Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/orxonox/items/Engine.cc @ 8848

Last change on this file since 8848 was 8727, checked in by dafrick, 13 years ago

Cleaning up in SpaceShip and Engine. Fixed several bugs.
Kicked localLinearAcceleration, primaryThrust and auxiliaryThrust out of the SpaceShip, since it wasn't used anymore.
Moved the trail lights back a bit.
Added some documentation to SpaceShip and Engine.
SpeedPickup is working again, will need some further tuning.

  • Property svn:eol-style set to native
File size: 9.8 KB
RevLine 
[2254]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Engine.h"
30
31#include "core/CoreIncludes.h"
[2478]32#include "core/ConfigValueIncludes.h"
[8727]33#include "core/Template.h"
[2254]34#include "core/XMLPort.h"
[8727]35#include "util/Math.h"
36
[5735]37#include "Scene.h"
38#include "worldentities/pawns/SpaceShip.h"
[2254]39
40namespace orxonox
41{
42    CreateFactory(Engine);
43
[8727]44    /**
45    @brief
46        Constructor. Registers and initializes the object.
47    */
[2254]48    Engine::Engine(BaseObject* creator) : Item(creator)
49    {
50        RegisterObject(Engine);
51
52        this->ship_ = 0;
53        this->shipID_ = OBJECTID_UNKNOWN;
[8727]54        this->relativePosition_ = Vector3::ZERO;
[2254]55
[8727]56        this->boostFactor_ = 1.5f;
[2254]57
[8727]58        this->maxSpeedFront_ = 0.0f;
59        this->maxSpeedBack_ = 0.0f;
60        this->maxSpeedLeftRight_ = 0.0f;
61        this->maxSpeedUpDown_ = 0.0f;
[2254]62
[8727]63        this->accelerationFront_ = 0.0f;
64        this->accelerationBrake_ = 0.0f;
65        this->accelerationBack_ = 0.0f;
66        this->accelerationLeftRight_ = 0.0f;
67        this->accelerationUpDown_ = 0.0f;
[2254]68
[8727]69        this->speedAdd_ = 0.0f;
70        this->speedMultiply_ = 1.0f;
[6709]71
[2478]72        this->setConfigValues();
[2254]73        this->registerVariables();
74    }
75
[8727]76    /**
77    @brief
78        Destructor. Destroys the object and removes it from the SpaceShip.
79    */
[2254]80    Engine::~Engine()
81    {
[8706]82        if (this->isInitialized())
[2350]83        {
[8727]84            // Remove the engine from the ShapeShip.
[8706]85            if (this->ship_ && this->ship_->hasEngine(this))
86                this->ship_->removeEngine(this);
[2350]87        }
[2254]88    }
89
90    void Engine::XMLPort(Element& xmlelement, XMLPort::Mode mode)
91    {
92        SUPER(Engine, XMLPort, xmlelement, mode);
93
94        XMLPortParam(Engine, "boostfactor", setBoostFactor, getBoostFactor, xmlelement, mode);
95
96        XMLPortParam(Engine, "speedfront",     setMaxSpeedFront,     setMaxSpeedFront,     xmlelement, mode);
97        XMLPortParam(Engine, "speedback",      setMaxSpeedBack,      setMaxSpeedBack,      xmlelement, mode);
98        XMLPortParam(Engine, "speedleftright", setMaxSpeedLeftRight, setMaxSpeedLeftRight, xmlelement, mode);
99        XMLPortParam(Engine, "speedupdown",    setMaxSpeedUpDown,    setMaxSpeedUpDown,    xmlelement, mode);
100
101        XMLPortParam(Engine, "accelerationfront",     setAccelerationFront,     setAccelerationFront,     xmlelement, mode);
102        XMLPortParam(Engine, "accelerationbrake",     setAccelerationBrake,     setAccelerationBrake,     xmlelement, mode);
103        XMLPortParam(Engine, "accelerationback",      setAccelerationBack,      setAccelerationBack,      xmlelement, mode);
104        XMLPortParam(Engine, "accelerationleftright", setAccelerationLeftRight, setAccelerationLeftRight, xmlelement, mode);
105        XMLPortParam(Engine, "accelerationupdown",    setAccelerationUpDown,    setAccelerationUpDown,    xmlelement, mode);
[8706]106
107        XMLPortParam(Engine, "position", setRelativePosition, getRelativePosition, xmlelement, mode);
108        XMLPortParam(Engine, "template", setEngineTemplate, getEngineTemplate, xmlelement, mode);
[2254]109    }
110
[2478]111    void Engine::setConfigValues()
112    {
113    }
114
[2254]115    void Engine::registerVariables()
116    {
[3280]117        registerVariable(this->shipID_, VariableDirection::ToClient, new NetworkCallback<Engine>(this, &Engine::networkcallback_shipID));
[2254]118
[3280]119        registerVariable(this->boostFactor_, VariableDirection::ToClient);
[2254]120
[3280]121        registerVariable(this->maxSpeedFront_,     VariableDirection::ToClient);
122        registerVariable(this->maxSpeedBack_,      VariableDirection::ToClient);
123        registerVariable(this->maxSpeedLeftRight_, VariableDirection::ToClient);
124        registerVariable(this->maxSpeedUpDown_,    VariableDirection::ToClient);
[2254]125
[3280]126        registerVariable(this->accelerationFront_,     VariableDirection::ToClient);
127        registerVariable(this->accelerationBrake_,     VariableDirection::ToClient);
128        registerVariable(this->accelerationBack_,      VariableDirection::ToClient);
129        registerVariable(this->accelerationLeftRight_, VariableDirection::ToClient);
130        registerVariable(this->accelerationUpDown_,    VariableDirection::ToClient);
[6709]131
132        registerVariable(this->speedAdd_, VariableDirection::ToClient);
133        registerVariable(this->speedMultiply_, VariableDirection::ToClient);
[2254]134    }
135
136    void Engine::networkcallback_shipID()
137    {
138        this->ship_ = 0;
139
140        if (this->shipID_ != OBJECTID_UNKNOWN)
141        {
