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source: code/trunk/src/orxonox/objects/Projectile.cc @ 1055

Last change on this file since 1055 was 1052, checked in by landauf, 17 years ago

merged core2 back to trunk
there might be some errors, wasn't able to test it yet due to some strange g++ and linker behaviour.

File size: 3.0 KB
RevLine 
[670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
[786]28#include "OrxonoxStableHeaders.h"
[1039]29#include "Projectile.h"
[784]30
[1052]31#include "core/CoreIncludes.h"
32#include "core/Executor.h"
33#include "core/ConfigValueIncludes.h"
34
[708]35#include "SpaceShip.h"
[646]36#include "Explosion.h"
37#include "Model.h"
[643]38
39namespace orxonox
40{
41    CreateFactory(Projectile);
42
43    Projectile::Projectile(SpaceShip* owner)
44    {
45        RegisterObject(Projectile);
46
[697]47        this->setConfigValues();
48
[643]49        this->owner_ = owner;
50
51        this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1);
52        this->attachObject(this->billboard_.getBillboardSet());
53        this->scale(0.5);
54
55        if (this->owner_)
56        {
57            this->setStatic(false);
58            this->setOrientation(this->owner_->getOrientation());
59            this->setPosition(this->owner_->getPosition());
[644]60            this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
[643]61            this->setVelocity(Vector3(1, 0, 0) * this->speed_);
62        }
63
[1052]64        this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
[643]65    }
66
67    Projectile::~Projectile()
68    {
69    }
70
[697]71    void Projectile::setConfigValues()
72    {
[706]73        SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive");
74        SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second");
[1052]75
76        this->setVelocity(Vector3(1, 0, 0) * this->speed_);
[697]77    }
78
[646]79    void Projectile::tick(float dt)
80    {
81        WorldEntity::tick(dt);
82
83        float radius;
84        for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it)
85        {
86            if ((*it) != this->owner_)
87            {
88                radius = it->getScale().x * 3.0;
89
90                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
91                {
[697]92                    new Explosion(this);
[646]93                    delete this;
94                    return;
95                }
96            }
97        }
98    }
99
[643]100    void Projectile::destroyObject()
101    {
102        delete this;
103    }
104}
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