[1502] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "Model.h" |
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| 31 | |
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| 32 | #include "tinyxml/tinyxml.h" |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "GraphicsEngine.h" |
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| 35 | #include "core/XMLPort.h" |
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| 36 | |
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| 37 | #include <OgreEntity.h> |
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| 38 | #include <OgreMesh.h> |
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| 39 | #include <OgreHardwareVertexBuffer.h> |
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| 40 | #include <OgreMeshManager.h> |
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| 41 | |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | CreateFactory(Model); |
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| 46 | |
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[1559] | 47 | Model::Model() |
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[1502] | 48 | { |
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| 49 | RegisterObject(Model); |
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| 50 | registerAllVariables(); |
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| 51 | } |
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| 52 | |
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| 53 | Model::~Model() |
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| 54 | { |
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[1559] | 55 | if (this->isInitialized() && (this->meshSrc_ != "") && (this->meshSrc_.size() > 0)) |
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[1552] | 56 | this->detachObject(this->mesh_.getEntity()); |
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[1502] | 57 | } |
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| 58 | |
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| 59 | /** |
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| 60 | @brief XML loading and saving. |
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| 61 | @p |
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| 62 | aram xmlelement The XML-element |
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| 63 | @param loading Loading (true) or saving (false) |
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| 64 | @return The XML-element |
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| 65 | */ |
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| 66 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 67 | { |
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| 68 | WorldEntity::XMLPort(xmlelement, mode); |
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| 69 | |
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| 70 | XMLPortParamLoadOnly(Model, "mesh", setMesh, xmlelement, mode); |
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| 71 | |
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| 72 | Model::create(); |
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| 73 | } |
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| 74 | |
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| 75 | void Model::setMesh(const std::string& meshname) |
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| 76 | { |
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| 77 | this->meshSrc_ = meshname; |
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| 78 | } |
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| 79 | |
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| 80 | bool Model::create(){ |
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| 81 | if(!WorldEntity::create()) |
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| 82 | return false; |
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| 83 | if ((this->meshSrc_ != "") && (this->meshSrc_.size() > 0)) |
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| 84 | { |
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| 85 | this->mesh_.setMesh(meshSrc_); |
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| 86 | this->attachObject(this->mesh_.getEntity()); |
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| 87 | |
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| 88 | COUT(4) << "Loader (Model.cc): Created model" << std::endl; |
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| 89 | } |
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| 90 | return true; |
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| 91 | } |
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| 92 | |
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| 93 | void Model::registerAllVariables(){ |
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| 94 | // WorldEntity::registerAllVariables(); |
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| 95 | COUT(5) << "Model.cc:registering new meshsrc with size: " << meshSrc_.length()+1 << " this: " << this << std::endl; |
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| 96 | registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING); |
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| 97 | } |
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[1558] | 98 | |
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| 99 | void Model::changedVisibility() |
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| 100 | { |
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| 101 | WorldEntity::changedVisibility(); |
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| 102 | this->mesh_.setVisible(this->isVisible()); |
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| 103 | } |
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[1502] | 104 | } |
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