142            Synchronisable* object = Synchronisable::getSynchronisable(this->shipID_);
143            if (object)
[3325]144                this->addToSpaceShip(orxonox_cast<SpaceShip*>(object));
[2254]145        }
146    }
147
[8727]148    /**
149    @brief
150        Run the engine for a given time interval.
151        Is called each tick by SpaceShip.
152    @param dt
153        The time since last tick.
154    */
155    void Engine::run(float dt)
[2254]156    {
[8727]157        if (this->ship_ == NULL)
[2254]158        {
[8727]159            if (this->shipID_ != 0)
[2254]160            {
161                this->networkcallback_shipID();
162
[8727]163                if (this->ship_ == NULL)
[2254]164                    return;
165            }
166            else
167                return;
168        }
169
170        if (!this->isActive())
171            return;
172
[8727]173        // Get the desired steering direction and amount, clipped to length 1 at maximum.
174        Vector3 steering = (this->getSteering().length() > 1.0f ? this->getSteering().normalisedCopy() : this->getSteering());
[2361]175
[8727]176        // Get the ships velocity.
[2488]177        Vector3 velocity = this->ship_->getLocalVelocity();
[2254]178        Vector3 acceleration = Vector3::ZERO;
179
[8727]180        // If there is forward steering action.
181        if (steering.z < 0)
[2254]182        {
183            if (this->maxSpeedFront_ != 0)
184            {
[8727]185                float boostfactor = (this->ship_->isBoosting() ? this->boostFactor_ : 1.0f); // Boost factor is 1.0 if not boosting.
186                // Boosting can lead to velocities larger the maximal forward velocity.
187                acceleration.z = steering.z * this->accelerationFront_ * boostfactor * clamp((this->maxSpeedFront_ - -velocity.z/boostfactor) / this->maxSpeedFront_, 0.0f, 1.0f);
[2254]188            }
189        }
[8727]190        // If there is backward steering action.
191        else if (steering.z > 0)
[2254]192        {
[8727]193            // Either breaking
[2254]194            if (velocity.z < 0)
[8727]195                acceleration.z = steering.z * this->accelerationBrake_;
196            // or backward flight.
[2254]197            else if (this->maxSpeedBack_ != 0)
[8727]198                acceleration.z = steering.z * this->accelerationBack_ * clamp((this->maxSpeedBack_ - velocity.z) / this->maxSpeedBack_, 0.0f, 1.0f);
[2254]199        }
[8727]200        // If there is left-right steering action.
[2254]201        if (this->maxSpeedLeftRight_ != 0)
202        {
[8727]203            if (steering.x < 0)
204                acceleration.x = steering.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - -velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f);
205            else if (steering.x > 0)
206                acceleration.x = steering.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f);
[2254]207        }
[8727]208        // If there is up-down steering action.
[2254]209        if (this->maxSpeedUpDown_ != 0)
210        {
[8727]211            if (steering.y < 0)
212                acceleration.y = steering.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - -velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f);
213            else if (steering.y > 0)
214                acceleration.y = steering.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f);
[2254]215        }
216
[8706]217        // NOTE: Bullet always uses global coordinates.
218        this->ship_->addAcceleration(this->ship_->getOrientation() * (acceleration*this->getSpeedMultiply()+Vector3(0,0,-this->getSpeedAdd())), this->ship_->getOrientation() * this->relativePosition_);
[2254]219    }
220
[8727]221    /**
222    @brief
223        Adds the Engine to the input SpaceShip.
224    @param ship
225        A pointer to the SpaceShip to which the engine is added.
226    */
[2254]227    void Engine::addToSpaceShip(SpaceShip* ship)
228    {
229        this->ship_ = ship;
[3060]230
[2254]231        if (ship)
[2256]232        {
[2254]233            this->shipID_ = ship->getObjectID();
[8706]234            if (!ship->hasEngine(this))
235                ship->addEngine(this);
[2256]236        }
[2254]237    }
238
[8727]239    /**
240    @brief
241        Get the direction and magnitude of the steering imposed upon the Engine.
242    @return
243        Returns the direction and magnitude of the steering imposed upon the Engine.
244        Is the zero vector if the Engine doesn't belong to a ship.
245    */
246    const Vector3& Engine::getSteering() const
[2254]247    {
248        if (this->ship_)
249            return this->ship_->getSteeringDirection();
250        else
251            return Vector3::ZERO;
252    }
[6709]253
[8727]254    /**
255    @brief
256        Load the engine template.
257        Causes all parameters specified by the template to be applied to the Engine.
258    */
[8706]259    void Engine::loadEngineTemplate()
[8079]260    {
[8706]261        if(!this->engineTemplate_.empty())
[8079]262        {
[8706]263            COUT(4)<<"Loading an engine template: "<<this->engineTemplate_<<"\n";
264            Template *temp = Template::getTemplate(this->engineTemplate_);
265            if(temp)
266            {
267                this->addTemplate(temp);
268            }
[8079]269        }
270    }
[8727]271
[2254]272}
Note: See TracBrowser for help on using the repository browser.