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source: code/trunk/src/orxonox/objects/Level.h @ 2926

Last change on this file since 2926 was 2911, checked in by landauf, 16 years ago

Merged r1-2096 of questsystem5 back to trunk

I hope there weren't more "hidden merge changes" in r2909 than the one in OverlayGroup (removeElement) (and related to this the adjustments in NotificationQueue).

The corresponding media commit seems not yet to be done, but it doesn't break the build.

File size: 2.3 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Level_H__
30#define _Level_H__
31
32#include "OrxonoxPrereqs.h"
33
[2662]34#include "network/synchronisable/Synchronisable.h"
[2169]35#include "core/BaseObject.h"
[2072]36
37namespace orxonox
38{
[2169]39    class _OrxonoxExport Level : public BaseObject, public Synchronisable
[2072]40    {
41        public:
42            Level(BaseObject* creator);
43            virtual ~Level();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46            void registerVariables();
47
48            inline void setDescription(const std::string& description)
49                { this->description_ = description; }
50            inline const std::string& getDescription() const
51                { return this->description_; }
52
53            void playerEntered(PlayerInfo* player);
54            void playerLeft(PlayerInfo* player);
55
56        private:
57            void addObject(BaseObject* object);
58            BaseObject* getObject(unsigned int index) const;
59
60            void setGametypeString(const std::string& gametype);
61            inline const std::string& getGametypeString() const
62                { return this->gametype_; }
63
64            void networkcallback_applyXMLFile();
65
66            std::string            description_;
67            std::string            gametype_;
68            std::string            xmlfilename_;
69            XMLFile*               xmlfile_;
70            std::list<BaseObject*> objects_;
71    };
72}
73
74#endif /* _Level_H__ */
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