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source: code/trunk/src/orxonox/objects/Projectile.cc @ 1775

Last change on this file since 1775 was 1747, checked in by landauf, 16 years ago

merged core3 back to trunk

  • Property svn:eol-style set to native
File size: 3.9 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include <OgreBillboard.h>
33
34#include "core/CoreIncludes.h"
35#include "core/Executor.h"
36#include "core/ConfigValueIncludes.h"
[1747]37#include "core/Iterator.h"
[1553]38#include "tools/ParticleInterface.h"
[1505]39
[1552]40#include "SpaceShipAI.h"
41#include "ParticleSpawner.h"
[1505]42#include "Model.h"
43
44namespace orxonox
45{
[1747]46    float Projectile::speed_s = 5000;
[1505]47
[1552]48    Projectile::Projectile(SpaceShip* owner) : owner_(owner)
[1505]49    {
50        RegisterObject(Projectile);
51
52        this->setConfigValues();
[1602]53        this->explosionTemplateName_ = "Orxonox/explosion3";
54        this->smokeTemplateName_ = "Orxonox/smoke4";
[1505]55
56        if (this->owner_)
57        {
58            this->setStatic(false);
59            this->setOrientation(this->owner_->getOrientation());
60            this->setPosition(this->owner_->getPosition());
61            this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
[1552]62            this->setVelocity(this->owner_->getInitialDir() * this->speed_);
[1505]63        }
64
65        this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
66    }
67
68    Projectile::~Projectile()
69    {
70    }
71
72    void Projectile::setConfigValues()
73    {
[1552]74        SetConfigValue(damage_, 15.0).description("The damage caused by the projectile");
[1554]75        SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive");
[1747]76        SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second").callback(this, &Projectile::speedChanged);
77    }
[1505]78
[1747]79    void Projectile::speedChanged()
80    {
81        Projectile::speed_s = this->speed_;
82        if (this->owner_)
83            this->setVelocity(this->owner_->getInitialDir() * this->speed_);
[1505]84    }
85
86    void Projectile::tick(float dt)
87    {
[1747]88        SUPER(Projectile, tick, dt);
[1505]89
[1558]90        if (!this->isActive())
91            return;
92
[1505]93        float radius;
[1747]94        for (ObjectList<Model>::iterator it = ObjectList<Model>::begin(); it; ++it)
[1505]95        {
96            if ((*it) != this->owner_)
97            {
[1747]98                radius = it->getScale3D().x * 3.0;
[1505]99
100                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
101                {
[1552]102                    // hit
103                    if (it->isA(Class(SpaceShipAI)))
104                        ((SpaceShipAI*)(*it))->damage(this->damage_);
[1563]105                    ParticleSpawner* explosion = new ParticleSpawner(this->explosionTemplateName_, LODParticle::low, 2.0);
[1552]106                    explosion->setPosition(this->getPosition());
107                    explosion->create();
[1602]108                    ParticleSpawner* smoke = new ParticleSpawner(this->smokeTemplateName_, LODParticle::normal, 2.0, 0.0);
[1552]109                    smoke->setPosition(this->getPosition());
[1602]110//                    smoke->getParticleInterface()->setSpeedFactor(3.0);
[1552]111                    smoke->create();
[1505]112                    delete this;
113                    return;
114                }
115            }
116        }
117    }
118
119    void Projectile::destroyObject()
120    {
121        delete this;
122    }
123}
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