1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "Projectile.h" |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/Executor.h" |
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34 | #include "core/ConfigValueIncludes.h" |
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35 | |
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36 | #include "SpaceShip.h" |
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37 | #include "Explosion.h" |
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38 | #include "Model.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | CreateFactory(Projectile); |
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43 | |
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44 | Projectile::Projectile(SpaceShip* owner) |
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45 | { |
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46 | RegisterObject(Projectile); |
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47 | |
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48 | this->setConfigValues(); |
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49 | |
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50 | this->owner_ = owner; |
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51 | |
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52 | this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1); |
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53 | this->attachObject(this->billboard_.getBillboardSet()); |
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54 | this->scale(0.5); |
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55 | |
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56 | if (this->owner_) |
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57 | { |
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58 | this->setStatic(false); |
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59 | this->setOrientation(this->owner_->getOrientation()); |
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60 | this->setPosition(this->owner_->getPosition()); |
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61 | this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL); |
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62 | this->setVelocity(Vector3(1, 0, 0) * this->speed_); |
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63 | } |
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64 | |
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65 | this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject))); |
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66 | } |
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67 | |
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68 | Projectile::~Projectile() |
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69 | { |
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70 | } |
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71 | |
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72 | void Projectile::setConfigValues() |
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73 | { |
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74 | SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive"); |
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75 | SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second"); |
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76 | |
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77 | this->setVelocity(Vector3(1, 0, 0) * this->speed_); |
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78 | } |
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79 | |
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80 | void Projectile::tick(float dt) |
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81 | { |
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82 | WorldEntity::tick(dt); |
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83 | |
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84 | float radius; |
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85 | for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it) |
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86 | { |
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87 | if ((*it) != this->owner_) |
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88 | { |
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89 | radius = it->getScale().x * 3.0; |
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90 | |
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91 | if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius)) |
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92 | { |
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93 | new Explosion(this); |
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94 | delete this; |
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95 | return; |
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96 | } |
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97 | } |
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98 | } |
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99 | } |
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100 | |
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101 | void Projectile::destroyObject() |
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102 | { |
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103 | delete this; |
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104 | } |
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105 | } |
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