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source: code/trunk/src/orxonox/objects/Projectile.cc @ 1097

Last change on this file since 1097 was 1056, checked in by landauf, 17 years ago

don't panic, no codechanges!
added a link to www.orxonox.net

File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include "core/CoreIncludes.h"
33#include "core/Executor.h"
34#include "core/ConfigValueIncludes.h"
35
36#include "SpaceShip.h"
37#include "Explosion.h"
38#include "Model.h"
39
40namespace orxonox
41{
42    CreateFactory(Projectile);
43
44    Projectile::Projectile(SpaceShip* owner)
45    {
46        RegisterObject(Projectile);
47
48        this->setConfigValues();
49
50        this->owner_ = owner;
51
52        this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1);
53        this->attachObject(this->billboard_.getBillboardSet());
54        this->scale(0.5);
55
56        if (this->owner_)
57        {
58            this->setStatic(false);
59            this->setOrientation(this->owner_->getOrientation());
60            this->setPosition(this->owner_->getPosition());
61            this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
62            this->setVelocity(Vector3(1, 0, 0) * this->speed_);
63        }
64
65        this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
66    }
67
68    Projectile::~Projectile()
69    {
70    }
71
72    void Projectile::setConfigValues()
73    {
74        SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive");
75        SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second");
76
77        this->setVelocity(Vector3(1, 0, 0) * this->speed_);
78    }
79
80    void Projectile::tick(float dt)
81    {
82        WorldEntity::tick(dt);
83
84        float radius;
85        for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it)
86        {
87            if ((*it) != this->owner_)
88            {
89                radius = it->getScale().x * 3.0;
90
91                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
92                {
93                    new Explosion(this);
94                    delete this;
95                    return;
96                }
97            }
98        }
99    }
100
101    void Projectile::destroyObject()
102    {
103        delete this;
104    }
105}
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