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source: code/trunk/src/orxonox/objects/Explosion.cc @ 1047

Last change on this file since 1047 was 1039, checked in by rgrieder, 17 years ago
  • train riding doesn't have to be boring
  • added some license notes
  • removed certain header dependencies in audio
  • changed order of header file inclusion in orxonox and audio (coding style guide will be updated)
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29#include "Explosion.h"
30
31#include <OgreParticleSystem.h>
32#include <OgreSceneManager.h>
33#include <OgreSceneNode.h>
34
35#include "core/CoreIncludes.h"
36#include "util/Math.h"
37#include "GraphicsEngine.h"
38#include "particle/ParticleInterface.h"
39
40namespace orxonox
41{
42    CreateFactory(Explosion);
43
44    Explosion::Explosion(WorldEntity* owner)
45    {
46        RegisterObject(Explosion);
47
48        this->particle_ = 0;
49        this->lifetime_ = 0.4;
50
51        if (owner)
52        {
53            this->destroyTimer_.setTimer(this->lifetime_, false, this, &Explosion::destroyObject);
54
55            Vector3 position = owner->getNode()->getWorldPosition();
56
57            this->particle_ = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(), "explosion" + this->getName(), "Orxonox/treibwerk");
58            this->particle_->getParticleSystem()->setParameter("local_space", "true");
59            this->particle_->newEmitter();
60            this->particle_->setPositionOfEmitter(0, Vector3::ZERO);
61            this->particle_->setPositionOfEmitter(1, Vector3::ZERO);
62            this->particle_->setColour(ColourValue(1.0, 0.8, 0.2));
63
64            this->setPosition(position);
65            this->scale(2);
66
67            this->particle_->addToSceneNode(this->getNode());
68        }
69    }
70
71    Explosion::~Explosion()
72    {
73        if (this->particle_)
74        {
75            this->particle_->detachFromSceneNode();
76            delete this->particle_;
77        }
78    };
79
80    void Explosion::destroyObject()
81    {
82        delete this;
83    }
84}
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