1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Reto Grieder |
---|
25 | * Co-authors: |
---|
26 | * ... |
---|
27 | * |
---|
28 | */ |
---|
29 | |
---|
30 | #ifndef _MultiStateEngine_H__ |
---|
31 | #define _MultiStateEngine_H__ |
---|
32 | |
---|
33 | #include "OrxonoxPrereqs.h" |
---|
34 | |
---|
35 | #include <vector> |
---|
36 | #include "Engine.h" |
---|
37 | |
---|
38 | namespace orxonox |
---|
39 | { |
---|
40 | class _OrxonoxExport MultiStateEngine : public Engine |
---|
41 | { |
---|
42 | public: |
---|
43 | enum EngineState |
---|
44 | { |
---|
45 | Idle = 1, |
---|
46 | Normal = 2, |
---|
47 | Brake = 4, |
---|
48 | Boost = 8 |
---|
49 | }; |
---|
50 | |
---|
51 | MultiStateEngine(Context* context); |
---|
52 | virtual ~MultiStateEngine(); |
---|
53 | |
---|
54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
55 | |
---|
56 | virtual void run(float dt); |
---|
57 | |
---|
58 | virtual void addToSpaceShip(SpaceShip* ship); |
---|
59 | |
---|
60 | void addEffectContainer(EffectContainer* effect); |
---|
61 | EffectContainer* getEffectContainer(unsigned int index) const; |
---|
62 | |
---|
63 | void setDefEngSndNormal(const std::string& engineSound); |
---|
64 | const std::string& getDefEngSndNormal(); |
---|
65 | void setDefEngSndBoost(const std::string& engineSound); |
---|
66 | const std::string& getDefEngSndBoost(); |
---|
67 | |
---|
68 | private: |
---|
69 | void registerVariables(); |
---|
70 | |
---|
71 | int state_; |
---|
72 | int oldState_; |
---|
73 | LuaState* lua_; |
---|
74 | std::vector<EffectContainer*> effectContainers_; |
---|
75 | WorldSound* defEngineSndNormal_; |
---|
76 | WorldSound* defEngineSndBoost_; |
---|
77 | }; |
---|
78 | } |
---|
79 | |
---|
80 | #endif /* _MultiStateEngine_H__ */ |
---|