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source: code/trunk/src/orxonox/objects/Projectile.cc @ 1308

Last change on this file since 1308 was 1293, checked in by scheusso, 17 years ago

merged changes from input & camera & network branch into trunk

File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include "core/CoreIncludes.h"
33#include "core/Executor.h"
34#include "core/ConfigValueIncludes.h"
35
36#include "SpaceShip.h"
37#include "Explosion.h"
38#include "Model.h"
39
40namespace orxonox
41{
42    CreateFactory(Projectile);
43
44    Projectile::Projectile(SpaceShip* owner) :
45      owner_(owner)
46    {
47        RegisterObject(Projectile);
48
49        this->setConfigValues();
50
51        this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1);
52        this->attachObject(this->billboard_.getBillboardSet());
53        this->scale(0.5);
54
55        if (this->owner_)
56        {
57            this->setStatic(false);
58            this->setOrientation(this->owner_->getOrientation());
59            this->setPosition(this->owner_->getPosition());
60            this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
61            this->setVelocity(Vector3(1, 0, 0) * this->speed_);
62        }
63
64        this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
65    }
66
67    Projectile::~Projectile()
68    {
69    }
70
71    void Projectile::setConfigValues()
72    {
73        SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive");
74        SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second");
75
76        this->setVelocity(Vector3(1, 0, 0) * this->speed_);
77    }
78
79    void Projectile::tick(float dt)
80    {
81        WorldEntity::tick(dt);
82
83        float radius;
84        for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it)
85        {
86            if ((*it) != this->owner_)
87            {
88                radius = it->getScale().x * 3.0;
89
90                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
91                {
92                    new Explosion(this);
93                    delete this;
94                    return;
95                }
96            }
97        }
98    }
99
100    void Projectile::destroyObject()
101    {
102        delete this;
103    }
104}
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