[670] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
[1056] | 3 | * > www.orxonox.net < |
---|
[670] | 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[786] | 29 | #include "OrxonoxStableHeaders.h" |
---|
[1039] | 30 | #include "Projectile.h" |
---|
[784] | 31 | |
---|
[1052] | 32 | #include "core/CoreIncludes.h" |
---|
| 33 | #include "core/Executor.h" |
---|
| 34 | #include "core/ConfigValueIncludes.h" |
---|
| 35 | |
---|
[708] | 36 | #include "SpaceShip.h" |
---|
[646] | 37 | #include "Explosion.h" |
---|
| 38 | #include "Model.h" |
---|
[643] | 39 | |
---|
| 40 | namespace orxonox |
---|
| 41 | { |
---|
| 42 | CreateFactory(Projectile); |
---|
| 43 | |
---|
[1293] | 44 | Projectile::Projectile(SpaceShip* owner) : |
---|
| 45 | owner_(owner) |
---|
[643] | 46 | { |
---|
| 47 | RegisterObject(Projectile); |
---|
| 48 | |
---|
[697] | 49 | this->setConfigValues(); |
---|
| 50 | |
---|
[643] | 51 | this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1); |
---|
| 52 | this->attachObject(this->billboard_.getBillboardSet()); |
---|
| 53 | this->scale(0.5); |
---|
| 54 | |
---|
| 55 | if (this->owner_) |
---|
| 56 | { |
---|
| 57 | this->setStatic(false); |
---|
| 58 | this->setOrientation(this->owner_->getOrientation()); |
---|
| 59 | this->setPosition(this->owner_->getPosition()); |
---|
[644] | 60 | this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL); |
---|
[643] | 61 | this->setVelocity(Vector3(1, 0, 0) * this->speed_); |
---|
| 62 | } |
---|
| 63 | |
---|
[1052] | 64 | this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject))); |
---|
[1360] | 65 | this->classID = this->getIdentifier()->getNetworkID(); // TODO: remove this hack |
---|
| 66 | // COUT(3) << this->classID << std::endl; |
---|
[643] | 67 | } |
---|
| 68 | |
---|
| 69 | Projectile::~Projectile() |
---|
| 70 | { |
---|
| 71 | } |
---|
| 72 | |
---|
[697] | 73 | void Projectile::setConfigValues() |
---|
| 74 | { |
---|
[706] | 75 | SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive"); |
---|
| 76 | SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second"); |
---|
[1052] | 77 | |
---|
| 78 | this->setVelocity(Vector3(1, 0, 0) * this->speed_); |
---|
[697] | 79 | } |
---|
| 80 | |
---|
[646] | 81 | void Projectile::tick(float dt) |
---|
| 82 | { |
---|
| 83 | WorldEntity::tick(dt); |
---|
| 84 | |
---|
| 85 | float radius; |
---|
| 86 | for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it) |
---|
| 87 | { |
---|
| 88 | if ((*it) != this->owner_) |
---|
| 89 | { |
---|
| 90 | radius = it->getScale().x * 3.0; |
---|
| 91 | |
---|
| 92 | if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius)) |
---|
| 93 | { |
---|
[697] | 94 | new Explosion(this); |
---|
[646] | 95 | delete this; |
---|
| 96 | return; |
---|
| 97 | } |
---|
| 98 | } |
---|
| 99 | } |
---|
| 100 | } |
---|
| 101 | |
---|
[643] | 102 | void Projectile::destroyObject() |
---|
| 103 | { |
---|
| 104 | delete this; |
---|
| 105 | } |
---|
| 106 | } |
---|