1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Fabian 'x3n' Landau |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include "OrxonoxStableHeaders.h" |
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29 | #include "Camera.h" |
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30 | |
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31 | #include <string> |
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32 | |
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33 | #include <OgreSceneManager.h> |
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34 | #include <OgreSceneNode.h> |
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35 | #include <OgreRenderWindow.h> |
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36 | #include <OgreViewport.h> |
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37 | |
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38 | #include "util/tinyxml/tinyxml.h" |
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39 | #include "util/Tokenizer.h" |
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40 | #include "util/String2Number.h" |
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41 | #include "util/Math.h" |
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42 | #include "core/Debug.h" |
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43 | #include "core/CoreIncludes.h" |
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44 | #include "GraphicsEngine.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | CreateFactory(Camera); |
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49 | |
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50 | Camera::Camera() |
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51 | { |
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52 | RegisterObject(Camera); |
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53 | } |
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54 | |
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55 | Camera::~Camera() |
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56 | { |
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57 | } |
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58 | |
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59 | void Camera::loadParams(TiXmlElement* xmlElem) |
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60 | { |
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61 | Ogre::SceneManager* mgr = GraphicsEngine::getSingleton().getSceneManager(); |
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62 | |
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63 | if (xmlElem->Attribute("name") && xmlElem->Attribute("pos") && xmlElem->Attribute("lookat") && xmlElem->Attribute("node")) |
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64 | { |
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65 | // <Camera name="Camera" pos="0,0,-250" lookat="0,0,0" /> |
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66 | |
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67 | std::string name = xmlElem->Attribute("name"); |
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68 | std::string pos = xmlElem->Attribute("pos"); |
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69 | std::string lookat = xmlElem->Attribute("lookat"); |
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70 | |
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71 | Ogre::Camera *cam = mgr->createCamera(name); |
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72 | |
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73 | float x, y, z; |
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74 | std::vector<std::string> posVec = tokenize(xmlElem->Attribute("pos"),","); |
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75 | String2Number<float>(x, posVec[0]); |
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76 | String2Number<float>(y, posVec[1]); |
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77 | String2Number<float>(z, posVec[2]); |
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78 | |
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79 | cam->setPosition(Vector3(x,y,z)); |
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80 | |
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81 | posVec = tokenize(xmlElem->Attribute("lookat"),","); |
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82 | String2Number<float>(x, posVec[0]); |
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83 | String2Number<float>(y, posVec[1]); |
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84 | String2Number<float>(z, posVec[2]); |
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85 | |
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86 | cam->lookAt(Vector3(x,y,z)); |
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87 | |
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88 | std::string node = xmlElem->Attribute("node"); |
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89 | |
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90 | Ogre::SceneNode* sceneNode = (Ogre::SceneNode*)mgr->getRootSceneNode()->createChildSceneNode(node); //getChild(node); |
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91 | sceneNode->attachObject((Ogre::MovableObject*)cam); |
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92 | |
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93 | // FIXME: unused var |
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94 | Ogre::Viewport* vp = GraphicsEngine::getSingleton().getRenderWindow()->addViewport(cam); |
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95 | |
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96 | |
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97 | COUT(4) << "Loader: Created camera "<< name << std::endl << std::endl; |
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98 | } |
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99 | } |
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100 | } |
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