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source: code/trunk/src/orxonox/objects/Projectile.h @ 1049

Last change on this file since 1049 was 1039, checked in by rgrieder, 17 years ago
  • train riding doesn't have to be boring
  • added some license notes
  • removed certain header dependencies in audio
  • changed order of header file inclusion in orxonox and audio (coding style guide will be updated)
File size: 1.6 KB
RevLine 
[1039]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
[643]28#ifndef _Projectile_H__
29#define _Projectile_H__
30
[1039]31#include "OrxonoxPrereqs.h"
[708]32
[643]33#include "WorldEntity.h"
[768]34#include "../tools/BillboardSet.h"
35#include "../tools/Timer.h"
[643]36
37namespace orxonox
38{
[729]39    class _OrxonoxExport Projectile : public WorldEntity
[643]40    {
41        public:
42            Projectile(SpaceShip* owner = 0);
[646]43            virtual ~Projectile();
[697]44            void setConfigValues();
[643]45            void destroyObject();
[646]46            virtual void tick(float dt);
[643]47
48        private:
49            SpaceShip* owner_;
50            BillboardSet billboard_;
51            float speed_;
52            float lifetime_;
53            Timer<Projectile> destroyTimer_;
54    };
55}
56
[673]57#endif /* _Projectile_H__ */
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