Rev | Line | |
---|
[603] | 1 | /** |
---|
| 2 | @file NPC.h |
---|
| 3 | @brief AI using WorldEntity |
---|
| 4 | @author Benjamin Knecht <beni_at_orxonox.net> |
---|
| 5 | */ |
---|
| 6 | |
---|
[673] | 7 | #ifndef _NPC_H__ |
---|
| 8 | #define _NPC_H__ |
---|
[708] | 9 | |
---|
| 10 | #include "../OrxonoxPrereqs.h" |
---|
[603] | 11 | |
---|
[617] | 12 | #include "Model.h" |
---|
[603] | 13 | |
---|
[708] | 14 | class TiXmlElement; // Forward declaration |
---|
| 15 | |
---|
[603] | 16 | namespace orxonox { |
---|
| 17 | |
---|
[729] | 18 | class _OrxonoxExport NPC : public Model |
---|
[603] | 19 | { |
---|
[617] | 20 | public: |
---|
| 21 | |
---|
| 22 | NPC(); |
---|
| 23 | virtual ~NPC(); |
---|
[627] | 24 | virtual void loadParams(TiXmlElement* xmlElem); |
---|
[617] | 25 | void tick(float dt); |
---|
[619] | 26 | void update(); |
---|
[617] | 27 | void setValues(Vector3 location, Vector3 speed, Vector3 acceleration, bool movable); |
---|
| 28 | |
---|
| 29 | private: |
---|
[627] | 30 | float getDistance(WorldEntity* temp); |
---|
| 31 | void calculateAcceleration(); |
---|
| 32 | Vector3 separation(); |
---|
| 33 | Vector3 alignment(); |
---|
| 34 | Vector3 cohesion(); |
---|
[617] | 35 | |
---|
| 36 | |
---|
| 37 | private: |
---|
| 38 | bool movable_; // movability of the element, (false) gives the possiblity that an object can`t be moved by flocking but still gets into the calculation |
---|
| 39 | |
---|
| 40 | // those values should maybe be controlled by a higher power and should maybe be parameters that can be changed |
---|
| 41 | static int const SEPERATIONDISTANCE = 300; //detectionradius of seperation |
---|
| 42 | static int const ALIGNMENTDISTANCE = 300; //detectionradius of alignment |
---|
| 43 | static int const COHESIONDISTANCE = 5000; //detectionradius of cohesion |
---|
[728] | 44 | static int const NUMELEMENTS = 9; //number of elements |
---|
[603] | 45 | }; |
---|
| 46 | } |
---|
[673] | 47 | #endif /* _NPC_H__ */ |
---|
Note: See
TracBrowser
for help on using the repository browser.