1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "MultiStateEngine.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/GameMode.h" |
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33 | #include "core/XMLPort.h" |
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34 | #include "worldentities/pawns/SpaceShip.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | static const float FORWARD_EFFECT_VELOCITY_THRESHOLD = 20; |
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39 | |
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40 | static const unsigned char STATE_ACTIVE = 1; |
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41 | static const unsigned char STATE_FORWARD = 2; |
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42 | static const unsigned char STATE_BOOST = 4; |
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43 | static const unsigned char STATE_BRAKE = 8; |
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44 | |
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45 | CreateFactory(MultiStateEngine); |
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46 | |
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47 | MultiStateEngine::MultiStateEngine(BaseObject* creator) : Engine(creator) |
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48 | { |
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49 | RegisterObject(MultiStateEngine); |
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50 | |
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51 | this->state_ = 0; |
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52 | |
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53 | this->registerVariables(); |
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54 | } |
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55 | |
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56 | MultiStateEngine::~MultiStateEngine() |
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57 | { |
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58 | if (this->isInitialized() && !this->getShip()) |
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59 | { |
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60 | // We have no ship, so the effects are not attached and won't be destroyed automatically |
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61 | for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) |
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62 | (*it)->destroy(); |
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63 | for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) |
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64 | (*it)->destroy(); |
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65 | for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) |
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66 | (*it)->destroy(); |
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67 | for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) |
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68 | (*it)->destroy(); |
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69 | } |
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70 | } |
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71 | |
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72 | void MultiStateEngine::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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73 | { |
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74 | SUPER(MultiStateEngine, XMLPort, xmlelement, mode); |
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75 | |
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76 | XMLPortObject(MultiStateEngine, WorldEntity, "active", addActiveEffect, getActiveEffect, xmlelement, mode); |
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77 | XMLPortObject(MultiStateEngine, WorldEntity, "forward", addForwardEffect, getForwardEffect, xmlelement, mode); |
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78 | XMLPortObject(MultiStateEngine, WorldEntity, "boost", addBoostEffect, getBoostEffect, xmlelement, mode); |
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79 | XMLPortObject(MultiStateEngine, WorldEntity, "brake", addBrakeEffect, getBrakeEffect, xmlelement, mode); |
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80 | } |
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81 | |
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82 | void MultiStateEngine::registerVariables() |
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83 | { |
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84 | registerVariable(this->state_, VariableDirection::ToServer); |
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85 | } |
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86 | |
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87 | void MultiStateEngine::tick(float dt) |
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88 | { |
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89 | if (this->getShip()) |
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90 | { |
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91 | if (this->getShip()->hasLocalController()) |
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92 | { |
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93 | this->setSyncMode(ObjectDirection::Bidirectional); |
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94 | |
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95 | const Vector3& direction = this->getDirection(); |
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96 | const Vector3& velocity = this->getShip()->getLocalVelocity(); |
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97 | |
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98 | bool forward = (direction.z < 0 && velocity.z < -FORWARD_EFFECT_VELOCITY_THRESHOLD); |
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99 | bool boost = (this->getShip()->getBoost() && forward); |
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100 | bool brake = (direction.z > 0 && velocity.z < 0); |
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101 | bool active = (direction != Vector3::ZERO && !brake); |
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102 | |
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103 | if (active) |
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104 | this->state_ |= STATE_ACTIVE; |
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105 | else |
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106 | this->state_ &= ~STATE_ACTIVE; |
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107 | |
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108 | if (forward) |
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109 | this->state_ |= STATE_FORWARD; |
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110 | else |
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111 | this->state_ &= ~STATE_FORWARD; |
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112 | |
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113 | if (boost) |
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114 | this->state_ |= STATE_BOOST; |
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115 | else |
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116 | this->state_ &= ~STATE_BOOST; |
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117 | |
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118 | if (brake) |
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119 | this->state_ |= STATE_BRAKE; |
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120 | else |
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121 | this->state_ &= ~STATE_BRAKE; |
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122 | } |
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123 | |
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124 | if (GameMode::isMaster()) |
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125 | { |
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126 | for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) |
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127 | (*it)->setMainState(this->state_ & STATE_ACTIVE); |
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128 | for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) |
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129 | (*it)->setMainState(this->state_ & STATE_FORWARD); |
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130 | for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) |
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131 | (*it)->setMainState(this->state_ & STATE_BOOST); |
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132 | for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) |
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133 | (*it)->setMainState(this->state_ & STATE_BRAKE); |
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134 | } |
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135 | } |
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136 | |
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137 | SUPER(MultiStateEngine, tick, dt); |
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138 | } |
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139 | |
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140 | void MultiStateEngine::addToSpaceShip(SpaceShip* ship) |
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141 | { |
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142 | Engine::addToSpaceShip(ship); |
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143 | |
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144 | if (!ship) |
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145 | return; |
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146 | |
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147 | for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) |
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148 | ship->attach(*it); |
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149 | for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) |
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150 | ship->attach(*it); |
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151 | for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) |
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152 | ship->attach(*it); |
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153 | for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) |
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154 | ship->attach(*it); |
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155 | } |
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156 | |
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157 | void MultiStateEngine::addActiveEffect(WorldEntity* effect) |
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158 | { |
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159 | this->activeEffects_.push_back(effect); |
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160 | if (this->getShip()) |
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161 | this->getShip()->attach(effect); |
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162 | } |
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163 | |
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164 | void MultiStateEngine::addForwardEffect(WorldEntity* effect) |
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165 | { |
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166 | this->forwardEffects_.push_back(effect); |
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167 | if (this->getShip()) |
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168 | this->getShip()->attach(effect); |
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169 | } |
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170 | |
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171 | void MultiStateEngine::addBoostEffect(WorldEntity* effect) |
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172 | { |
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173 | this->boostEffects_.push_back(effect); |
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174 | if (this->getShip()) |
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175 | this->getShip()->attach(effect); |
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176 | } |
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177 | |
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178 | void MultiStateEngine::addBrakeEffect(WorldEntity* effect) |
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179 | { |
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180 | this->brakeEffects_.push_back(effect); |
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181 | if (this->getShip()) |
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182 | this->getShip()->attach(effect); |
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183 | } |
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184 | |
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185 | WorldEntity* MultiStateEngine::getActiveEffect(unsigned int index) const |
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186 | { |
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187 | unsigned int i = 0; |
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188 | for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) |
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189 | { |
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190 | if (i == index) |
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191 | return (*it); |
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192 | ++i; |
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193 | } |
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194 | return 0; |
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195 | } |
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196 | |
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197 | WorldEntity* MultiStateEngine::getForwardEffect(unsigned int index) const |
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198 | { |
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199 | unsigned int i = 0; |
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200 | for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) |
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201 | { |
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202 | if (i == index) |
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203 | return (*it); |
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204 | ++i; |
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205 | } |
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206 | return 0; |
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207 | } |
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208 | |
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209 | WorldEntity* MultiStateEngine::getBoostEffect(unsigned int index) const |
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210 | { |
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211 | unsigned int i = 0; |
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212 | for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) |
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213 | { |
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214 | if (i == index) |
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215 | return (*it); |
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216 | ++i; |
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217 | } |
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218 | return 0; |
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219 | } |
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220 | |
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221 | WorldEntity* MultiStateEngine::getBrakeEffect(unsigned int index) const |
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222 | { |
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223 | unsigned int i = 0; |
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224 | for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) |
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225 | { |
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226 | if (i == index) |
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227 | return (*it); |
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228 | ++i; |
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229 | } |
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230 | return 0; |
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231 | } |
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232 | } |
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