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source: code/trunk/src/orxonox/interfaces/RadarViewable.cc @ 8748

Last change on this file since 8748 was 8738, checked in by landauf, 13 years ago

added "scale" for radar viewables. scale is relative, 1.0 means "normal".
rocket and simple rocket are now visible on the radar as small triangles.
greatly reduced lifetime of simple rocket.
fixed another possible cause for flashing hud radar.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RadarViewable.h"
30
31#include "util/StringUtils.h"
32#include "core/CoreIncludes.h"
33#include "core/GameMode.h"
34#include "worldentities/WorldEntity.h"
35#include "Radar.h"
36#include "Scene.h"
37
38namespace orxonox
39{
40    /**
41        @brief Constructor.
42    */
43    RadarViewable::RadarViewable(BaseObject* creator, const WorldEntity* wePtr)
44        : isHumanShip_(false)
45        , bVisibility_(true)
46        , bInitialized_(false)
47        , creator_(creator)
48        , wePtr_(wePtr)
49        , radarObjectCamouflage_(0.0f)
50        , radarObjectShape_(Dot)
51        , radarObjectDescription_("staticObject")
52        , scale_(1.0f)
53    {
54        RegisterRootObject(RadarViewable);
55
56        this->uniqueId_=getUniqueNumberString();
57        if( GameMode::showsGraphics() )
58        {
59            this->radar_ = this->creator_->getScene()->getRadar();
60            this->radar_->addRadarObject(this);
61        }
62        this->bInitialized_ = true;
63    }
64
65
66    RadarViewable::~RadarViewable()
67    {
68
69        if( this->bInitialized_ )
70        {
71            if( GameMode::showsGraphics() )
72            {
73                this->radar_->removeRadarObject(this);
74            }
75        }
76    }
77
78//     void RadarViewable::setRadarObjectDescription(const std::string& str)
79//     {
80//         Radar* radar = this->getWorldEntity()->getScene()->getRadar();
81//         if (radar)
82//             this->radarObjectShape_ = radar->addObjectDescription(str);
83//         else
84//         {
85//             CCOUT(2) << "Attempting to access the radar, but the radar is non existent." << std::endl;
86//         }
87//         this->radarObjectDescription_ = str;
88//     }
89
90    const Vector3& RadarViewable::getRVWorldPosition() const
91    {
92        const WorldEntity* object = this->getWorldEntity();
93        validate(object);
94        return object->getWorldPosition();
95    }
96
97    Vector3 RadarViewable::getRVOrientedVelocity() const
98    {
99        const WorldEntity* object = this->getWorldEntity();
100        validate(object);
101        return object->getWorldOrientation() * object->getVelocity();
102    }
103
104    void RadarViewable::validate(const WorldEntity* object) const
105    {
106        if (!object)
107        {
108            COUT(1) << "Assertion: Every RadarViewable has to be assigned a WorldEntity pointer!" << std::endl;
109            assert(0);
110        }
111    }
112
113    void RadarViewable::settingsChanged()
114    {
115        if( GameMode::showsGraphics() )
116        {
117            this->radar_->radarObjectChanged(this);
118        }
119    }
120}
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