Last change
on this file since 2160 was
2131,
checked in by rgrieder, 16 years ago
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Added CMakeLists.txt to every subfolder and adjusted accordingly.
The CMake script I have written can be used as follows:
ADD_SOURCE_DIRECTORY(_source_list directory) # Adds a new source subdirectory where _source_list is the name of the source list in CURRENT folder
ADD_SOURCE_FILES(_source_list) # Adds the source files in a subdirectory to the source list in the super directory (has to be called!)
Note: When adding more subdirectories in a subdirectory, call ADD_SOURCE_FILES after ADD_SOURCE_DIRECTORY!
|
-
Property svn:eol-style set to
native
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File size:
493 bytes
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Line | |
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1 | SET( SRC_FILES |
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2 | EventListener.cc |
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3 | EventDispatcher.cc |
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4 | EventTarget.cc |
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5 | Radar.cc |
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6 | RadarListener.cc |
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7 | RadarViewable.cc |
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8 | Tickable.cc |
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9 | Test.cc |
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10 | Scene.cc |
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11 | Script.cc |
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12 | ) |
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13 | |
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14 | ADD_SOURCE_DIRECTORY(SRC_FILES controllers) |
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15 | ADD_SOURCE_DIRECTORY(SRC_FILES gametypes) |
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16 | ADD_SOURCE_DIRECTORY(SRC_FILES infos) |
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17 | #ADD_SOURCE_DIRECTORY(SRC_FILES pickup) |
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18 | ADD_SOURCE_DIRECTORY(SRC_FILES quest) |
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19 | ADD_SOURCE_DIRECTORY(SRC_FILES weaponSystem) |
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20 | ADD_SOURCE_DIRECTORY(SRC_FILES worldentities) |
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21 | |
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22 | ADD_SOURCE_FILES(SRC_FILES) |
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