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source: code/trunk/src/orxonox/objects/Model.cc @ 1190

Last change on this file since 1190 was 1064, checked in by rgrieder, 17 years ago
  • replaced all String2Number with ConvertValue
  • replaced all tokenize with SubString
  • dealt with warnings under msvc
  • removed some warnings by placing casts
  • bugfix in audio: local variable pushed into member variable std::vector
  • updated StableHeaders.h
File size: 2.6 KB
RevLine 
[670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1056]3 *                    > www.orxonox.net <
[670]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[786]29#include "OrxonoxStableHeaders.h"
[1039]30#include "Model.h"
[784]31
[742]32#include "util/tinyxml/tinyxml.h"
[1032]33#include "core/CoreIncludes.h"
34#include "GraphicsEngine.h"
[871]35#include "core/XMLPort.h"
[576]36
37namespace orxonox
38{
39    CreateFactory(Model);
40
41    Model::Model()
42    {
43        RegisterObject(Model);
[1021]44        registerAllVariables();
[576]45    }
46
47    Model::~Model()
48    {
49    }
50
51    void Model::loadParams(TiXmlElement* xmlElem)
52    {
[583]53        WorldEntity::loadParams(xmlElem);
[576]54
[622]55        if (xmlElem->Attribute("mesh"))
56        {
[630]57            meshSrc_ = xmlElem->Attribute("mesh");
[586]58        }
[631]59        create();
[630]60    }
[646]61
[871]62    /**
63        @brief XML loading and saving.
[1021]64    @p
65    aram xmlelement The XML-element
[871]66        @param loading Loading (true) or saving (false)
67        @return The XML-element
68    */
[1052]69    void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[871]70    {
[1052]71        WorldEntity::XMLPort(xmlelement, mode);
[871]72
[1052]73        XMLPortParamLoadOnly(Model, "mesh", setMesh, xmlelement, mode);
[871]74
75        create();
76    }
77
78    void Model::setMesh(const std::string& meshname)
79    {
80        this->meshSrc_ = meshname;
81    }
82
[630]83    bool Model::create(){
[1021]84      WorldEntity::create();
[1052]85      if ((this->meshSrc_ != "") && (this->meshSrc_.size() > 0))
86      {
[631]87        this->mesh_.setMesh(meshSrc_);
88        this->attachObject(this->mesh_.getEntity());
89        COUT(4) << "Loader: Created model" << std::endl;
90      }
[630]91      return true;
[576]92    }
[646]93
[630]94    void Model::registerAllVariables(){
[1021]95      WorldEntity::registerAllVariables();
96      registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING);
[630]97    }
[576]98}
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