[1552] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | #include "ParticleProjectile.h" |
---|
| 31 | |
---|
| 32 | #include "SpaceShip.h" |
---|
| 33 | #include "core/CoreIncludes.h" |
---|
[1747] | 34 | #include "core/ConfigValueIncludes.h" |
---|
[1552] | 35 | |
---|
| 36 | namespace orxonox |
---|
| 37 | { |
---|
| 38 | CreateFactory(ParticleProjectile); |
---|
| 39 | |
---|
[1559] | 40 | ParticleProjectile::ParticleProjectile(SpaceShip* owner) : BillboardProjectile(owner) |
---|
[1552] | 41 | { |
---|
| 42 | RegisterObject(ParticleProjectile); |
---|
| 43 | |
---|
[1907] | 44 | this->particles_ = new ParticleInterface("Orxonox/shot2", LODParticle::normal); |
---|
| 45 | this->particles_->addToSceneNode(this->getNode()); |
---|
| 46 | this->particles_->setKeepParticlesInLocalSpace(true); |
---|
[1552] | 47 | if (this->owner_) |
---|
| 48 | { |
---|
| 49 | } |
---|
[1907] | 50 | // else |
---|
| 51 | // { |
---|
| 52 | // this->particles_ = 0; |
---|
| 53 | // } |
---|
[1747] | 54 | |
---|
| 55 | this->setConfigValues(); |
---|
[1552] | 56 | } |
---|
| 57 | |
---|
| 58 | ParticleProjectile::~ParticleProjectile() |
---|
| 59 | { |
---|
[1560] | 60 | if (this->isInitialized() && this->particles_) |
---|
[1552] | 61 | delete this->particles_; |
---|
| 62 | } |
---|
[1558] | 63 | |
---|
[1747] | 64 | void ParticleProjectile::setConfigValues() |
---|
| 65 | { |
---|
| 66 | SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second").callback((Projectile*)this, &ParticleProjectile::speedChanged); |
---|
| 67 | } |
---|
| 68 | |
---|
[1558] | 69 | void ParticleProjectile::changedVisibility() |
---|
| 70 | { |
---|
[1747] | 71 | SUPER(ParticleProjectile, changedVisibility); |
---|
[1558] | 72 | this->particles_->setEnabled(this->isVisible()); |
---|
| 73 | } |
---|
[1907] | 74 | |
---|
| 75 | bool ParticleProjectile::create(){ |
---|
| 76 | if(!Projectile::create()) |
---|
| 77 | return false; |
---|
| 78 | this->particles_->getAllEmitters()->setDirection(-this->getOrientation()*Vector3(1,0,0)); |
---|
| 79 | return true; |
---|
| 80 | } |
---|
[1552] | 81 | } |
---|