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source: code/trunk/src/orxonox/objects/Projectile.cc @ 1620

Last change on this file since 1620 was 1602, checked in by landauf, 16 years ago
  • added thruster flares
  • used new particle effects
  • enemies with less health emit smoke and fire

!!!! MEDIA UPDATE !!!

  • Property svn:eol-style set to native
File size: 3.7 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include <OgreBillboard.h>
33
34#include "core/CoreIncludes.h"
35#include "core/Executor.h"
36#include "core/ConfigValueIncludes.h"
[1553]37#include "tools/ParticleInterface.h"
[1505]38
[1552]39#include "SpaceShipAI.h"
40#include "ParticleSpawner.h"
[1505]41#include "Model.h"
42
43namespace orxonox
44{
[1554]45    float Projectile::speed_ = 5000;
[1505]46
[1552]47    Projectile::Projectile(SpaceShip* owner) : owner_(owner)
[1505]48    {
49        RegisterObject(Projectile);
50
51        this->setConfigValues();
[1602]52        this->explosionTemplateName_ = "Orxonox/explosion3";
53        this->smokeTemplateName_ = "Orxonox/smoke4";
[1505]54
55        if (this->owner_)
56        {
57            this->setStatic(false);
58            this->setOrientation(this->owner_->getOrientation());
59            this->setPosition(this->owner_->getPosition());
60            this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
[1552]61            this->setVelocity(this->owner_->getInitialDir() * this->speed_);
[1505]62        }
63
64        this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
65    }
66
67    Projectile::~Projectile()
68    {
69    }
70
71    void Projectile::setConfigValues()
72    {
[1552]73        SetConfigValue(damage_, 15.0).description("The damage caused by the projectile");
[1554]74        SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive");
75        SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second");
[1505]76
[1576]77        if(this->owner_)
78          this->setVelocity(this->owner_->getInitialDir() * this->speed_);
[1505]79    }
80
81    void Projectile::tick(float dt)
82    {
83        WorldEntity::tick(dt);
84
[1558]85        if (!this->isActive())
86            return;
87
[1505]88        float radius;
89        for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it)
90        {
91            if ((*it) != this->owner_)
92            {
93                radius = it->getScale().x * 3.0;
94
95                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
96                {
[1552]97                    // hit
98                    if (it->isA(Class(SpaceShipAI)))
99                        ((SpaceShipAI*)(*it))->damage(this->damage_);
[1563]100                    ParticleSpawner* explosion = new ParticleSpawner(this->explosionTemplateName_, LODParticle::low, 2.0);
[1552]101                    explosion->setPosition(this->getPosition());
102                    explosion->create();
[1602]103                    ParticleSpawner* smoke = new ParticleSpawner(this->smokeTemplateName_, LODParticle::normal, 2.0, 0.0);
[1552]104                    smoke->setPosition(this->getPosition());
[1602]105//                    smoke->getParticleInterface()->setSpeedFactor(3.0);
[1552]106                    smoke->create();
[1505]107                    delete this;
108                    return;
109                }
110            }
111        }
112    }
113
114    void Projectile::destroyObject()
115    {
116        delete this;
117    }
118}
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