1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _Engine_H__ |
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30 | #define _Engine_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "util/OrxAssert.h" |
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35 | |
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36 | #include "Item.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | |
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41 | /** |
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42 | @brief |
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43 | The Engine class provides propulsion to the SpaceShip. |
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44 | |
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45 | There are many parameters that can be specified: |
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46 | - The <b>relativePosition</b>, specifies the position relative to the center of the SpaceShip the Engine is mounted on. |
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47 | - The <b>maximal speed</b>, there are four maximal speeds that can be specified: The <b>speedfront</b>, the maximal forward speed. The <b>speedback>, the maximal backward speed. The <b>speedleftright</b>, the maximal speed in y-direction of the SpaceShip coordinate frame. The <b>speedupdown</b>, the maximal speed in z-direction of the SpaceShip coordinate frame. All maximal speeds (naturally) have to be non-negative. |
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48 | - The <b>acceleration</b>, there are five types of acceleration that can be specified: The <b>accelerationfront</b>, the forward acceleration. The <b>accelerationbrake</b>, the braking acceleration. The <b>accelerationback</b>, the backward acceleration. The <b>accelerationleftright</b>, the acceleration in y-direction. The <b>accelerationupdown</b>, the acceleration in z-direction. All accelerations have to be non-negative. |
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49 | - The <b>boostfactor</b>, specifies the factor by which boosting increases the speed. This has to be non-negative, as well. Beware that maximal speeds can be overcome through boosting. |
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50 | - The <b>template</b>, the name of the engine template. Allows for parameters of the Engine be set trough a template. |
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51 | |
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52 | @author |
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53 | Fabian 'x3n' Landau |
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54 | */ |
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55 | class _OrxonoxExport Engine : public Item |
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56 | { |
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57 | public: |
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58 | Engine(Context* context); |
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59 | virtual ~Engine(); |
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60 | |
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61 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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62 | void setConfigValues(); |
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63 | |
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64 | virtual void run(float dt); // Run the engine for a given time interval. |
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65 | |
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66 | virtual void addToSpaceShip(SpaceShip* ship); // Adds the Engine to the input SpaceShip. |
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67 | /** |
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68 | @brief Get the SpaceShip this Engine is mounted on. |
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69 | @return Returns a pointer to the SpaceShip. nullptr if it isn't mounted on any ship. |
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70 | */ |
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71 | inline SpaceShip* getShip() const |
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72 | { return this->ship_; } |
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73 | |
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74 | /** |
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75 | @brief Set the relative position of the Engine. |
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76 | @param position The relative position with respect to the SpaceShip it is mounted on. |
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77 | */ |
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78 | inline void setRelativePosition(const Vector3 &position) |
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79 | { this->relativePosition_ = position; } |
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80 | /** |
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81 | @brief Get the relative position of the Engine. |
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82 | @return Returns the relative position with respect to the SpaceShip it is mounted on. |
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83 | */ |
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84 | inline const Vector3& getRelativePosition() const |
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85 | { return this->relativePosition_; } |
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86 | |
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87 | /** |
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88 | @brief Set the maximal forward speed of the Engine. |
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89 | @param speed The speed to be set. Must be non-negative. |
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90 | */ |
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91 | //TODO: Better OrxVerify()? |
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92 | inline void setMaxSpeedFront(float speed) |
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93 | { OrxAssert(speed >= 0.0f, "The input speed must be non-negative."); this->maxSpeedFront_ = speed; } |
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94 | /** |
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95 | @brief Set the maximal backward speed of the Engine. |
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96 | @param speed The speed to be set. Must be non-negative. |
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97 | */ |
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98 | inline void setMaxSpeedBack(float speed) |
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99 | { OrxAssert(speed >= 0.0f, "The input speed must be non-negative."); this->maxSpeedBack_ = speed; } |
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100 | /** |
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101 | @brief Set the maximal left-right speed of the Engine. |
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102 | @param speed The speed to be set. Must be non-negative. |
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103 | */ |
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104 | inline void setMaxSpeedLeftRight(float speed) |
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105 | { OrxAssert(speed >= 0.0f, "The input speed must be non-negative."); this->maxSpeedLeftRight_ = speed; } |
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106 | /** |
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107 | @brief Set the maximal up-down speed of the Engine. |
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108 | @param speed The speed to be set. Must be non-negative. |
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109 | */ |
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110 | inline void setMaxSpeedUpDown(float speed) |
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111 | { OrxAssert(speed >= 0.0f, "The input speed must be non-negative."); this->maxSpeedUpDown_ = speed; } |
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112 | |
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113 | /** |
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114 | @brief Get the maximal forward speed of the Engine. |
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115 | @return Returns the maximal forward speed of the Engine. Is non-negative. |
