[1505] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * Benjamin Knecht |
---|
| 26 | * |
---|
| 27 | */ |
---|
[1502] | 28 | |
---|
[1505] | 29 | #ifndef _Camera_H__ |
---|
| 30 | #define _Camera_H__ |
---|
| 31 | |
---|
| 32 | #include <OgrePrerequisites.h> |
---|
| 33 | #include <OgreSceneNode.h> |
---|
| 34 | #include <OgreCamera.h> |
---|
| 35 | |
---|
| 36 | #include "OrxonoxPrereqs.h" |
---|
| 37 | |
---|
| 38 | namespace orxonox |
---|
| 39 | { |
---|
| 40 | class _OrxonoxExport Camera |
---|
| 41 | { |
---|
| 42 | friend class CameraHandler; |
---|
| 43 | public: |
---|
| 44 | Camera(Ogre::SceneNode* node = NULL); |
---|
| 45 | virtual ~Camera(); |
---|
| 46 | |
---|
| 47 | void setPositionNode(Ogre::SceneNode* node); |
---|
| 48 | inline Ogre::SceneNode* getCameraNode() { return this->positionNode_; } |
---|
| 49 | // maybe also BaseObject |
---|
| 50 | void setTargetNode(Ogre::SceneNode* obj); |
---|
| 51 | |
---|
[1502] | 52 | Ogre::Camera* cam_; |
---|
[1505] | 53 | |
---|
| 54 | void tick(float dt); |
---|
| 55 | void update(); |
---|
| 56 | inline bool hasFocus() { return this->bHasFocus_; } |
---|
| 57 | |
---|
| 58 | private: |
---|
| 59 | void removeFocus(); |
---|
| 60 | void setFocus(Ogre::Camera* ogreCam); |
---|
| 61 | |
---|
| 62 | private: |
---|
| 63 | Ogre::SceneNode* targetNode_; |
---|
| 64 | Ogre::SceneNode* positionNode_; |
---|
| 65 | Ogre::SceneNode* cameraNode_; |
---|
| 66 | Ogre::Vector3 oldPos; |
---|
| 67 | bool bHasFocus_; |
---|
| 68 | }; |
---|
| 69 | } |
---|
| 70 | |
---|
| 71 | #endif /* _Camera_H__ */ |
---|