[2350] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "GlobalShader.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/XMLPort.h" |
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| 34 | #include "objects/Scene.h" |
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| 35 | #include "util/Exception.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | CreateFactory(GlobalShader); |
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| 40 | |
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| 41 | GlobalShader::GlobalShader(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
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| 42 | { |
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| 43 | RegisterObject(GlobalShader); |
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| 44 | |
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| 45 | if (!this->getScene()) |
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[2414] | 46 | ThrowException(AbortLoading, "Can't create GlobalShader, no scene given."); |
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[2501] | 47 | // if (!this->getScene()->getSceneManager()) |
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| 48 | // ThrowException(AbortLoading, "Can't create GlobalShader, no scene manager given."); |
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[2350] | 49 | |
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[2501] | 50 | if (this->getScene()->getSceneManager()) |
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| 51 | this->shader_.setSceneManager(this->getScene()->getSceneManager()); |
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[2350] | 52 | |
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| 53 | this->registerVariables(); |
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| 54 | } |
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| 55 | |
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| 56 | GlobalShader::~GlobalShader() |
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| 57 | { |
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| 58 | } |
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| 59 | |
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| 60 | void GlobalShader::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 61 | { |
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| 62 | SUPER(GlobalShader, XMLPort, xmlelement, mode); |
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| 63 | |
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| 64 | XMLPortParamExtern(GlobalShader, Shader, &this->shader_, "compositor", setCompositor, getCompositor, xmlelement, mode); |
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| 65 | } |
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| 66 | |
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| 67 | void GlobalShader::registerVariables() |
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| 68 | { |
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[2485] | 69 | registerVariable(this->bVisible_, variableDirection::toclient, new NetworkCallback<GlobalShader>(this, &GlobalShader::changedVisibility)); |
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| 70 | registerVariable(const_cast<std::string&>(this->shader_.getCompositor()), variableDirection::toclient, new NetworkCallback<Shader>(&this->shader_, &Shader::changedCompositor)); |
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[2350] | 71 | } |
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| 72 | |
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| 73 | void GlobalShader::changedVisibility() |
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| 74 | { |
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| 75 | SUPER(GlobalShader, changedVisibility); |
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| 76 | |
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| 77 | this->shader_.setVisible(this->isVisible()); |
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| 78 | } |
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| 79 | } |
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