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116 | */ |
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117 | inline float getMaxSpeedFront() const |
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118 | { return this->maxSpeedFront_; } |
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119 | /** |
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120 | @brief Get the maximal backward speed of the Engine. |
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121 | @return Returns the maximal backward speed of the Engine. Is non-negative. |
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122 | */ |
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123 | inline float getMaxSpeedBack() const |
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124 | { return this->maxSpeedBack_; } |
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125 | /** |
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126 | @brief Get the maximal left-right speed of the Engine. |
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127 | @return Returns the maximal left-right speed of the Engine. Is non-negative. |
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128 | */ |
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129 | inline float getMaxSpeedLeftRight() const |
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130 | { return this->maxSpeedLeftRight_; } |
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131 | /** |
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132 | @brief Get the maximal up-down speed of the Engine. |
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133 | @return Returns the maximal up-down speed of the Engine. Is non-negative. |
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134 | */ |
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135 | inline float getMaxSpeedUpDown() const |
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136 | { return this->maxSpeedUpDown_; } |
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137 | |
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138 | /** |
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139 | @brief Set the forward acceleration produced by the Engine. |
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140 | @param acceleration The forward acceleration produced by the Engine. Must be non-negative. |
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141 | */ |
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142 | inline void setAccelerationFront(float acceleration) |
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143 | { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationFront_ = acceleration; } |
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144 | /** |
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145 | @brief Set the breaking acceleration produced by the Engine. |
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146 | @param acceleration The breaking acceleration produced by the engine. Must be non-negative. |
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147 | */ |
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148 | inline void setAccelerationBrake(float acceleration) |
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149 | { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationBrake_ = acceleration; } |
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150 | /** |
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151 | @brief Set the backward acceleration produced by the Engine. |
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152 | @param acceleration The backward acceleration produced by the Engine. |
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153 | */ |
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154 | inline void setAccelerationBack(float acceleration) |
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155 | { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationBack_ = acceleration; } |
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156 | /** |
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157 | @brief Set the left-right acceleration produced by the Engine. |
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158 | @param acceleration The left-right acceleration produced by the Engine. |
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159 | */ |
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160 | inline void setAccelerationLeftRight(float acceleration) |
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161 | { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationLeftRight_ = acceleration; } |
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162 | /** |
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163 | @brief Set the up-down acceleration produced by the Engine. |
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164 | @param acceleration The |
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165 | */ |
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166 | inline void setAccelerationUpDown(float acceleration) |
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167 | { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationUpDown_ = acceleration; } |
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168 | |
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169 | /** |
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170 | @brief Get the forward acceleration produced by the Engine. |
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171 | @return Returns the forward acceleration produced by the Engine. Is non-negative. |
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172 | */ |
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173 | inline float getAccelerationFront() const |
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174 | { return this->accelerationFront_; } |
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175 | /** |
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176 | @brief Get the breaking acceleration produced by the Engine. |
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177 | @return Returns the breaking acceleration produced by the Engine. Is non-negative. |
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178 | */ |
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179 | inline float getAccelerationBrake() const |
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180 | { return this->accelerationBrake_; } |
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181 | /** |
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182 | @brief Get the backward acceleration produced by the Engine. |
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183 | @return Returns the backward acceleration produced by the Engine. Is non-negative. |
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184 | */ |
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185 | inline float getAccelerationBack() const |
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186 | { return this->accelerationBack_; } |
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187 | /** |
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188 | @brief Get the left-right acceleration produced by the Engine. |
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189 | @return Returns the left-right acceleration produced by the Engine. Is non-negative. |
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190 | */ |
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191 | inline float getAccelerationLeftRight() const |
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192 | { return this->accelerationLeftRight_; } |
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193 | /** |
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194 | @brief Get the up-down acceleration produced by the Engine. |
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195 | @return Returns the up-down acceleration produced by the Engine. Is non-negative. |
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196 | */ |
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197 | inline float getAccelerationUpDown() const |
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198 | { return this->accelerationUpDown_; } |
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199 | |
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200 | /** |
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201 | @brief Set the factor by which boosting increases the forward acceleration of the Engine. |
