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source: code/trunk/src/orxonox/interfaces/RadarViewable.h @ 3803

Last change on this file since 3803 was 3196, checked in by rgrieder, 16 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 3.7 KB
RevLine 
[1818]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _RadarViewable_H__
30#define _RadarViewable_H__
31
32#include "OrxonoxPrereqs.h"
[3157]33
[1818]34#include <string>
35#include <cassert>
[3157]36
[1818]37#include "util/Math.h"
[3192]38#include "util/OgreForwardRefs.h"
[1818]39#include "core/OrxonoxClass.h"
40
41namespace orxonox
42{
43    /**
44    @brief Interface for receiving window events.
45    */
46    class _OrxonoxExport RadarViewable : virtual public OrxonoxClass
47    {
48    public:
49        enum Shape
50        {
51            Square,
52            Dot,
53            Triangle
54        };
55
[3089]56
[1818]57    public:
58        RadarViewable();
[3089]59        virtual ~RadarViewable();
[1818]60
[2662]61        inline void setRadarObjectCamouflage(float camouflage)
62            { this->radarObjectCamouflage_ = camouflage; }
63        inline float getRadarObjectCamouflage() const
64            { return this->radarObjectCamouflage_; }
[1818]65
[2662]66        inline void setRadarObjectColour(const ColourValue& colour)
67            { this->radarObjectColour_ = colour; }
68        inline const ColourValue& getRadarObjectColour() const
69            { return this->radarObjectColour_; }
[1818]70
71        void setRadarObjectDescription(const std::string& str);
[2662]72        inline const std::string& getRadarObjectDescription() const
73            { return this->radarObjectDescription_; }
[1818]74
[3064]75        inline void setRadarVisibility(bool b)
76            { this->bVisibility_ = b; }
77        inline bool getRadarVisibility() const
78            { return this->bVisibility_; }
79
[2662]80        virtual const WorldEntity* getWorldEntity() const = 0;
[1818]81
[2662]82        const Vector3& getRVWorldPosition() const;
83        Vector3 getRVOrientedVelocity() const;
[1818]84
[2662]85        inline void setRadarObjectShape(Shape shape)
86            { this->radarObjectShape_ = shape; }
87        inline Shape getRadarObjectShape() const
88            { return this->radarObjectShape_; }
[1818]89
[3089]90/*
91        inline void setMapNode(Ogre::SceneNode * node)
92            { this->MapNode_ = node; }
93        inline Ogre::SceneNode * getMapNode() const
94            { return this->MapNode_; }
95        inline void setMapEntity(Ogre::Entity * ent)
96            { this->MapEntity_ = ent; }
97        inline Ogre::Entity * getMapEntity() const
98            { return this->MapEntity_; }
99*/
100        //Used for Map
101        Ogre::SceneNode * MapNode_;
102        Ogre::Entity * MapEntity_;
[3130]103        Ogre::DynamicLines* line_;
[3089]104        Ogre::SceneNode * LineNode_;
105        void addMapEntity();
106        void updateMapPosition();
107        bool isHumanShip_;
[3157]108        inline const std::string& getUniqueId()
[3089]109        {
110            return this->uniqueId_;
111        }
[3101]112        //friend class Map;
[3089]113
[1818]114    private:
[3182]115        void validate(const WorldEntity* object) const;
[3064]116        bool bVisibility_;
[3089]117        //Map
118        std::string uniqueId_;
119
120
121        //Radar
[1818]122        float radarObjectCamouflage_;
[2662]123        Shape radarObjectShape_;
[1818]124        std::string radarObjectDescription_;
125        ColourValue radarObjectColour_;
[3089]126
[1818]127    };
128}
129
130#endif /* _RadarViewable_H__ */
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