxonoxExport PlayerTrigger : virtual public OrxonoxClass |
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55 | { |
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56 | public: |
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57 | PlayerTrigger(); |
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58 | virtual ~PlayerTrigger() {} |
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59 | |
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60 | /** |
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61 | @brief Returns the Pawn that triggered the PlayerTrigger. |
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62 | @return Returns a pointer to the Pawn that triggered the PlayerTrigger. |
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63 | */ |
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64 | inline Pawn* getTriggeringPawn(void) const |
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65 | { return this->pawn_.get(); } |
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66 | |
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67 | /** |
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68 | @brief Returns the player that triggered the PlayerTrigger. |
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69 | @return Returns a pointer to the PlayerInfo that triggered the PlayerTrigger. |
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70 | */ |
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71 | inline PlayerInfo* getTriggeringPlayer(void) const |
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72 | { return this->player_; } |
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73 | |
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74 | /** |
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75 | @brief Checks whether the PlayerTrigger normally returns a Pawn/PlayerInfo. |
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76 | @return Returns true if the PlayerTrigger normally returns a Pawn/PlayerInfo. |
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77 | */ |
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78 | inline bool isForPlayer(void) const |
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79 | { return this->isForPlayer_; } |
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80 | |
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81 | protected: |
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82 | /** |
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83 | @brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger. |
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84 | @param player A pointer to the Pawn that triggered the PlayerTrigger. |
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85 | */ |
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86 | void setTriggeringPawn(Pawn* pawn); |
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87 | |
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88 | /** |
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89 | @brief Set whether the PlayerTrigger normally is triggered by Pawns. |
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90 | @param isForPlayer Should be true when the PlayerTrigger should be set to normally be triggered by Pawns, false if not. |
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91 | */ |
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92 | inline void setForPlayer(bool isForPlayer) |
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93 | { this->isForPlayer_ = isForPlayer; } |
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94 | |
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95 | private: |
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96 | WeakPtr<PlayerInfo> player_; //!< The player that triggered the PlayerTrigger. |
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97 | WeakPtr<Pawn> pawn_; //!< The Pawn that triggered the PlayerTrigger. |
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98 | bool isForPlayer_; //!< Is true when the PlayerTrigger should be set to normally be triggered by Pawns. |
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99 | |
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100 | }; |
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101 | |
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102 | } |
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103 | |
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104 | #endif /* _PlayerTrigger_H__ */ |
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