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source: code/trunk/src/orxonox/interfaces/RadarViewable.cc @ 8948

Last change on this file since 8948 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RadarViewable.h"
30
31#include "util/StringUtils.h"
32#include "core/CoreIncludes.h"
33#include "core/GameMode.h"
34#include "worldentities/WorldEntity.h"
35#include "Radar.h"
36#include "Scene.h"
37
38namespace orxonox
39{
40    /**
41        @brief Constructor.
42    */
43    RadarViewable::RadarViewable(BaseObject* creator, const WorldEntity* wePtr)
44        : isHumanShip_(false)
45        , bVisibility_(true)
46        , bInitialized_(false)
47        , creator_(creator)
48        , wePtr_(wePtr)
49        , radarObjectCamouflage_(0.0f)
50        , radarObjectShape_(Dot)
51        , radarObjectDescription_("staticObject")
52        , scale_(1.0f)
53    {
54        RegisterRootObject(RadarViewable);
55
56        this->uniqueId_=getUniqueNumberString();
57        if( GameMode::showsGraphics() )
58        {
59            this->radar_ = this->creator_->getScene()->getRadar();
60            this->radar_->addRadarObject(this);
61        }
62        this->bInitialized_ = true;
63    }
64
65
66    RadarViewable::~RadarViewable()
67    {
68
69        if( this->bInitialized_ )
70        {
71            if( GameMode::showsGraphics() )
72            {
73                this->radar_->removeRadarObject(this);
74            }
75        }
76    }
77
78//     void RadarViewable::setRadarObjectDescription(const std::string& str)
79//     {
80//         Radar* radar = this->getWorldEntity()->getScene()->getRadar();
81//         if (radar)
82//             this->radarObjectShape_ = radar->addObjectDescription(str);
83//         else
84//         {
85//             orxout(internal_warning) << "Attempting to access the radar, but the radar is non existent." << endl;
86//         }
87//         this->radarObjectDescription_ = str;
88//     }
89
90    const Vector3& RadarViewable::getRVWorldPosition() const
91    {
92        const WorldEntity* object = this->getWorldEntity();
93        validate(object);
94        return object->getWorldPosition();
95    }
96
97    Vector3 RadarViewable::getRVOrientedVelocity() const
98    {
99        const WorldEntity* object = this->getWorldEntity();
100        validate(object);
101        return object->getWorldOrientation() * object->getVelocity();
102    }
103
104    void RadarViewable::validate(const WorldEntity* object) const
105    {
106        if (!object)
107        {
108            orxout(user_error) << "Assertion: Every RadarViewable has to be assigned a WorldEntity pointer!" << endl;
109            assert(0);
110        }
111    }
112
113    void RadarViewable::settingsChanged()
114    {
115        if( GameMode::showsGraphics() )
116        {
117            this->radar_->radarObjectChanged(this);
118        }
119    }
120}
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