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source: code/trunk/src/orxonox/objects/Model.cc @ 1620

Last change on this file since 1620 was 1559, checked in by landauf, 16 years ago

used isInitialized() in destructors where needed and changed constructors back to normal variable initialization instead of the "myclass() : variable(value), …" pattern. in my opinion this is much more comfortable and I hope everyone agrees ;)

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Model.h"
31
32#include "tinyxml/tinyxml.h"
33#include "core/CoreIncludes.h"
34#include "GraphicsEngine.h"
35#include "core/XMLPort.h"
36
37#include <OgreEntity.h>
38#include <OgreMesh.h>
39#include <OgreHardwareVertexBuffer.h>
40#include <OgreMeshManager.h>
41
42
43namespace orxonox
44{
45    CreateFactory(Model);
46
47    Model::Model()
48    {
49        RegisterObject(Model);
50        registerAllVariables();
51    }
52
53    Model::~Model()
54    {
55        if (this->isInitialized() && (this->meshSrc_ != "") && (this->meshSrc_.size() > 0))
56            this->detachObject(this->mesh_.getEntity());
57    }
58
59    /**
60        @brief XML loading and saving.
61    @p
62    aram xmlelement The XML-element
63        @param loading Loading (true) or saving (false)
64        @return The XML-element
65    */
66    void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        WorldEntity::XMLPort(xmlelement, mode);
69
70        XMLPortParamLoadOnly(Model, "mesh", setMesh, xmlelement, mode);
71
72        Model::create();
73    }
74
75    void Model::setMesh(const std::string& meshname)
76    {
77        this->meshSrc_ = meshname;
78    }
79
80    bool Model::create(){
81      if(!WorldEntity::create())
82        return false;
83      if ((this->meshSrc_ != "") && (this->meshSrc_.size() > 0))
84      {
85        this->mesh_.setMesh(meshSrc_);
86        this->attachObject(this->mesh_.getEntity());
87
88        COUT(4) << "Loader (Model.cc): Created model" << std::endl;
89      }
90      return true;
91    }
92
93    void Model::registerAllVariables(){
94//       WorldEntity::registerAllVariables();
95      COUT(5) << "Model.cc:registering new meshsrc with size: " << meshSrc_.length()+1 << " this: " << this << std::endl;
96      registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING);
97    }
98
99    void Model::changedVisibility()
100    {
101        WorldEntity::changedVisibility();
102        this->mesh_.setVisible(this->isVisible());
103    }
104}
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