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202 | @param factor The boost factor. Needs to be positive. |
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203 | */ |
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204 | inline void setBoostFactor(float factor) |
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205 | { OrxAssert(factor > 0.0f, "The input factor must be positive."); this->boostFactor_ = factor; } |
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206 | /** |
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207 | @brief Get the boost factor of the Engine. |
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208 | @return Returns the factor by which boosting increases the forward acceleration of the Engine. Is positive. |
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209 | */ |
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210 | inline float getBoostFactor() const |
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211 | { return this->boostFactor_; } |
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212 | |
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213 | /** |
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214 | @brief Add to the additional forward speed factor. |
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215 | @param factor The speed that is added to the additional forward speed. Must be non-negative. |
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216 | */ |
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217 | inline void addSpeedAdd(float speed) |
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218 | { this->speedAdd_ += speed; } |
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219 | /** |
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220 | @brief Add to the forward speed multiplication factor. |
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221 | @param factor The factor by which the forward speed multiplication factor is multiplied. Must be non-negative. |
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222 | */ |
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223 | inline void addSpeedMultiply(float factor) |
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224 | { OrxAssert(factor >= 0.0f, "The factor must be non-negative."); this->speedMultiply_ *= factor; } |
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225 | |
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226 | /** |
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227 | @brief Get the additional forward speed. |
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228 | @return Returns the additional forward speed. |
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229 | */ |
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230 | inline float getSpeedAdd(void) |
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231 | { return this->speedAdd_; } |
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232 | /** |
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233 | @brief Get the forward speed multiplication factor. |
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234 | @return Returns the forward speed multiplication factor. |
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235 | */ |
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236 | inline float getSpeedMultiply(void) |
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237 | { return this->speedMultiply_; } |
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238 | |
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239 | /** |
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240 | @brief Set the engine template, that specifies the parameters for the Engine. |
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241 | @param temp The name of the engine template. |
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242 | */ |
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243 | inline void setEngineTemplate(const std::string& temp) |
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244 | { this->engineTemplate_ = temp; this->loadEngineTemplate(); } |
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245 | /** |
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246 | @brief Get the engine template, that specifies the parameters for the Engine. |
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247 | @return Returns the name of the engine template. |
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248 | */ |
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249 | inline const std::string& getEngineTemplate() const |
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250 | { return this->engineTemplate_; } |
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251 | |
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252 | protected: |
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253 | void loadEngineTemplate(); // Load the engine template. |
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254 | |
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255 | virtual const Vector3& getSteering() const; // Get the steering direction imposed upon the Engine. |
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256 | |
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257 | private: |
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258 | void registerVariables(); |
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259 | void networkcallback_shipID(); |
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260 | |
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261 | std::string engineTemplate_; //!< The template that specifies the Engine's parameters. |
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262 | |
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263 | SpaceShip* ship_; //!< A pointer to the SpaceShip the Engine is mounted on. |
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264 | unsigned int shipID_; //!< Object ID of the SpaceShip the Engine is mounted on. |
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265 | Vector3 relativePosition_; //!< The relative position of the Engine with respect to the SpaceShip it is mounted on. |
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266 | |
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267 | float boostFactor_; //!< The factor by which boosting increases the forward acceleration. |
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268 | |
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269 | float speedAdd_; //!< Additional forward speed. Is not bounded by the maximal forward speed. |
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270 | float speedMultiply_; //!< Forward speed multiplication factor. Is not bounded by the maximal forward speed. |
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271 | |
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272 | float maxSpeedFront_; //!< The maximal forward speed. |
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273 | float maxSpeedBack_; //!< The maximal backward speed. |
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274 | float maxSpeedLeftRight_; //!< The maximal left-right speed. |
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275 | float maxSpeedUpDown_; //!< The maximal up-down speed. |
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276 | |
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277 | float accelerationFront_; //!< Forward acceleration produced by the Engine. |
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278 | float accelerationBrake_; //!< Breaking acceleration produced by the Engine. |
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279 | float accelerationBack_; //!< Backward acceleration produced by the Engine. |
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280 | float accelerationLeftRight_; //!< Left-right acceleration produced by the Engine. |
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281 | float accelerationUpDown_; //!< Up-down acceleration produced by the Engine. |
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282 | |
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283 | }; |
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284 | } |
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285 | |
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286 | #endif /* _Engine_H__ */ |
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