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source: code/trunk/src/orxonox/items/Engine.h @ 5895

Last change on this file since 5895 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 4.7 KB
RevLine 
[2254]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Engine_H__
30#define _Engine_H__
31
32#include "OrxonoxPrereqs.h"
33
[5693]34#include "tools/interfaces/Tickable.h"
[2254]35#include "Item.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport Engine : public Item, public Tickable
40    {
41        public:
42            Engine(BaseObject* creator);
43            virtual ~Engine();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46            void registerVariables();
[2478]47            void setConfigValues();
[2254]48
49            virtual void tick(float dt);
[2350]50            virtual void changedActivity();
[2254]51
52            virtual void addToSpaceShip(SpaceShip* ship);
53            inline SpaceShip* getShip() const
54                { return this->ship_; }
55
56            inline void setBoostFactor(float factor)
57                { this->boostFactor_ = factor; }
58            inline float getBoostFactor() const
59                { return this->boostFactor_; }
60
61            inline void setSpeedFactor(float factor)
62                { this->speedFactor_ = factor; }
63            inline float getSpeedFactor() const
64                { return this->speedFactor_; }
65
66            inline void setMaxSpeedFront(float speed)
67                { this->maxSpeedFront_ = speed; }
68            inline void setMaxSpeedBack(float speed)
69                { this->maxSpeedBack_ = speed; }
70            inline void setMaxSpeedLeftRight(float speed)
71                { this->maxSpeedLeftRight_ = speed; }
72            inline void setMaxSpeedUpDown(float speed)
73                { this->maxSpeedUpDown_ = speed; }
74
[2256]75            inline float getMaxSpeedFront() const
76                { return this->maxSpeedFront_; }
77            inline float getMaxSpeedBack() const
78                { return this->maxSpeedBack_; }
79            inline float getMaxSpeedLeftRight() const
80                { return this->maxSpeedLeftRight_; }
81            inline float getMaxSpeedUpDown() const
82                { return this->maxSpeedUpDown_; }
83
[2254]84            inline void setAccelerationFront(float acceleration)
85                { this->accelerationFront_ = acceleration; }
86            inline void setAccelerationBrake(float acceleration)
87                { this->accelerationBrake_ = acceleration; }
88            inline void setAccelerationBack(float acceleration)
89                { this->accelerationBack_ = acceleration; }
90            inline void setAccelerationLeftRight(float acceleration)
91                { this->accelerationLeftRight_ = acceleration; }
92            inline void setAccelerationUpDown(float acceleration)
93                { this->accelerationUpDown_ = acceleration; }
94
[2256]95            inline float getAccelerationFront() const
96                { return this->accelerationFront_; }
97            inline float getAccelerationBrake() const
98                { return this->accelerationBrake_; }
99            inline float getAccelerationBack() const
100                { return this->accelerationBack_; }
101            inline float getAccelerationLeftRight() const
102                { return this->accelerationLeftRight_; }
103            inline float getAccelerationUpDown() const
104                { return this->accelerationUpDown_; }
105
[2254]106            virtual const Vector3& getDirection() const;
107
[3060]108            void loadSound(const std::string filename);
109
[2254]110        private:
111            void networkcallback_shipID();
112
113            SpaceShip* ship_;
114            unsigned int shipID_;
115
116            float boostFactor_;
117            float speedFactor_;
118
119            float maxSpeedFront_;
120            float maxSpeedBack_;
121            float maxSpeedLeftRight_;
122            float maxSpeedUpDown_;
123
124            float accelerationFront_;
125            float accelerationBrake_;
126            float accelerationBack_;
127            float accelerationLeftRight_;
128            float accelerationUpDown_;
[2350]129
130            Shader* boostBlur_;
[2478]131            float blurStrength_;
[3060]132
133            SoundBase* sound_;
[2254]134    };
135}
136
137#endif /* _Engine_H__ */
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