[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Benjamin Knecht |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "Camera.h" |
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| 31 | #include "CameraHandler.h" |
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| 32 | |
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| 33 | #include <string> |
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| 34 | |
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| 35 | #include <OgreSceneManager.h> |
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| 36 | #include <OgreSceneNode.h> |
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| 37 | #include <OgreRenderWindow.h> |
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| 38 | #include <OgreViewport.h> |
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| 39 | |
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| 40 | #include "tinyxml/tinyxml.h" |
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| 41 | #include "util/SubString.h" |
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| 42 | #include "util/Math.h" |
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[1747] | 43 | #include "util/Debug.h" |
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[1505] | 44 | #include "core/CoreIncludes.h" |
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| 45 | #include "GraphicsEngine.h" |
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| 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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| 49 | |
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| 50 | Camera::Camera(Ogre::SceneNode* node) |
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| 51 | { |
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| 52 | this->bHasFocus_ = false; |
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[1755] | 53 | this->cameraNode_ = GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->createChildSceneNode(node->getName() + "Camera"); |
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[1505] | 54 | if( node != NULL ) |
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| 55 | this->setPositionNode(node); |
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| 56 | } |
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| 57 | |
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| 58 | Camera::~Camera() |
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| 59 | { |
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| 60 | CameraHandler::getInstance()->releaseFocus(this); |
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[1755] | 61 | GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->removeAndDestroyChild(cameraNode_->getName()); |
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[1505] | 62 | } |
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| 63 | |
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| 64 | void Camera::setPositionNode(Ogre::SceneNode* node) |
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| 65 | { |
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| 66 | this->positionNode_ = node; |
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| 67 | // set camera to node values according to camera mode |
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| 68 | } |
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| 69 | |
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| 70 | void Camera::setTargetNode(Ogre::SceneNode* obj) |
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| 71 | { |
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| 72 | this->targetNode_ = obj; |
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| 73 | } |
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| 74 | |
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| 75 | void Camera::tick(float dt) |
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| 76 | { |
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| 77 | if (this->positionNode_ != NULL) |
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| 78 | { |
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| 79 | // this stuff here may need some adjustments |
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| 80 | Vector3 offset = this->positionNode_->getWorldPosition() - this->cameraNode_->getWorldPosition(); |
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| 81 | float coeff = 15.0f * dt; |
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| 82 | if (coeff > 1.0f) |
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| 83 | coeff = 1.0f; |
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| 84 | |
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| 85 | this->cameraNode_->translate(coeff * offset); |
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| 86 | |
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| 87 | this->cameraNode_->setOrientation(Quaternion::Slerp(7.0f * dt, this->positionNode_->getWorldOrientation(), this->cameraNode_->getWorldOrientation(), false)); |
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| 88 | } |
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| 89 | } |
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| 90 | |
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| 91 | /** |
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| 92 | don't move anything before here! here the Ogre camera is set to values of this camera |
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| 93 | always call update after changes |
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| 94 | */ |
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| 95 | void Camera::update() |
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| 96 | { |
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| 97 | if(this->positionNode_ != NULL) |
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| 98 | { |
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| 99 | this->cameraNode_->setPosition(this->positionNode_->getWorldPosition()); |
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| 100 | this->cameraNode_->setOrientation(this->positionNode_->getWorldOrientation()); |
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| 101 | } |
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| 102 | } |
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| 103 | |
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| 104 | /** |
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| 105 | what to do when camera loses focus (do not request focus in this function!!) |
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| 106 | this is called by the CameraHandler singleton class to notify the camera |
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| 107 | */ |
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| 108 | void Camera::removeFocus() |
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| 109 | { |
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| 110 | this->bHasFocus_ = false; |
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| 111 | this->cameraNode_->detachObject(this->cam_); |
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| 112 | } |
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| 113 | |
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| 114 | void Camera::setFocus(Ogre::Camera* ogreCam) |
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| 115 | { |
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| 116 | this->bHasFocus_ = true; |
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| 117 | this->cam_ = ogreCam; |
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| 118 | this->cam_->setOrientation(this->cameraNode_->getWorldOrientation()); |
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| 119 | this->cameraNode_->attachObject(this->cam_); |
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| 120 | } |
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| 121 | } |
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