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source: code/trunk/src/orxonox/objects/ParticleProjectile.cc @ 1620

Last change on this file since 1620 was 1563, checked in by landauf, 16 years ago
  • added configurable detaillevel for particle effects to [GraphicsEngine]
  • thrusters work properly with changing gamespeed
  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ParticleProjectile.h"
31
32#include "SpaceShip.h"
33#include "core/CoreIncludes.h"
34
35namespace orxonox
36{
37    CreateFactory(ParticleProjectile);
38
39    ParticleProjectile::ParticleProjectile(SpaceShip* owner) : BillboardProjectile(owner)
40    {
41        RegisterObject(ParticleProjectile);
42
43        if (this->owner_)
44        {
45            this->particles_ = new ParticleInterface("Orxonox/shot2", LODParticle::normal);
46            this->particles_->addToSceneNode(this->getNode());
47            this->particles_->getAllEmitters()->setDirection(-this->owner_->getInitialDir());
48            this->particles_->setKeepParticlesInLocalSpace(true);
49        }
50        else
51        {
52            this->particles_ = 0;
53        }
54    }
55
56    ParticleProjectile::~ParticleProjectile()
57    {
58        if (this->isInitialized() && this->particles_)
59            delete this->particles_;
60    }
61
62    void ParticleProjectile::changedVisibility()
63    {
64        BillboardProjectile::changedVisibility();
65        this->particles_->setEnabled(this->isVisible());
66    }
67}
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