[10019] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Noe Pedrazzini |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ShipPart_H__ |
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| 30 | #define _ShipPart_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | #include "Item.h" |
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[10052] | 34 | #include "items/PartDestructionEvent.h" |
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[10019] | 35 | |
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| 36 | #include <string> |
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| 37 | |
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| 38 | |
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| 39 | namespace orxonox // tolua_export |
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| 40 | { // tolua_export |
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| 41 | class _OrxonoxExport ShipPart // tolua_export |
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| 42 | : public Item |
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| 43 | { // tolua_export |
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| 44 | |
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| 45 | public: |
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| 46 | ShipPart(Context* context); |
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| 47 | virtual ~ShipPart(); |
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| 48 | |
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[10023] | 49 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[10019] | 50 | |
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| 51 | virtual void handleHit(float damage, float healthdamage, float shielddamage, Pawn* originator); |
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| 52 | |
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[10023] | 53 | virtual void death(); |
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[10067] | 54 | virtual void explode(); |
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[10023] | 55 | |
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[10019] | 56 | //virtual void attachTo(Pawn* newParent); |
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| 57 | //virtual void detach(); |
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| 58 | |
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| 59 | void addEntity(StaticEntity* entity); |
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| 60 | StaticEntity* getEntity(unsigned int index); |
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| 61 | bool hasEntity(StaticEntity* entity) const; |
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| 62 | |
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[10052] | 63 | void addDestructionEvent(PartDestructionEvent* event); |
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| 64 | PartDestructionEvent* getDestructionEvent(unsigned int index); |
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| 65 | |
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[10019] | 66 | virtual void setDamageAbsorption(float value); |
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| 67 | inline float getDamageAbsorption() |
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| 68 | { return this->damageAbsorption_; } |
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| 69 | |
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[10023] | 70 | void setParent(ModularSpaceShip* ship); |
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| 71 | inline ModularSpaceShip* getParent() |
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| 72 | { return this->parent_; } |
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| 73 | |
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[10071] | 74 | void setAlive(bool var); |
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[10053] | 75 | inline bool isAlive() |
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| 76 | { return this->alive_; } |
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| 77 | |
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[10058] | 78 | inline void setEventExecution(bool var) |
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| 79 | { this->eventExecution_ = var; } |
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| 80 | inline bool isEventExecution() |
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| 81 | { return this->eventExecution_; } |
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| 82 | |
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[10019] | 83 | virtual void setHealth(float health); |
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| 84 | inline void addHealth(float health) |
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| 85 | { this->setHealth(this->health_ + health); } |
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| 86 | inline void removeHealth(float health) |
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| 87 | { this->setHealth(this->health_ - health); } |
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| 88 | inline float getHealth() const |
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| 89 | { return this->health_; } |
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| 90 | |
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[10023] | 91 | inline void setMaxHealth(float maxhealth) |
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| 92 | { this->maxHealth_ = maxhealth; this->setHealth(this->health_); } |
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| 93 | inline float getMaxHealth() const |
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| 94 | { return this->maxHealth_; } |
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[10019] | 95 | |
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[10023] | 96 | inline void setInitialHealth(float initialhealth) |
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| 97 | { this->initialHealth_ = initialhealth; this->setHealth(initialhealth); } |
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| 98 | inline float getInitialHealth() const |
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| 99 | { return this->initialHealth_; } |
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| 100 | |
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[10067] | 101 | inline void setExplosionPosition(Vector3 pos) |
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| 102 | { this->explosionPosition_ = pos; } |
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| 103 | inline Vector3 getExplosionPosition() |
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| 104 | { return this->explosionPosition_; } |
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[10023] | 105 | |
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[10067] | 106 | |
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[10019] | 107 | // FIXME: (noep) Why doesn't this work? Works fine in Engine.h |
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| 108 | //void addToSpaceShip(ModularSpaceShip* ship); |
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| 109 | |
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| 110 | protected: |
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[10023] | 111 | ModularSpaceShip* parent_; |
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[10055] | 112 | unsigned int parentID_; // Object ID of the SpaceShip the Part is mounted on. |
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[10019] | 113 | |
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| 114 | float damageAbsorption_; |
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| 115 | float health_; |
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[10023] | 116 | float maxHealth_; |
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| 117 | float initialHealth_; |
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[10019] | 118 | |
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| 119 | private: |
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[10055] | 120 | std::vector<StaticEntity*> entityList_; // List of all entities which belong to this part |
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[10052] | 121 | std::vector<PartDestructionEvent*> eventList_; // The list of all PartDestructionEvent assigned to this ShipPart. |
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[10019] | 122 | |
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[10053] | 123 | bool alive_; |
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[10058] | 124 | bool eventExecution_; |
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[10052] | 125 | |
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[10071] | 126 | float healthMem_; |
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| 127 | |
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[10067] | 128 | Vector3 explosionPosition_; |
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[10053] | 129 | |
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[10067] | 130 | |
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[10019] | 131 | }; // tolua_export |
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| 132 | } // tolua_export |
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| 133 | |
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| 134 | #endif /* _ShipPart_H__ */ |
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