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source: code/trunk/src/orxonox/objects/Ambient.cc @ 1226

Last change on this file since 1226 was 1209, checked in by rgrieder, 17 years ago
  • moved tinyxml and tolua folders
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Ambient.h"
31
32#include <vector>
33#include <string>
34
35#include <OgreSceneManager.h>
36
37#include "tinyxml/tinyxml.h"
38#include "util/SubString.h"
39#include "util/Convert.h"
40#include "util/Math.h"
41#include "core/Debug.h"
42#include "core/CoreIncludes.h"
43#include "GraphicsEngine.h"
44#include "core/XMLPort.h"
45#include "core/ConsoleCommand.h"
46
47namespace orxonox
48{
49    ConsoleCommand(Ambient, setAmbientLightTest, AccessLevel::Offline, false).setDefaultValues(ColourValue(1, 1, 1, 1));
50
51    CreateFactory(Ambient);
52
53    Ambient* Ambient::instance_s;
54
55    Ambient::Ambient()
56    {
57        RegisterObject(Ambient);
58        Ambient::instance_s = this;
59    }
60
61    Ambient::~Ambient()
62    {
63    }
64
65    void Ambient::loadParams(TiXmlElement* xmlElem)
66    {
67        if (xmlElem->Attribute("colourvalue"))
68        {
69        SubString colourvalues(xmlElem->Attribute("colourvalue"), ',');
70
71                float r, g, b;
72        convertValue<std::string, float>(&r, colourvalues[0]);
73        convertValue<std::string, float>(&g, colourvalues[1]);
74        convertValue<std::string, float>(&b, colourvalues[2]);
75
76                this->setAmbientLight(ColourValue(r, g, b));
77
78                COUT(4) << "Loader: Set ambient light: "<<r<<" " << g << " " << b  << std::endl << std::endl;
79        }
80   }
81
82   void Ambient::setAmbientLight(const ColourValue& colour)
83   {
84        GraphicsEngine::getSingleton().getSceneManager()->setAmbientLight(colour);
85   }
86
87    /**
88        @brief XML loading and saving.
89        @param xmlelement The XML-element
90        @param loading Loading (true) or saving (false)
91        @return The XML-element
92    */
93    void Ambient::XMLPort(Element& xmlelement, XMLPort::Mode mode)
94    {
95        BaseObject::XMLPort(xmlelement, mode);
96
97        XMLPortParamLoadOnly(Ambient, "colourvalue", setAmbientLight, xmlelement, mode);
98    }
99}
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