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source: code/trunk/src/orxonox/interfaces/Rewardable.h @ 3340

Last change on this file since 3340 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.1 KB
RevLine 
[1996]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[3158]30    @file
[2662]31    @brief Definition of the Rewardable class.
[2261]32*/
33
[1996]34#ifndef _Rewardable_H__
35#define _Rewardable_H__
36
[2095]37#include "OrxonoxPrereqs.h"
[3180]38#include "core/OrxonoxClass.h"
[2095]39
[2662]40namespace orxonox
41{
[1996]42    /**
43    @brief
[2261]44        Rewardable is an Interface, that can be implemented by any object to enable it to be given as reward to a player through QuestEffects. (With the AddReward effect.)
45       
46        It just needs to inherit form Rewardable, and implement the reward() method.
[1996]47    @author
48        Damian 'Mozork' Frick
49    */
[3180]50    class _OrxonoxExport Rewardable : public OrxonoxClass
[1996]51    {
[2093]52        public:
[3180]53            Rewardable();
54            virtual ~Rewardable() {}
[2092]55
[2261]56            /**
57            @brief
58                Method to transcribe a rewardable object to the player.
59                Must be implemented by every class inheriting from Rewardable.
[2662]60            @param player
[2261]61                A pointer to the ControllableEntity, do whatever you want with it.
[2662]62            @return
[2261]63                Return true if successful.
64            */
[2662]65            virtual bool reward(PlayerInfo* player) = 0;
[2092]66
[1996]67    };
68}
69
70#endif /* _Rewardable_H__ */
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